5" 2 6+ 1 Arrowboys favour Mork’s kunnin’ tactics, taking joy in pincushioning foes while their backs are turned. Mobs of Arrowboys will stick a monster full of sharp projectiles from a distance before closing in to finish them off with sharp bone shivs and chompas. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stinga Bow [Crit (Auto-wound)] | ||||||||
Stinga Bow Crit (Auto-wound) | 15" | 2 | 5+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Chompa | ||||||||
Chompa | 1 | 4+ | 3+ | - | 1 |
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KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The WARD keyword is used in the following Bonesplitterz warscrolls:
The DESTRUCTION keyword is used in the following Bonesplitterz warscrolls:
The BONESPLITTERZ keyword is used in the following Bonesplitterz warscrolls:
The INFANTRY keyword is used in the following Bonesplitterz warscrolls:
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The CHAMPION keyword is used in the following Bonesplitterz warscrolls:
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The MUSICIAN keyword is used in the following Bonesplitterz warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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The STANDARD BEARER keyword is used in the following Bonesplitterz warscrolls: