Contents Cavalry Hero Monster Hero Cavalry Infantry Regiment of Renown | ||
10" 6 5+ 2 Their minds utterly consumed by furious beast spirits, Maniak Weirdnobs hurtle into battle atop hulking war boars. Their staffs are carved from the bones of the mightiest monsters, the caged power within driving the Bonesplitterz into a deadly fury. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bonebeast Staff | |||||||
Bonebeast Staff | 3 | 4+ | 3+ | - | D3 | ||
War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion] | |||||||
War Boar’s Tusks and Hooves Charge (+1 Damage), Companion | 2 | 5+ | 3+ | - | 1 |
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KEYWORDS | HERO, WIZARD (1), CAVALRY, WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 6 6+ 2 Savage Big Bosses lead by brutal example, carving a bloody path deep into the ranks of the foe as they sever limbs and hack off heads. At their bellowed commands, the Bonesplitterz renew their attack, stampeding forth with howls of battle lust. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Boss Chompa [Anti-MONSTER (+1 Rend)] | |||||||
Boss Chompa Anti-MONSTER (+1 Rend) | 6 | 4+ | 3+ | 1 | 3 |
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KEYWORDS | HERO, INFANTRY, WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 5 6+ 2 Each Wardokk is a potent shaman, their maddened capering a tribute to the Great Green God. The magic of their ritual dances can shield their allies from harm, attract yet more Waaagh! energy, and heal even the most grievous of wounds. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bonebeast Stikk | |||||||
Bonebeast Stikk | 3 | 4+ | 3+ | - | D3 |
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KEYWORDS | HERO, PRIEST (1), INFANTRY, WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 6 6+ 2 Filled with the power of the Waaagh!, the Wurrgog Prophets lead the endless beast hunts of the Bonesplitterz warclans. The magic of these powerful wizards is awe-inspiring to behold – that is, for those not on the receiving end of their destructive spells. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Deadly Green Bolts [Shoot in Combat] | ||||||||
Deadly Green Bolts Shoot in Combat | 10" | D6 | 4+ | 2+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Wurrgog Staff | ||||||||
Wurrgog Staff | 4 | 4+ | 3+ | - | D3 |
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KEYWORDS | SPELL, UNLIMITED |
KEYWORDS | HERO, WIZARD (2), INFANTRY, WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
10" 18 4+ 15 One of the most destructive races to have ever lived, the Drogrukh were centauroid warriors who built a great nation in the Realm of Beasts. From their number rose a champion so powerful that he ascended to godhood: Kragnos, the End of Empires. Having led his people in warfare against a draconic empire that le the Drogrukh all but extinct, Kragnos was sealed away for the protection of the realms – only to be freed centuries later. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
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![]() | 6 | 3+ | 2+ | 3 | 4 | ||
Hooves of Wrack and Ruin | |||||||
Hooves of Wrack and Ruin | 6 | 3+ | 2+ | 1 | 2 | ||
Tuskbreaker [Crit (2 Hits)] | |||||||
Tuskbreaker Crit (2 Hits) | 3 | 4+ | 2+ | 2 | D3 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WARD (5+) |
DESTRUCTION, BONESPLITTERZ |
10" 3 5+ 1 Maniaks are amongst the most unhinged of all Bonesplitterz, each one brimming with the power of the Waaagh!. Their mounted mobs hoot and holler as they charge across the battlefield, smashing into the foe and laying about themselves with wild abandon. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Chompas | |||||||
Chompas | 4 | 4+ | 3+ | - | 1 | ||
War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion] | |||||||
War Boar’s Tusks and Hooves Charge (+1 Damage), Companion | 2 | 5+ | 3+ | - | 1 |
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KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
10" 3 5+ 1 Mobs of Savage Boarboys thunder across the land, hunting endlessly for new monsters to slay. Their sharp, primitive weapons skewer the enemy with ease, while their snorting war boar mounts trample over any foolish enough to get in their way. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Boarboy Weapons | |||||||
Boarboy Weapons | 3 | 4+ | 3+ | 1 | 1 | ||
War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion] | |||||||
War Boar’s Tusks and Hooves Charge (+1 Damage), Companion | 2 | 5+ | 3+ | - | 1 |
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KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 4 6+ 1 Carrying Gorktoof spears, massive weapons capable of felling a Stardrake, Big Stabbas seek to slay the greatest of beasts. Even should these daring orruks be killed, they will hurl their huge spears to bring down their target in a final act of defiance. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gorktoof [Crit (Mortal), Charge (+1 Damage)] | |||||||
Gorktoof Crit (Mortal), Charge (+1 Damage) | 3 | 4+ | 2+ | 1 | 2 |
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KEYWORDS | INFANTRY, WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 2 6+ 1 Arrowboys favour Mork’s kunnin’ tactics, taking joy in pincushioning foes while their backs are turned. Mobs of Arrowboys will stick a monster full of sharp projectiles from a distance before closing in to finish them off with sharp bone shivs and chompas. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stinga Bow [Crit (Auto-wound)] | ||||||||
Stinga Bow Crit (Auto-wound) | 15" | 2 | 5+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Chompa | ||||||||
Chompa | 1 | 4+ | 3+ | - | 1 |
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KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 2 6+ 1 Roaring unintelligible war cries, Morboys are amongst a Bonesplitterz warclan’s deadliest warriors. Each possesses a deep connection to the wild spirit of Gorkamorka, growing stronger and more manic as monstrous foes are slain around them. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Paired Savage Weapons | |||||||
Paired Savage Weapons | 3 | 4+ | 3+ | - | 1 |
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KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 2 5+ 1 Savage Orruks cross the battlefield as a howling tide of tattooed green flesh. As more of these frenzied greenskins mob together, the Waaagh! energy flowing through them grows stronger, until they become akin to a raging storm of primal destruction. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Savage Weapons | |||||||
Savage Weapons | 2 | 4+ | 3+ | - | 1 |
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KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
DESTRUCTION, BONESPLITTERZ |
5" 3 6+ 1 The self-proclaimed Gob of Gork says he can hear the voice of Gorkamorka through his pet squig-snake. It was that same serpent that convinced Hedkrakka and his mates to seek out and kill the Beastgrave, though it has yet to reveal how. Together, the claw-fisted Boss Toofdagga, the club-wielding Wollop da Skul and the arrowboy Dakko Sharp-Stikka form the faithful entourage of the shaman Hedkrakka. These mad lads gladly follow their Wurrgog Prophet into the most dangerous wilds of Ghur. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Madmob Weapons | |||||||
Madmob Weapons | 3 | 4+ | 3+ | - | 1 |
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KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (6+), ORRUK |
DESTRUCTION, BONESPLITTERZ |
Of all of Behemat’s spawn, Gatebreakers are the most sinister, filled with the need to destroy. More specifically, these gargants harbour considerable ill will towards the metropolises raised by Sigmar’s folk. The sight of a glorious city, with its proud spires and resolute walls, awakens a bitter fury within these creatures. With a bellow of hate, a Gatebreaker advances on an enemy settlement without fear, shrugging off panicked arrows and cannon fire with little more than a malicious chuckle.
Across the Prime Innerlands of Shyish, the name Big Drogg Fort-kicka is dreaded. Admittedly, this is as much for the Gatebreaker’s grievous halitosis – a side effect of eating decomposing corpses – as his skill at destroying cities. Drogg is known to many undead tyrants, who willingly offer him a portion of their servants to consume in return for his aid. Yet Drogg’s true goal has always been to get close enough to Nagash to clobber him in a show of strength. The Great Necromancer’s shattering at the hands of the Lumineth has set this plan back. Taking this as a personal insult, Drogg has vowed revenge. He eagerly hires his services out to any undead wishing to fight the aelves – and he has no shortage of clients. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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Grikk swears that the massive, jagged bolt that buried itself in the back of his boss’s Vulcha steed had nothing to do with him. Few believed the treacherous Big Shot, so Grikk quickly took leave of his clan, accompanied by a handful of crossbow-toting lackeys and some grots to drag his beloved killbow across the realms. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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Braggit Big-Talka is a grot with many tales to tell. Some of them even contain a grain of truth. The Rabble-Rowza and his mates (not to mention their squiggly companions) are an unpredictable menace, arriving without warning in search of shiny bottles to snatch and pour their fungal potions into. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | DEPLOY |
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Kraken-eater Mega-Gargants are irascible old souls who have seen it all. They find just as much satisfaction in watching the sun rise while seated atop their favourite rock as they do in destroying a village, and they crave the relief that only the sea can provide – as well as the bounty that washes up on its shores.
Bundo Whalebiter is a legend along Ghur’s Coast of Tusks. He is that rarest of things, a gargant known for both brain and brawn, and has been ever since an encounter with ocean-dwelling aelves near the Icefangs. While pursuing the aelves – for the sight of their sea creatures flying about out of the water irritated him to no end – Bundo was distracted by a Fangmora Eel to which a glowing lantern had been attached. The gargant throttled the creature and took the trinket, hanging it from his ear as a fetching accoutrement. The aetherquartz in the lantern worked its magics upon Bundo, heightening his intellect such that he can now converse with shocking clarity for a gargant. As a result, Bundo has won many mercenary contracts by arguing the value in having colossal aid to call upon. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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No one can now say whether Zog or Goz kicked off their stampeding race. The former claims to have been the boss, with Goz challenging him for primacy. The truth is anyone’s guess. The two charge and brawl across hill, valley and realmgate, driving their Maw-gruntas on. Any onlookers who tried to keep up have long since fallen behind, but sometimes da Hurtlin’ Hogz will crash through a battlefield. The cries of trampled enemies and barbarous whoops of nominal allies are ignored. Only pulling ahead matters. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | RAMPAGE |
When Swampboss Skumdrekk – wily overseer of the Murkvast Menagerie – needs to make an example of some git, he rustles up his Kountin’ Krew. These hobgrots have earned a nasty reputation chasing down those who renege on their debts to da boss, pelting them with explosive, shrapnel-laden grenades. Of course, Skumdrekk and his boyz aren’t above taking on opportunistic mercenary work from those who can afford it. After all, the chaos of battle gives them a fine chance to sneak up on the target they’re pursuing. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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His Endrineering commission revoked after repeated accusations of ‘unsanctioned resource sharing’, Gronn Ymorsson took matters into his own hands by bribing some Skywardens and stealing a Gunhauler, then fleeing the sky-port authorities before they noticed. He follows armies who can open the way to worthy treasure, swooping down to claim the loot when the coast is clear. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | DEPLOY |
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The beasts known as ogroids were once the Goroans, a race of Destruction that fell to Chaos after orruks sacked their capital. But not every Goroan clan spat upon Gorkamorka; some stayed faithful, and they occasionally emerge to fight alongside their old kin. Their gifts of ‘flashy choppas’ is usually enough to banish any suspicion. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | SPELL |
Nurgle is a generous god, granting gifts even to those who deny their genius. It takes only one infected well, watering hole or imported keg for corruption to bite. At first, a warrior feels little but mild discomfort – but as the day of battle draws near, their suffering deepens, and an eager giggling echoes through the aether… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | DEPLOY |
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Beast-smashers are considered, even by other gargants, to be a touch mad. In truth, they are more susceptible to the energy of the Waaagh! than most of their kin. It stains their vision green and opens their souls to a rough elemental power, leading them to believe that they can hear Gorkamorka talking to them – or even that they are the god himself. Either way, their goal is the same: to slaughter great beasts, just as Gorkamorka once did.
Odo Godswallow truly believes that he is Gorkamorka reborn. The energy of Kragnos’s return stirred him to a rampage, seeing him slaughter almost every monstrous beast along the Godswallow Delta. The shamanistic orruks that called the delta their home detected the touch of their god upon Odo and commanded their followers to mark his flesh with whirling green tattoos, the paint made from a mixture of beast blood, squig innards and crushed realmstone. The sacred warpaint seems to protect him just as it does the orruks. His legend has spread across Gallet; warclans travel for leagues to witness Da Living God in action, and Odo rarely fails to meet their barbarous expectations. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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It does not matter to the Warstompers who is fighting or why; all they care about is finding a vicious scrap to lose themselves in. The charge of a Warstomper is akin to being hit by a roaring Chamonic steam-engine, and then the titan begins swinging their huge club, ploughing through enemy ranks with howls of battle‑joy.
One-eyed Grunnock is truly infamous. Gargants far and wide tell of how he terrorised Ghurish Necrosia, battling the Ossiarch Bonereapers. To the Warstomper, the undead are perfect enemies that constantly attract new foes. He has violently thwarted the Bonereapers’ negotiations with other races on several occasions, most notably interrupting the signing of a treaty with a duardin fleet. Being pitched off the side of a mountain and forever burdened with a splitting headache was, admittedly, not part of Grunnock’s plan, but the chance to ensure that the fighting between the two forces would never end was worth it.
For a time, Grunnock relentlessly hunted Kragnos, fearing that the Drogrukh deity would drive his undead prey from Ghur. Yet now Kragnos rampages in Ghyran, leaving Grunnock free to crush his favoured enemies once more. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The BONESPLITTERZ keyword is used in the following Bonesplitterz warscrolls:
The CAVALRY keyword is used in the following Bonesplitterz warscrolls:
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The HERO keyword is used in the following Bonesplitterz warscrolls:
The WIZARD keyword is used in the following Bonesplitterz warscrolls:
The CAVALRY keyword is used in the following Bonesplitterz warscrolls:
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The WARD keyword is used in the following Bonesplitterz warscrolls:
The DESTRUCTION keyword is used in the following Bonesplitterz warscrolls:
The BONESPLITTERZ keyword is used in the following Bonesplitterz warscrolls:
The non-HERO INFANTRY keyword is used in the following Bonesplitterz warscrolls:
The INFANTRY keyword is used in the following Bonesplitterz warscrolls:
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KEYWORDS | PRAYER |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | SPELL |
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KEYWORDS | CORE, MOVE, CHARGE |
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KEYWORDS | CORE, MOVE, CHARGE |
The UNIQUE keyword is used in the following Bonesplitterz warscrolls:
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The CHAMPION keyword is used in the following Bonesplitterz warscrolls:
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The MUSICIAN keyword is used in the following Bonesplitterz warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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The STANDARD BEARER keyword is used in the following Bonesplitterz warscrolls:
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KEYWORDS | MOVE |
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The warscrolls using DESTRUCTION and HERO keywords can be found in the following Factions:
Destruction: Bonesplitterz, Gloomspite Gitz, Ironjawz, Kruleboyz, Ogor Mawtribes, Sons of Behemat.The DESTRUCTION and HERO keywords are used in the following warscrolls: