Bonesplitterz – Savage Big Stabbas

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BONESPLITTERZ WARSCROLL
Savage Big Stabbas
5"
4
6+
1
Carrying Gorktoof spears, massive weapons capable of felling a Stardrake, Big Stabbas seek to slay the greatest of beasts. Even should these daring orruks be killed, they will hurl their huge spears to bring down their target in a final act of defiance.
BONESPLITTERZ WARSCROLL
Savage Big Stabbas
MELEE WEAPONS
AtkHitWndRndDmg
Gorktoof [Crit (Mortal), Charge (+1 Damage)]
Gorktoof
Crit (Mortal), Charge (+1 Damage)
34+2+12
BATTLE PROFILE

Unit Size: 2      Points: 130
Base size: 60 × 35mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
DA FINAL FLING: Should a Big Stabba team be slain before they get a chance to ‘give ’em a stabbin’’, they will use their last moments to hurl their Gorktoof spear at the foe.

Effect: While this unit is not in combat, each time a model in this unit is slain by a shooting attack and that model was within 12" of the attacking unit, roll a dice. Add 2 to the roll if the attacking unit was a MONSTER. On a 4+, inflict D6 mortal damage on the attacking unit after the SHOOT ability has been resolved.

KEYWORDS
INFANTRY, WARD (6+)
DESTRUCTION, BONESPLITTERZ
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The INFANTRY keyword is used in the following Bonesplitterz warscrolls:

• Wardokk
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
© Vyacheslav Maltsev 2013-2024