Bonesplitterz – Wardokk

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BONESPLITTERZ WARSCROLL
Wardokk
5"
5
6+
2
Each Wardokk is a potent shaman, their maddened capering a tribute to the Great Green God. The magic of their ritual dances can shield their allies from harm, attract yet more Waaagh! energy, and heal even the most grievous of wounds.
BONESPLITTERZ WARSCROLL
Wardokk
MELEE WEAPONS
AtkHitWndRndDmg
Bonebeast Stikk
Bonebeast Stikk34+3+-D3
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 32mm
Can be reinforced: No
Regiment Options: Any BONESPLITTERZ
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Your Hero Phase
PRIMAL HEX: With a bellow and vigorous shaking of his Bonebeast Stikk, the Wardokk makes it clear that any ‘messin’ about’ will not go well for the enemy.

Declare: Pick an enemy WIZARD within 24" of this unit to be the target.

Effect: Roll a dice. On a 3+, until the start of your next turn, each time the target uses a SPELL or UNBIND ability, this unit gains 1 ritual point.

KEYWORDS
HERO, PRIEST (1), INFANTRY, WARD (6+)
DESTRUCTION, BONESPLITTERZ

The HERO keyword is used in the following Bonesplitterz warscrolls:

• Wardokk
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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The INFANTRY keyword is used in the following Bonesplitterz warscrolls:

• Wardokk
3.0 Prayers
The declare step of each prayer will tell you to make a chanting roll of D6. On an unmodified chanting roll of 1, the prayer fails, its effect is not resolved and you must remove D3 ritual points from the PRIEST using the prayer.

On an unmodified chanting roll of 2 or more, pick one of the following:
  • Give a number of ritual points to the PRIEST equal to the chanting roll (ritual points can be accumulated over multiple turns).
  • Add the PRIEST’s ritual points to the chanting roll. If the chanting roll equals or exceeds the prayer’s chanting value (at the top-right corner of the prayer), it is answered: resolve the effect of the prayer, then reset the PRIEST’s ritual points total to 0.

EXAMPLE PRAYER
Once Per Battle, Your Hero Phase
7
RESURRECTION: A fallen hero is brought back from death, their vitality fully restored.

Declare: Make a chanting roll of D6.

Effect: Pick a friendly INFANTRY HERO that has been slain and return them to the battlefield. Set up that HERO wholly within 3" of this PRIEST.
KEYWORDSPRAYER

© Vyacheslav Maltsev 2013-2024