10" 6 5+ 2 6+ Their minds utterly consumed by furious beast spirits, Maniak Weirdnobs hurtle into battle atop hulking war boars. Their staffs are carved from the bones of the mightiest monsters, the caged power within driving the Bonesplitterz into a deadly fury. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bonebeast Staff | |||||||
| Bonebeast Staff | 3 | 4+ | 3+ | - | D3 | ||
| War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion] | |||||||
| War Boar’s Tusks and Hooves Charge (+1 Damage), Companion | 2 | 5+ | 3+ | - | 1 | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | HERO, WIZARD (1), CAVALRY, WARD (6+) |
| DESTRUCTION, BONESPLITTERZ |
5" 6 6+ 2 6+ Savage Big Bosses lead by brutal example, carving a bloody path deep into the ranks of the foe as they sever limbs and hack off heads. At their bellowed commands, the Bonesplitterz renew their attack, stampeding forth with howls of battle lust. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Boss Chompa [Anti-MONSTER (+1 Rend)] | |||||||
| Boss Chompa Anti-MONSTER (+1 Rend) | 6 | 4+ | 3+ | 1 | 3 | ||
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
| DESTRUCTION, BONESPLITTERZ |
5" 5 6+ 2 6+ Each Wardokk is a potent shaman, their maddened capering a tribute to the Great Green God. The magic of their ritual dances can shield their allies from harm, attract yet more Waaagh! energy, and heal even the most grievous of wounds. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bonebeast Stikk | |||||||
| Bonebeast Stikk | 3 | 4+ | 3+ | - | D3 | ||
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, PRIEST (1), INFANTRY, WARD (6+) |
| DESTRUCTION, BONESPLITTERZ |
5" 6 6+ 2 6+ Filled with the power of the Waaagh!, the Wurrgog Prophets lead the endless beast hunts of the Bonesplitterz warclans. The magic of these powerful wizards is awe-inspiring to behold – that is, for those not on the receiving end of their destructive spells. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Deadly Green Bolts [Shoot in Combat] | ||||||||
| Deadly Green Bolts Shoot in Combat | 10" | D6 | 4+ | 2+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Wurrgog Staff | ||||||||
| Wurrgog Staff | 4 | 4+ | 3+ | - | D3 | |||
Once Per Battle (Army), Your Shooting Phase |
Your Hero Phase | 4 |
| KEYWORDS | SPELL, UNLIMITED |
KEYWORDS | HERO, WIZARD (2), INFANTRY, WARD (6+) |
| DESTRUCTION, BONESPLITTERZ |
10" 18 4+ 15 5+ One of the most destructive races to have ever lived, the Drogrukh were centauroid warriors who built a great nation in the Realm of Beasts. From their number rose a champion so powerful that he ascended to godhood: Kragnos, the End of Empires. Having led his people in warfare against a draconic empire that le the Drogrukh all but extinct, Kragnos was sealed away for the protection of the realms – only to be freed centuries later. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
The Dread Mace | |||||||
The Dread Mace | 6 | 3+ | 2+ | 3 | 4 | ||
| Hooves of Wrack and Ruin | |||||||
| Hooves of Wrack and Ruin | 6 | 3+ | 2+ | 1 | 2 | ||
| Tuskbreaker [Crit (2 Hits)] | |||||||
| Tuskbreaker Crit (2 Hits) | 3 | 4+ | 2+ | 2 | D3 | ||
Passive |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
Your Charge Phase |
Reaction: Opponent declared a SPELL ability |
Passive |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WARD (5+) |
| DESTRUCTION, BONESPLITTERZ |
10" 3 5+ 1 6+ Maniaks are amongst the most unhinged of all Bonesplitterz, each one brimming with the power of the Waaagh!. Their mounted mobs hoot and holler as they charge across the battlefield, smashing into the foe and laying about themselves with wild abandon. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Chompas | |||||||
| Chompas | 4 | 4+ | 3+ | - | 1 | ||
| War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion] | |||||||
| War Boar’s Tusks and Hooves Charge (+1 Damage), Companion | 2 | 5+ | 3+ | - | 1 | ||
Once Per Turn (Army), Reaction: You declared a CHARGE ability for this unit |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+) |
| DESTRUCTION, BONESPLITTERZ |
10" 3 5+ 1 6+ Mobs of Savage Boarboys thunder across the land, hunting endlessly for new monsters to slay. Their sharp, primitive weapons skewer the enemy with ease, while their snorting war boar mounts trample over any foolish enough to get in their way. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Boarboy Weapons | |||||||
| Boarboy Weapons | 3 | 4+ | 3+ | 1 | 1 | ||
| War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion] | |||||||
| War Boar’s Tusks and Hooves Charge (+1 Damage), Companion | 2 | 5+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+) |
| DESTRUCTION, BONESPLITTERZ |
5" 4 6+ 1 6+ Carrying Gorktoof spears, massive weapons capable of felling a Stardrake, Big Stabbas seek to slay the greatest of beasts. Even should these daring orruks be killed, they will hurl their huge spears to bring down their target in a final act of defiance. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gorktoof [Crit (Mortal), Charge (+1 Damage)] | |||||||
| Gorktoof Crit (Mortal), Charge (+1 Damage) | 3 | 4+ | 2+ | 1 | 2 | ||
Passive |
KEYWORDS | INFANTRY, WARD (6+) |
| DESTRUCTION, BONESPLITTERZ |
5" 2 6+ 1 6+ Arrowboys favour Mork’s kunnin’ tactics, taking joy in pincushioning foes while their backs are turned. Mobs of Arrowboys will stick a monster full of sharp projectiles from a distance before closing in to finish them off with sharp bone shivs and chompas. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Stinga Bow [Crit (Auto-wound)] | ||||||||
| Stinga Bow Crit (Auto-wound) | 15" | 2 | 5+ | 4+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Chompa | ||||||||
| Chompa | 1 | 4+ | 3+ | - | 1 | |||
Once Per Battle Round (Army), Any Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
| DESTRUCTION, BONESPLITTERZ |
5" 2 6+ 1 6+ Roaring unintelligible war cries, Morboys are amongst a Bonesplitterz warclan’s deadliest warriors. Each possesses a deep connection to the wild spirit of Gorkamorka, growing stronger and more manic as monstrous foes are slain around them. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Paired Savage Weapons | |||||||
| Paired Savage Weapons | 3 | 4+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
| DESTRUCTION, BONESPLITTERZ |
5" 2 5+ 1 6+ Savage Orruks cross the battlefield as a howling tide of tattooed green flesh. As more of these frenzied greenskins mob together, the Waaagh! energy flowing through them grows stronger, until they become akin to a raging storm of primal destruction. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Savage Weapons | |||||||
| Savage Weapons | 2 | 4+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
| DESTRUCTION, BONESPLITTERZ |
5" 3 6+ 1 6+ The self-proclaimed Gob of Gork says he can hear the voice of Gorkamorka through his pet squig-snake. It was that same serpent that convinced Hedkrakka and his mates to seek out and kill the Beastgrave, though it has yet to reveal how. Together, the claw-fisted Boss Toofdagga, the club-wielding Wollop da Skul and the arrowboy Dakko Sharp-Stikka form the faithful entourage of the shaman Hedkrakka. These mad lads gladly follow their Wurrgog Prophet into the most dangerous wilds of Ghur. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Madmob Weapons | |||||||
| Madmob Weapons | 3 | 4+ | 3+ | - | 1 | ||
| MODEL | BASE SIZE |
| Toofdagga | 40mm |
| Hedkrakka, Toofdagga, Wollop da Skul, Dakko Sharp-Stikka | 32mm |
Passive |
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (6+), ORRUK |
| DESTRUCTION, BONESPLITTERZ |


Drogg has dined well on the spoils of war, having devoured many fortified towns, yet he has never picked his teeth clean - his breath is so foul that it can stun an ox. He likes to belch through the windows of a fortress or watchtower, reducing those inside to vomiting wrecks before pulling their shelter down around them. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), End of Any Turn |
Once Per Battle (Army), Reaction: You delcared the ‘Rip It Up and Chuck It’ ability for the unit in this Regiment of Renown |


The aelven artefact hanging from Bundo’s ear has increased his intellect, giving him brains as well as brawn. He can be uncannily patient, knowing just where and when to strike to cause maximum havoc. Some say his hoard even contains strange papery things called ‘books’... | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Battle (Army), Any Combat Phase |


The great beasts of the Godswallow Delta are practically endangered species, for the crazed Odo spends almost every waking second relentlessly hunting them down before grinding their bones and caving in their skulls in brutal displays of violence. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), Any Combat Phase |
Passive |


A grizzled old devil with a mean streak a mile wide, Grunnock has learnt that the best way to break an enemy army is to shatter its cohesion in a single, mighty blow. His signature move - leaping high before stomping down to cause a small earthquake - is feared for good reason. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Passive |
Passive |


No one can now say whether Zog or Goz kicked off their stampeding race. The former claims to have been the boss, with Goz challenging him for primacy. The truth is anyone’s guess. The two charge and brawl across hill, valley and realmgate, driving their Maw-gruntas on. Any onlookers who tried to keep up have long since fallen behind, but sometimes da Hurtlin’ Hogz will crash through a battlefield. The cries of trampled enemies and barbarous whoops of nominal allies are ignored. Only pulling ahead matters. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle, Your Charge Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |


When Swampboss Skumdrekk – wily overseer of the Murkvast Menagerie – needs to make an example of some git, he rustles up his Kountin’ Krew. These hobgrots have earned a nasty reputation chasing down those who renege on their debts to da boss, pelting them with explosive, shrapnel-laden grenades. Of course, Skumdrekk and his boyz aren’t above taking on opportunistic mercenary work from those who can afford it. After all, the chaos of battle gives them a fine chance to sneak up on the target they’re pursuing. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |
Once Per Turn (Army), Enemy Hero Phase |


His Endrineering commission revoked after repeated accusations of ‘unsanctioned resource sharing’, Gronn Ymorsson took matters into his own hands by bribing some Skywardens and stealing a Gunhauler, then fleeing the sky-port authorities before they noticed. He follows armies who can open the way to worthy treasure, swooping down to claim the loot when the coast is clear. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Once Per Turn (Army), Your Combat Phase |


Grikk swears that the massive, jagged bolt that buried itself in the back of his boss’s Vulcha steed had nothing to do with him. Few believed the treacherous Big Shot, so Grikk quickly took leave of his clan, accompanied by a handful of crossbow-toting lackeys and some grots to drag his beloved killbow across the realms. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
The Beast-skewer Killbow in this Regiment of Renown has the HERO keyword. | ||
Once Per Turn (Army), Your Shooting Phase |


Braggit Big-Talka is a grot with many tales to tell. Some of them even contain a grain of truth. The Rabble-Rowza and his mates (not to mention their squiggly companions) are an unpredictable menace, arriving without warning in search of shiny bottles to snatch and pour their fungal potions into. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Deployment Phase |
| KEYWORDS | DEPLOY |
Once Per Turn (Army), Any Movement Phase |


The beasts known as ogroids were once the Goroans, a race of Destruction that fell to Chaos after orruks sacked their capital. But not every Goroan clan spat upon Gorkamorka; some stayed faithful, and they occasionally emerge to fight alongside their old kin. Their gifts of ‘flashy choppas’ is usually enough to banish any suspicion. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Turn (Army), Your Hero Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |


Nurgle is a generous god, granting gifts even to those who deny their genius. It takes only one infected well, watering hole or imported keg for corruption to bite. At first, a warrior feels little but mild discomfort – but as the day of battle draws near, their suffering deepens, and an eager giggling echoes through the aether... | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Passive |


Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
| ||
Your Charge Phase |
Passive |


The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION
| ||
Once Per Turn (Army), Your Shooting Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
The HERO keyword is used in the following Bonesplitterz warscrolls:
The WIZARD keyword is used in the following Bonesplitterz warscrolls:
The CAVALRY keyword is used in the following Bonesplitterz warscrolls:
The WARD keyword is used in the following Bonesplitterz warscrolls:
The DESTRUCTION keyword is used in the following Bonesplitterz warscrolls:
The BONESPLITTERZ keyword is used in the following Bonesplitterz warscrolls:
The INFANTRY keyword is used in the following Bonesplitterz warscrolls:
The CHAMPION keyword is used in the following Bonesplitterz warscrolls:
The MUSICIAN keyword is used in the following Bonesplitterz warscrolls:
The STANDARD BEARER keyword is used in the following Bonesplitterz warscrolls:
The UNIQUE keyword is used in the following Bonesplitterz warscrolls: