Contents Cavalry Hero Monster Hero Cavalry | ||
10" 6 5+ 2 Their minds utterly consumed by furious beast spirits, Maniak Weirdnobs hurtle into battle atop hulking war boars. Their staffs are carved from the bones of the mightiest monsters, the caged power within driving the Bonesplitterz into a deadly fury. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bonebeast Staff | |||||||
Bonebeast Staff | 3 | 4+ | 3+ | - | D3 | ||
War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion] | |||||||
War Boar’s Tusks and Hooves Charge (+1 Damage), Companion | 2 | 5+ | 3+ | - | 1 |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | HERO, WIZARD (1), CAVALRY, WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 6 6+ 2 Savage Big Bosses lead by brutal example, carving a bloody path deep into the ranks of the foe as they sever limbs and hack off heads. At their bellowed commands, the Bonesplitterz renew their attack, stampeding forth with howls of battle lust. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Boss Chompa [Anti-MONSTER (+1 Rend)] | |||||||
Boss Chompa Anti-MONSTER (+1 Rend) | 6 | 4+ | 3+ | 1 | 3 |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 5 6+ 2 Each Wardokk is a potent shaman, their maddened capering a tribute to the Great Green God. The magic of their ritual dances can shield their allies from harm, attract yet more Waaagh! energy, and heal even the most grievous of wounds. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bonebeast Stikk | |||||||
Bonebeast Stikk | 3 | 4+ | 3+ | - | D3 |
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, PRIEST (1), INFANTRY, WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 6 6+ 2 Filled with the power of the Waaagh!, the Wurrgog Prophets lead the endless beast hunts of the Bonesplitterz warclans. The magic of these powerful wizards is awe-inspiring to behold – that is, for those not on the receiving end of their destructive spells. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Deadly Green Bolts [Shoot in Combat] | ||||||||
Deadly Green Bolts Shoot in Combat | 10" | D6 | 4+ | 2+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Wurrgog Staff | ||||||||
Wurrgog Staff | 4 | 4+ | 3+ | - | D3 |
Once Per Battle (Army), Your Shooting Phase |
Your Hero Phase | 4 |
KEYWORDS | SPELL, UNLIMITED |
KEYWORDS | HERO, WIZARD (2), INFANTRY, WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
10" 18 4+ 15 One of the most destructive races to have ever lived, the Drogrukh were centauroid warriors who built a great nation in the Realm of Beasts. From their number rose a champion so powerful that he ascended to godhood: Kragnos, the End of Empires. Having led his people in warfare against a draconic empire that le the Drogrukh all but extinct, Kragnos was sealed away for the protection of the realms – only to be freed centuries later. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
The Dread Mace | |||||||
The Dread Mace | 6 | 3+ | 2+ | 3 | 4 | ||
Hooves of Wrack and Ruin | |||||||
Hooves of Wrack and Ruin | 6 | 3+ | 2+ | 1 | 2 | ||
Tuskbreaker [Crit (2 Hits)] | |||||||
Tuskbreaker Crit (2 Hits) | 3 | 4+ | 2+ | 2 | D3 |
Passive |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
Your Charge Phase |
Reaction: Opponent declared a SPELL ability |
Passive |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WARD (5+) |
DESTRUCTION, BONESPLITTERZ |
10" 3 5+ 1 Maniaks are amongst the most unhinged of all Bonesplitterz, each one brimming with the power of the Waaagh!. Their mounted mobs hoot and holler as they charge across the battlefield, smashing into the foe and laying about themselves with wild abandon. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Chompas | |||||||
Chompas | 4 | 4+ | 3+ | - | 1 | ||
War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion] | |||||||
War Boar’s Tusks and Hooves Charge (+1 Damage), Companion | 2 | 5+ | 3+ | - | 1 |
Once Per Turn (Army), Reaction: You declared a CHARGE ability for this unit |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
10" 3 5+ 1 Mobs of Savage Boarboys thunder across the land, hunting endlessly for new monsters to slay. Their sharp, primitive weapons skewer the enemy with ease, while their snorting war boar mounts trample over any foolish enough to get in their way. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Boarboy Weapons | |||||||
Boarboy Weapons | 3 | 4+ | 3+ | 1 | 1 | ||
War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion] | |||||||
War Boar’s Tusks and Hooves Charge (+1 Damage), Companion | 2 | 5+ | 3+ | - | 1 |
Passive |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 4 6+ 1 Carrying Gorktoof spears, massive weapons capable of felling a Stardrake, Big Stabbas seek to slay the greatest of beasts. Even should these daring orruks be killed, they will hurl their huge spears to bring down their target in a final act of defiance. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gorktoof [Crit (Mortal), Charge (+1 Damage)] | |||||||
Gorktoof Crit (Mortal), Charge (+1 Damage) | 3 | 4+ | 2+ | 1 | 2 |
Passive |
KEYWORDS | INFANTRY, WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 2 6+ 1 Arrowboys favour Mork’s kunnin’ tactics, taking joy in pincushioning foes while their backs are turned. Mobs of Arrowboys will stick a monster full of sharp projectiles from a distance before closing in to finish them off with sharp bone shivs and chompas. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stinga Bow [Crit (Auto-wound)] | ||||||||
Stinga Bow Crit (Auto-wound) | 15" | 2 | 5+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Chompa | ||||||||
Chompa | 1 | 4+ | 3+ | - | 1 |
Once Per Battle Round (Army), Any Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 2 6+ 1 Roaring unintelligible war cries, Morboys are amongst a Bonesplitterz warclan’s deadliest warriors. Each possesses a deep connection to the wild spirit of Gorkamorka, growing stronger and more manic as monstrous foes are slain around them. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Paired Savage Weapons | |||||||
Paired Savage Weapons | 3 | 4+ | 3+ | - | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 2 5+ 1 Savage Orruks cross the battlefield as a howling tide of tattooed green flesh. As more of these frenzied greenskins mob together, the Waaagh! energy flowing through them grows stronger, until they become akin to a raging storm of primal destruction. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Savage Weapons | |||||||
Savage Weapons | 2 | 4+ | 3+ | - | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 3 6+ 1 The self-proclaimed Gob of Gork says he can hear the voice of Gorkamorka through his pet squig-snake. It was that same serpent that convinced Hedkrakka and his mates to seek out and kill the Beastgrave, though it has yet to reveal how. Together, the claw-fisted Boss Toofdagga, the club-wielding Wollop da Skul and the arrowboy Dakko Sharp-Stikka form the faithful entourage of the shaman Hedkrakka. These mad lads gladly follow their Wurrgog Prophet into the most dangerous wilds of Ghur. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Madmob Weapons | |||||||
Madmob Weapons | 3 | 4+ | 3+ | - | 1 |
Passive |
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (6+), ORRUK |
DESTRUCTION, BONESPLITTERZ |
The BONESPLITTERZ keyword is used in the following Bonesplitterz warscrolls:
The CAVALRY keyword is used in the following Bonesplitterz warscrolls:
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The HERO keyword is used in the following Bonesplitterz warscrolls:
The WIZARD keyword is used in the following Bonesplitterz warscrolls:
The CAVALRY keyword is used in the following Bonesplitterz warscrolls:
Passive |
The WARD keyword is used in the following Bonesplitterz warscrolls:
The DESTRUCTION keyword is used in the following Bonesplitterz warscrolls:
The BONESPLITTERZ keyword is used in the following Bonesplitterz warscrolls:
The non-HERO INFANTRY keyword is used in the following Bonesplitterz warscrolls:
The INFANTRY keyword is used in the following Bonesplitterz warscrolls:
Once Per Battle, Your Hero Phase | 7 |
KEYWORDS | PRAYER |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The UNIQUE keyword is used in the following Bonesplitterz warscrolls:
Passive |
The CHAMPION keyword is used in the following Bonesplitterz warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Bonesplitterz warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The STANDARD BEARER keyword is used in the following Bonesplitterz warscrolls:
End of Any Turn | 1 |
KEYWORDS | MOVE |