Bonesplitterz – Warscrolls


Cavalry Hero


BONESPLITTERZ WARSCROLL
Maniak Weirdnob
10"
6
5+
2
6+
Their minds utterly consumed by furious beast spirits, Maniak Weirdnobs hurtle into battle atop hulking war boars. Their staffs are carved from the bones of the mightiest monsters, the caged power within driving the Bonesplitterz into a deadly fury.
BONESPLITTERZ WARSCROLL
Maniak Weirdnob
MELEE WEAPONS
AtkHitWndRndDmg
Bonebeast Staff
Bonebeast Staff34+3+-D3
War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion]
War Boar’s Tusks and Hooves
Charge (+1 Damage), Companion
25+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 60 × 35mm
Can be reinforced: No
Regiment Options: Any BONESPLITTERZ
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Any Combat Phase
BONE SPIRIT: Maniak Weirdnobs are followed closely into battle by other boarboys, their wild cries riling the ornery hogs as much as it gets the ladz raring for a fight.

Declare: Pick a friendly BONESPLITTERZ CAVALRY unit within this unit’s combat range to be the target.

Effect: Roll a dice. On a 3+, add 1 to wound rolls for the target’s combat attacks for the rest of the turn. This ability also affects Companion weapons.

KEYWORDS
HERO, WIZARD (1), CAVALRY, WARD (6+)
DESTRUCTION, BONESPLITTERZ

Infantry Hero


BONESPLITTERZ WARSCROLL
Savage Big Boss
5"
6
6+
2
6+
Savage Big Bosses lead by brutal example, carving a bloody path deep into the ranks of the foe as they sever limbs and hack off heads. At their bellowed commands, the Bonesplitterz renew their attack, stampeding forth with howls of battle lust.
BONESPLITTERZ WARSCROLL
Savage Big Boss
MELEE WEAPONS
AtkHitWndRndDmg
Boss Chompa [Anti-MONSTER (+1 Rend)]
Boss Chompa
Anti-MONSTER (+1 Rend)
64+3+13
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 32mm
Can be reinforced: No
Regiment Options: Any BONESPLITTERZ
Notes: This unit will move to Warhammer Legends on 1 June 2025.

This HERO can join a Wurrgog Prophet’s regiment.

Reaction: You declared a FIGHT ability for this unit
HAVIN’ A GOOD OLD RUKK: As the boss gets stuck in, the boyz nearby can’t help but get involved.

Effect: Pick a friendly non-HERO BONESPLITTERZ INFANTRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to the Attacks characteristic of the target’s melee weapons for the rest of the turn.

KEYWORDS
HERO, INFANTRY, WARD (6+)
DESTRUCTION, BONESPLITTERZ


BONESPLITTERZ WARSCROLL
Wardokk
5"
5
6+
2
6+
Each Wardokk is a potent shaman, their maddened capering a tribute to the Great Green God. The magic of their ritual dances can shield their allies from harm, attract yet more Waaagh! energy, and heal even the most grievous of wounds.
BONESPLITTERZ WARSCROLL
Wardokk
MELEE WEAPONS
AtkHitWndRndDmg
Bonebeast Stikk
Bonebeast Stikk34+3+-D3
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 32mm
Can be reinforced: No
Regiment Options: Any BONESPLITTERZ
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Your Hero Phase
PRIMAL HEX: With a bellow and vigorous shaking of his Bonebeast Stikk, the Wardokk makes it clear that any ‘messin’ about’ will not go well for the enemy.

Declare: Pick an enemy WIZARD within 24" of this unit to be the target.

Effect: Roll a dice. On a 3+, until the start of your next turn, each time the target uses a SPELL or UNBIND ability, this unit gains 1 ritual point.

KEYWORDS
HERO, PRIEST (1), INFANTRY, WARD (6+)
DESTRUCTION, BONESPLITTERZ


BONESPLITTERZ WARSCROLL
Wurrgog Prophet
5"
6
6+
2
6+
Filled with the power of the Waaagh!, the Wurrgog Prophets lead the endless beast hunts of the Bonesplitterz warclans. The magic of these powerful wizards is awe-inspiring to behold – that is, for those not on the receiving end of their destructive spells.
BONESPLITTERZ WARSCROLL
Wurrgog Prophet
RANGED WEAPONS
RngAtkHitWndRndDmg
Deadly Green Bolts [Shoot in Combat]
Deadly Green Bolts
Shoot in Combat
10"D64+2+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Wurrgog Staff
Wurrgog Staff44+3+-D3
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Savage Big Boss, Any BONESPLITTERZ
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Battle (Army), Your Shooting Phase
WURRGOG MASK: The shaman taps into the power of their mask, unleashing the full might of their deadly green bolts – but if they stare too long, their head may explode!

Effect: For the rest of the turn:
  • The Attacks characteristic of this unit’s Deadly Green Bolts is 12 instead of D6.
  • For each unmodified hit roll of 1 for a shooting attack made by this unit, inflict D3 mortal damage on this unit after the SHOOT ability has been resolved.

Your Hero Phase
4
SQUIGGLY CURSE: The shaman transforms an enemy into a tiny squiggly beast. Scooping up the indignant creature, the shaman bags himself a new squeaky wotsit that he can squeeze to boost his spells.

Declare: Pick an enemy HERO in combat with the caster to be the target, then make a casting roll of 2D6.

Effect: Inflict D3 mortal damage on the target. If the target is destroyed by this spell, add 1 to this unit’s power level for the rest of the battle.
KEYWORDSSPELL, UNLIMITED

KEYWORDS
HERO, WIZARD (2), INFANTRY, WARD (6+)
DESTRUCTION, BONESPLITTERZ

Monster Hero


BONESPLITTERZ WARSCROLL
Kragnos
the End of Empires
10"
18
4+
15
5+
One of the most destructive races to have ever lived, the Drogrukh were centauroid warriors who built a great nation in the Realm of Beasts. From their number rose a champion so powerful that he ascended to godhood: Kragnos, the End of Empires. Having led his people in warfare against a draconic empire that le the Drogrukh all but extinct, Kragnos was sealed away for the protection of the realms – only to be freed centuries later.
BONESPLITTERZ WARSCROLL
Kragnos
the End of Empires
MELEE WEAPONS
AtkHitWndRndDmg
The Dread Mace
The Dread Mace63+2+34
Hooves of Wrack and Ruin
Hooves of Wrack and Ruin63+2+12
Tuskbreaker [Crit (2 Hits)]
Tuskbreaker
Crit (2 Hits)
34+2+2D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 580
Base size: 130mm
Can be reinforced: No
Regiment Options: Any BONESPLITTERZ

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of The Dread Mace is 4 and this unit has a Control characteristic of 10.

Once Per Turn (Army), Any Charge Phase
RAMPAGING DESTRUCTION: Kragnos rampages through the press of his foes, his hooves flattening all in his path.

Effect: If this unit charged this phase, pick 1 of the following effects:
  • Roll a dice for each enemy unit within 1" of this unit. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.
  • Pick an enemy MONSTER in combat with this unit and roll 2D6. On a 7, this ability has no effect. Otherwise, inflict an amount of mortal damage on that unit equal to the results on the dice used for the 2D6 roll multiplied together. For example, a 2D6 roll of 2 and 6 would inflict 12 mortal damage (2 × 6).
KEYWORDSRAMPAGE

Your Charge Phase
THE END OF EMPIRES: Where Kragnos goes, the hordes of Destruction follow.

Effect: For the rest of the turn, add 1 to the number of dice rolled when making charge rolls for friendly DESTRUCTION units while they are wholly within 12" of this unit, to a maximum of 3.

Reaction: Opponent declared a SPELL ability
THE SHIELD INVIOLATE: Tuskbreaker has the power to guard Kragnos against even the most potent magical force.

Effect: If this unit was picked to be the target of that spell, roll a dice. On a 3+, ignore the effect of that spell on this unit. This unit can use this ability more than once per phase but only once per SPELL ability.

Passive
AVATAR OF DESTRUCTION: Kragnos is the embodiment of Ghur’s relentless ferocity. No single strike can lay him low.

Effect: If this unit would be automatically destroyed, it is not automatically destroyed. Instead, allocate 6 damage points to it (ward rolls cannot be made for those damage points).

KEYWORDS
WARMASTER, UNIQUE, HERO, MONSTER, WARD (5+)
DESTRUCTION, BONESPLITTERZ

Cavalry


BONESPLITTERZ WARSCROLL
Savage Boarboy Maniaks
10"
3
5+
1
6+
Maniaks are amongst the most unhinged of all Bonesplitterz, each one brimming with the power of the Waaagh!. Their mounted mobs hoot and holler as they charge across the battlefield, smashing into the foe and laying about themselves with wild abandon.
BONESPLITTERZ WARSCROLL
Savage Boarboy Maniaks
MELEE WEAPONS
AtkHitWndRndDmg
Chompas
Chompas44+3+-1
War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion]
War Boar’s Tusks and Hooves
Charge (+1 Damage), Companion
25+3+-1
BATTLE PROFILE

Unit Size: 5      Points: 140
Base size: 60 × 35mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Reaction: You declared a CHARGE ability for this unit
ON A TEAR: The bellowing jeers of the boarboys and the squealing roars of their ferocious mounts as they pelt towards their targets makes for a bowel-shuddering sight.

Effect: Add 5 to this unit’s control score for the rest of the turn.

KEYWORDS
CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+)
DESTRUCTION, BONESPLITTERZ


BONESPLITTERZ WARSCROLL
Savage Boarboys
10"
3
5+
1
6+
Mobs of Savage Boarboys thunder across the land, hunting endlessly for new monsters to slay. Their sharp, primitive weapons skewer the enemy with ease, while their snorting war boar mounts trample over any foolish enough to get in their way.
BONESPLITTERZ WARSCROLL
Savage Boarboys
MELEE WEAPONS
AtkHitWndRndDmg
Boarboy Weapons
Boarboy Weapons34+3+11
War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion]
War Boar’s Tusks and Hooves
Charge (+1 Damage), Companion
25+3+-1
BATTLE PROFILE

Unit Size: 5      Points: 140
Base size: 60 × 35mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
WILD ENTHUSIASM: Between their own flagrant disregard for self-preservation and their hogs’ nigh uncontrollable rampages, Savage Boarboys often barrel right into and through even the most dangerous enemies.

Effect: This unit can use the ‘Power Through’ command even if it has not charged this turn. In addition, when you pick a target for that command, the target does not have to have a lower Health characteristic than this unit.

KEYWORDS
CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+)
DESTRUCTION, BONESPLITTERZ

Infantry


BONESPLITTERZ WARSCROLL
Savage Big Stabbas
5"
4
6+
1
6+
Carrying Gorktoof spears, massive weapons capable of felling a Stardrake, Big Stabbas seek to slay the greatest of beasts. Even should these daring orruks be killed, they will hurl their huge spears to bring down their target in a final act of defiance.
BONESPLITTERZ WARSCROLL
Savage Big Stabbas
MELEE WEAPONS
AtkHitWndRndDmg
Gorktoof [Crit (Mortal), Charge (+1 Damage)]
Gorktoof
Crit (Mortal), Charge (+1 Damage)
34+2+12
BATTLE PROFILE

Unit Size: 2      Points: 130
Base size: 60 × 35mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
DA FINAL FLING: Should a Big Stabba team be slain before they get a chance to ‘give ’em a stabbin’’, they will use their last moments to hurl their Gorktoof spear at the foe.

Effect: While this unit is not in combat, each time a model in this unit is slain by a shooting attack and that model was within 12" of the attacking unit, roll a dice. Add 2 to the roll if the attacking unit was a MONSTER. On a 4+, inflict D6 mortal damage on the attacking unit after the SHOOT ability has been resolved.

KEYWORDS
INFANTRY, WARD (6+)
DESTRUCTION, BONESPLITTERZ


BONESPLITTERZ WARSCROLL
Savage Orruk Arrowboys
5"
2
6+
1
6+
Arrowboys favour Mork’s kunnin’ tactics, taking joy in pincushioning foes while their backs are turned. Mobs of Arrowboys will stick a monster full of sharp projectiles from a distance before closing in to finish them off with sharp bone shivs and chompas.
BONESPLITTERZ WARSCROLL
Savage Orruk Arrowboys
RANGED WEAPONS
RngAtkHitWndRndDmg
Stinga Bow [Crit (Auto-wound)]
Stinga Bow
Crit (Auto-wound)
15"25+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Chompa
Chompa14+3+-1
BATTLE PROFILE

Unit Size: 10      Points: 140
Base size: 32mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Battle Round (Army), Any Shooting Phase
AIM FER ITS EYES: Arrowboys loose shots at the eyes of their bestial prey, causing them immense pain and fouling their attacks.

Declare: If all of the attacks made with this unit’s Stinga Bows this turn targeted the same enemy unit, pick that enemy unit to be the target.

Effect: Roll a dice. Add 1 to the roll if the target is a BEAST or CAVALRY unit, or add 2 to the roll if the target is a MONSTER. On a 4+, subtract 1 from the Attacks characteristic of the target’s Companion weapons for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+)
DESTRUCTION, BONESPLITTERZ


BONESPLITTERZ WARSCROLL
Savage Orruk Morboys
5"
2
6+
1
6+
Roaring unintelligible war cries, Morboys are amongst a Bonesplitterz warclan’s deadliest warriors. Each possesses a deep connection to the wild spirit of Gorkamorka, growing stronger and more manic as monstrous foes are slain around them.
BONESPLITTERZ WARSCROLL
Savage Orruk Morboys
MELEE WEAPONS
AtkHitWndRndDmg
Paired Savage Weapons
Paired Savage Weapons34+3+-1
BATTLE PROFILE

Unit Size: 10      Points: 160
Base size: 32mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
MORBOY FURY: When Morboys charge into battle, the sheer mass and impetus of their charge can crumple battlelines and disrupt the coordination of even the finest warriors.

Effect: If this unit charged this turn, enemy units cannot use commands while they are in combat with this unit.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+)
DESTRUCTION, BONESPLITTERZ


BONESPLITTERZ WARSCROLL
Savage Orruks
5"
2
5+
1
6+
Savage Orruks cross the battlefield as a howling tide of tattooed green flesh. As more of these frenzied greenskins mob together, the Waaagh! energy flowing through them grows stronger, until they become akin to a raging storm of primal destruction.
BONESPLITTERZ WARSCROLL
Savage Orruks
MELEE WEAPONS
AtkHitWndRndDmg
Savage Weapons
Savage Weapons24+3+-1
BATTLE PROFILE

Unit Size: 10      Points: 140
Base size: 32mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
THE SAVAGE HORDES: Savage Orruks are the backbone of their warclan, going to battle in great mobs that become wild and intractable once the fighting gets going.

Effect: Add 10 to the control score of this unit while it is in combat with any enemy units that charged this turn.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+)
DESTRUCTION, BONESPLITTERZ


BONESPLITTERZ WARSCROLL
Hedkrakka’s Madmob
5"
3
6+
1
6+
The self-proclaimed Gob of Gork says he can hear the voice of Gorkamorka through his pet squig-snake. It was that same serpent that convinced Hedkrakka and his mates to seek out and kill the Beastgrave, though it has yet to reveal how. Together, the claw-fisted Boss Toofdagga, the club-wielding Wollop da Skul and the arrowboy Dakko Sharp-Stikka form the faithful entourage of the shaman Hedkrakka. These mad lads gladly follow their Wurrgog Prophet into the most dangerous wilds of Ghur.
BONESPLITTERZ WARSCROLL
Hedkrakka’s Madmob
MELEE WEAPONS
AtkHitWndRndDmg
Madmob Weapons
Madmob Weapons34+3+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 4      Points: 100
MODELBASE SIZE
Toofdagga40mm
Hedkrakka, Toofdagga, Wollop da Skul, Dakko Sharp-Stikka32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Madmob Weapons. The models in this unit are:
  • Hedkrakka, Gob of Gork (champion)
  • Toofdagga
  • Wollop da Skul
  • Dakko Sharp-Stikka

Passive
HEDKRAKKA, GOB OF GORK: The self-proclaimed Gob of Gork claims to hear the voice of Gorkamorka through his pet squig-snake.

Effect: While this unit’s Hedkrakka, Gob of Gork, is on the battlefield, it has WIZARD (1).

Once Per Turn (Army), Your Shooting Phase
GO FOR DA EYES: Dakko is one of the more accomplished archers in the warclans and can land a shot with surprising accuracy.

Declare: If this unit’s Dakko Sharp-Stikka is on the battlefield, pick a visible enemy unit within 18" of this unit to be the target.

Effect: Roll a dice. Add 1 to the roll if the target is a MONSTER. On a 4+, inflict 1 mortal damage on the target.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, WARD (6+), ORRUK
DESTRUCTION, BONESPLITTERZ

Regiment of Renown


REGIMENT OF RENOWN
Big Drogg Fort-Kicka
Of all of Behemat’s spawn, Gatebreakers are the most sinister, filled with the need to destroy. More specifically, these gargants harbour considerable ill will towards the metropolises raised by Sigmar’s folk. The sight of a glorious city, with its proud spires and resolute walls, awakens a bitter fury within these creatures. With a bellow of hate, a Gatebreaker advances on an enemy settlement without fear, shrugging off panicked arrows and cannon fire with little more than a malicious chuckle. Across the Prime Innerlands of Shyish, the name Big Drogg Fort-kicka is dreaded. Admittedly, this is as much for the Gatebreaker’s grievous halitosis – a side effect of eating decomposing corpses – as his skill at destroying cities. Drogg is known to many undead tyrants, who willingly offer him a portion of their servants to consume in return for his aid. Yet Drogg’s true goal has always been to get close enough to Nagash to clobber him in a show of strength. The Great Necromancer’s shattering at the hands of the Lumineth has set this plan back. Taking this as a personal insult, Drogg has vowed revenge. He eagerly hires his services out to any undead wishing to fight the aelves – and he has no shortage of clients.
REGIMENT OF RENOWN
Big Drogg Fort-Kicka

BATTLE PROFILE

Points: 450

Once Per Turn (Army), Any Combat Phase
GRIEVOUS HALITOSIS: Drogg has dined well on the spoils of war, having smashed and eaten the contents of many a fortified town – yet he has never picked his teeth clean. His breath is so foul that it can stun an ox at ten paces.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice for each model in the target unit. For each 6, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

Passive
TIMBERRRRR!: A dying gargant is a weapon of ruin in its own right, though it is anyone’s guess where their body will fall.

Effect: When the MEGA-GARGANT in this regiment of renown is slain, before removing it from play, the players must roll off. The winner picks a point on the battlefield within 3" of that model. Inflict D3 mortal damage on each unit (friendly and enemy) within 3" of that point that has a lower Health characteristic than that model.


REGIMENT OF RENOWN
Bundo Whalebiter
Kraken-eater Mega-Gargants are irascible old souls who have seen it all. They find just as much satisfaction in watching the sun rise while seated atop their favourite rock as they do in destroying a village, and they crave the relief that only the sea can provide – as well as the bounty that washes up on its shores. Bundo Whalebiter is a legend along Ghur’s Coast of Tusks. He is that rarest of things, a gargant known for both brain and brawn, and has been ever since an encounter with ocean-dwelling aelves near the Icefangs. While pursuing the aelves – for the sight of their sea creatures flying about out of the water irritated him to no end – Bundo was distracted by a Fangmora Eel to which a glowing lantern had been attached. The gargant throttled the creature and took the trinket, hanging it from his ear as a fetching accoutrement. The aetherquartz in the lantern worked its magics upon Bundo, heightening his intellect such that he can now converse with shocking clarity for a gargant. As a result, Bundo has won many mercenary contracts by arguing the value in having colossal aid to call upon.
REGIMENT OF RENOWN
Bundo Whalebiter

BATTLE PROFILE

Points: 450

Once Per Turn (Army), Any Combat Phase
DEAD CUNNING, FOR A GARGANT: The aelven artefact hanging from Bundo’s ear has increased his intellect, giving him brains as well as brawn. He can be uncannily patient, knowing just where and when to strike to cause maximum havoc. Some say his hoard even contains strange papery things called ‘books’…

Effect: For the rest of the turn, add 1 to the Attacks characteristic of this unit’s weapons.

Then, roll a dice. On a 4+, this unit has STRIKE-LAST for the rest of the turn.
KEYWORDSRAMPAGE

Passive
TIMBERRRRR!: A dying gargant is a weapon of ruin in its own right, though it is anyone’s guess where their body will fall.

Effect: When the MEGA-GARGANT in this regiment of renown is slain, before removing it from play, the players must roll off. The winner picks a point on the battlefield within 3" of that model. Inflict D3 mortal damage on each unit (friendly and enemy) within 3" of that point that has a lower Health characteristic than that model.


REGIMENT OF RENOWN
Da Hurtlin’ Hogz
No one can now say whether Zog or Goz kicked off their stampeding race. The former claims to have been the boss, with Goz challenging him for primacy. The truth is anyone’s guess. The two charge and brawl across hill, valley and realmgate, driving their Maw-gruntas on. Any onlookers who tried to keep up have long since fallen behind, but sometimes da Hurtlin’ Hogz will crash through a battlefield. The cries of trampled enemies and barbarous whoops of nominal allies are ignored. Only pulling ahead matters.
REGIMENT OF RENOWN
Da Hurtlin’ Hogz
INCLUSION

This Regiment of Renown can be included in armies from the following factions:

BATTLE PROFILE

Points: 430

Once Per Battle, Your Charge Phase
GRUNTA WAAAGH!: Just before the stampede crashes headlong into the enemy lines, the Tuskboss bellows a mighty ‘Waaagh!’, encouraging their steeds to cause as much carnage as possible with their impact.

Declare: You can use this ability if this Regiment of Renown’s Tuskboss on Maw-grunta is on the battlefield.

Effect: For the rest of the phase, each time a friendly unit in this Regiment of Renown finishes a charge move, roll a D3 for each enemy unit within 1" of that unit. On a 2+, inflict an amount of mortal damage on that unit equal to the roll. If that enemy unit is INFANTRY, add 1 to the mortal damage inflicted (if any).

Once Per Turn (Army), Any Combat Phase
PULLIN’ AHEAD: In their race across the realms, Zog and Goz will blithely pile on the speed and go crashing straight through enemy lines.

Declare: Pick a friendly unit in this Regiment of Renown that charged this turn and has not used any RAMPAGE abilities this turn to be the target.

Effect: The target can move D6". It must end that move in combat. Then, add 1 to the target’s momentum points. After this ability has been resolved, the target cannot use any other RAMPAGE abilities for the rest of the turn.
KEYWORDSRAMPAGE


REGIMENT OF RENOWN
Da Kountin’ Krew
When Swampboss Skumdrekk – wily overseer of the Murkvast Menagerie – needs to make an example of some git, he rustles up his Kountin’ Krew. These hobgrots have earned a nasty reputation chasing down those who renege on their debts to da boss, pelting them with explosive, shrapnel-laden grenades. Of course, Skumdrekk and his boyz aren’t above taking on opportunistic mercenary work from those who can afford it. After all, the chaos of battle gives them a fine chance to sneak up on the target they’re pursuing.
REGIMENT OF RENOWN
Da Kountin’ Krew
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

BATTLE PROFILE

Points: 320

Passive
BOMBZ AWAY, LADZ!: Da Kountin’ Krew need only a single thumping drumbeat to start hurling their grenades.

Effect: Friendly units in this Regiment of Renown can use RUN abilities and still use SHOOT abilities later in the turn while they are wholly within 12" of this Regiment of Renown’s Swampboss Skumdrekk.

Once Per Turn (Army), Enemy Hero Phase
SNATCH ’EM UP!: Skumdrekk and his hobgrot toadies are constantly on the lookout for new victims and beasts to snatch up.

Declare: Pick an enemy unit in combat with this Regiment of Renown’s Swampboss Skumdrekk to be the target.

Effect: Roll a dice. If the roll is at least double the target’s Health characteristic, 1 model in the target unit is slain.


REGIMENT OF RENOWN
Exile Scavengers
His Endrineering commission revoked after repeated accusations of ‘unsanctioned resource sharing’, Gronn Ymorsson took matters into his own hands by bribing some Skywardens and stealing a Gunhauler, then fleeing the sky-port authorities before they noticed. He follows armies who can open the way to worthy treasure, swooping down to claim the loot when the coast is clear.
REGIMENT OF RENOWN
Exile Scavengers

BATTLE PROFILE

Points: 410

Deployment Phase
AN EYE FOR LOOT: The Exile Scavengers observe from above to locate the best spot to swoop in and ‘claim their fee’.

Declare: This ability must be used to deploy this Regiment of Renown.

Effect: Set up the units in this Regiment of Renown in reserve studying the battlefield. They have now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
SWOOP IN: Once the moment is right, Gronn and his crew strike hard and fast.

Declare: Pick the Grundstok Gunhauler in this Regiment of Renown to use this ability if it is studying the battlefield.

Effect: Set up the Grundstok Gunhauler on the battlefield more than 6" from all enemy units that have an artefact of power and more than 9" from all other enemy units. Then, set up all other units in this Regiment of Renown wholly within 3" of the Grundstok Gunhauler and more than 6" from all enemy units.

Once Per Turn (Army), Your Combat Phase
WHAT’S YOURS IS MINE: Gronn has always had a cavalier attitude when it comes to ownership.

Declare: Pick an enemy unit in combat with a unit in this Regiment of Renown to be the target. Then, pick an artefact of power the target has.

Effect: Roll a dice. Add 1 to the roll for each unit in this Regiment of Renown that is in combat with the target. On a 6+, the target no longer has that artefact of power.


REGIMENT OF RENOWN
Odo Godswallow
Beast-smashers are considered, even by other gargants, to be a touch mad. In truth, they are more susceptible to the energy of the Waaagh! than most of their kin. It stains their vision green and opens their souls to a rough elemental power, leading them to believe that they can hear Gorkamorka talking to them – or even that they are the god himself. Either way, their goal is the same: to slaughter great beasts, just as Gorkamorka once did. Odo Godswallow truly believes that he is Gorkamorka reborn. The energy of Kragnos’s return stirred him to a rampage, seeing him slaughter almost every monstrous beast along the Godswallow Delta. The shamanistic orruks that called the delta their home detected the touch of their god upon Odo and commanded their followers to mark his flesh with whirling green tattoos, the paint made from a mixture of beast blood, squig innards and crushed realmstone. The sacred warpaint seems to protect him just as it does the orruks. His legend has spread across Gallet; warclans travel for leagues to witness Da Living God in action, and Odo rarely fails to meet their barbarous expectations.
REGIMENT OF RENOWN
Odo Godswallow
INCLUSION

This Regiment of Renown can be included in armies from the following factions:

BATTLE PROFILE

Points: 420

Once Per Turn (Army), Any Combat Phase
MIGHTY WALLOPER: The great beasts of the Godswallow Delta are practically endangered species, for the crazed Odo spends almost every waking second relentlessly hunting them before grinding their bones and caving their skulls in brutal displays of violence.

Declare: Pick an enemy MONSTER in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, inflict an amount of mortal damage on the target equal to the roll.
KEYWORDSRAMPAGE

Passive
TIMBERRRRR!: A dying gargant is a weapon of ruin in its own right, though it is anyone’s guess where their body will fall.

Effect: When the MEGA-GARGANT in this regiment of renown is slain, before removing it from play, the players must roll off. The winner picks a point on the battlefield within 3" of that model. Inflict D3 mortal damage on each unit (friendly and enemy) within 3" of that point that has a lower Health characteristic than that model.


REGIMENT OF RENOWN
One-eyed Grunnock
It does not matter to the Warstompers who is fighting or why; all they care about is finding a vicious scrap to lose themselves in. The charge of a Warstomper is akin to being hit by a roaring Chamonic steam-engine, and then the titan begins swinging their huge club, ploughing through enemy ranks with howls of battle‑joy. One-eyed Grunnock is truly infamous. Gargants far and wide tell of how he terrorised Ghurish Necrosia, battling the Ossiarch Bonereapers. To the Warstomper, the undead are perfect enemies that constantly attract new foes. He has violently thwarted the Bonereapers’ negotiations with other races on several occasions, most notably interrupting the signing of a treaty with a duardin fleet. Being pitched off the side of a mountain and forever burdened with a splitting headache was, admittedly, not part of Grunnock’s plan, but the chance to ensure that the fighting between the two forces would never end was worth it. For a time, Grunnock relentlessly hunted Kragnos, fearing that the Drogrukh deity would drive his undead prey from Ghur. Yet now Kragnos rampages in Ghyran, leaving Grunnock free to crush his favoured enemies once more.
REGIMENT OF RENOWN
One-eyed Grunnock

BATTLE PROFILE

Points: 410

Once Per Turn (Army), Any Combat Phase
SHAKE THE EARTH: Grunnock has learnt that the best way to break an enemy army is to send its soldiers flying. His signature move – leaping high before stomping down to cause a small earthquake – is feared for good reason.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a D3. On a 2+:
  • Inflict an amount of mortal damage on the target equal to the roll. If the target is INFANTRY, double the amount of mortal damage inflicted.
  • Subtract 1 from hit rolls for the target’s attacks for the rest of the turn.
KEYWORDSRAMPAGE

Passive
TIMBERRRRR!: A dying gargant is a weapon of ruin in its own right, though it is anyone’s guess where their body will fall.

Effect: When the MEGA-GARGANT in this regiment of renown is slain, before removing it from play, the players must roll off. The winner picks a point on the battlefield within 3" of that model. Inflict D3 mortal damage on each unit (friendly and enemy) within 3" of that point that has a lower Health characteristic than that model.


REGIMENT OF RENOWN
Big Grikk’s Kruleshots
Grikk swears that the massive, jagged bolt that buried itself in the back of his boss’s Vulcha steed had nothing to do with him. Few believed the treacherous Big Shot, so Grikk quickly took leave of his clan, accompanied by a handful of crossbow-toting lackeys and some grots to drag his beloved killbow across the realms.
REGIMENT OF RENOWN
Big Grikk’s Kruleshots
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

The Beast-skewer Killbow in this Regiment of Renown has the HERO keyword.


BATTLE PROFILE

Points: 320

Once Per Turn (Army), Your Shooting Phase
SKEWER IT AGAIN!: Rather than gesture in the traditional way, Grikk uses his bolts to indicate which beastie he wants his ladz to bring down.

Declare: Pick an enemy MONSTER that had any damage points allocated to it this phase by a shooting attack made by the Beast-skewer Killbow in this Regiment of Renown. Then, pick any number of Man-skewer Boltboyz units in this Regiment of Renown to focus fire.

Effect: For the rest of the turn, add 1 to the Attacks characteristic of the ranged weapons used by the units you picked to focus fire but all of their attacks must target the enemy MONSTER you picked.


REGIMENT OF RENOWN
Braggit’s Bottle-Snatchaz
Braggit Big-Talka is a grot with many tales to tell. Some of them even contain a grain of truth. The Rabble-Rowza and his mates (not to mention their squiggly companions) are an unpredictable menace, arriving without warning in search of shiny bottles to snatch and pour their fungal potions into.
REGIMENT OF RENOWN
Braggit’s Bottle-Snatchaz
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

BATTLE PROFILE

Points: 480

Your Hero Phase
7
SNEAKY DISTRACTION: The shaman’s unnaturally shrill cries and magical light-show hypnotically draw the attention of their foes.

Declare: Pick the Gobbapalooza in this Regiment of Renown to cast this spell, then make a casting roll of 2D6.

Effect: Until the start of your next turn, subtract 1 from hit rolls for attacks made by enemy units while they are wholly within 12" of the caster.
KEYWORDSSPELL, UNLIMITED

Deployment Phase
SUPER-SECRET TUNNELS: Rabble-Rowzas have a knack for locating hidden passages beneath the earth.

Declare: Pick a unit in this Regiment of Renown that has not been deployed.

Effect: Set up that unit in reserve in a super-secret tunnel. It has now been deployed.
KEYWORDSDEPLOY

Once Per Turn (Army), Any Movement Phase
SUDDEN EMERGENCE: Braggit and his ladz tend to turn up wherever they are least expected (and least desired).

Declare: If the Rabble-Rowza in this Regiment of Renown is in a super-secret tunnel, pick it to be the target.

Effect: Set up the target anywhere on the battlefield more than 9" from all enemy units. Then, set up all other friendly units that are in a super-secret tunnel within 3" of the target and more than 9" from all enemy units.


REGIMENT OF RENOWN
Goroan Scions
The beasts known as ogroids were once the Goroans, a race of Destruction that fell to Chaos after orruks sacked their capital. But not every Goroan clan spat upon Gorkamorka; some stayed faithful, and they occasionally emerge to fight alongside their old kin. Their gifts of ‘flashy choppas’ is usually enough to banish any suspicion.
REGIMENT OF RENOWN
Goroan Scions
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION
  • 1 Ogroid Thaumaturge

BATTLE PROFILE

Points: 420

Once Per Turn (Army), Your Hero Phase
GOROAN FORGECRAFT: The Goroans were renowned for their skill at smithery, and even orruks will acknowledge their general killiness.

Declare: Pick a friendly DESTRUCTION HERO that is within the combat range of a HERO in this Regiment of Renown to be the target.

Effect: On a 3+, add 1 to the Rend characteristic of the target’s melee weapons until the start of your next turn.

Your Hero Phase
7
BELLOW OF GORKAMORKA: Goroan shamans who maintain the old ways channel the sense-blasting roars of Gorkamorka through their magic.

Declare: Pick the Ogroid Thaumaturge in this Regiment of Renown to cast this spell, pick a visible enemy unit within 12" of them to be the target, then make a casting roll of 2D6.

Effect: The target has STRIKE-LAST until the start of your next turn. In addition, while the target has the BURNING keyword, subtract 1 from hit rolls for the target until the start of your next turn.
KEYWORDSSPELL


REGIMENT OF RENOWN
Nurgle’s Gift
Nurgle is a generous god, granting gifts even to those who deny their genius. It takes only one infected well, watering hole or imported keg for corruption to bite. At first, a warrior feels little but mild discomfort – but as the day of battle draws near, their suffering deepens, and an eager giggling echoes through the aether...
REGIMENT OF RENOWN
Nurgle’s Gift

BATTLE PROFILE

Points: 180

Deployment Phase
INCUBATION PERIOD: Nurgle’s gifts can incubate slowly within the afflicted, gaining a malign sentience.

Declare: This ability must be used to deploy this Regiment of Renown.

Effect: Set up the units in this Regiment of Renown in reserve festering within. They have now been deployed.
KEYWORDSDEPLOY

Passive
BURSTING WITH LIFE: Guts roil and buboes weep before cheering Nurglings burst forth from the slain.

Effect: If a friendly non-NURGLE’S GIFT unit would be destroyed, before the last model is removed from play, roll a dice. Add 1 to the roll for each other friendly non-NURGLE’S GIFT unit that has been destroyed this battle. On a 5+, pick a friendly unit that is festering within and set it up wholly within 6" of that model. It can be set up in combat.


REGIMENT OF RENOWN
Snerk’s Trogg-Fer-Hire
Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping.
REGIMENT OF RENOWN
Snerk’s Trogg-Fer-Hire

BATTLE PROFILE

Points: 220

Your Charge Phase
GO DAT WAY!: Snerk makes sure to give his troggoth mate a jab if they get distracted. Which they do. Often.

Declare: Pick the Dankhold Troggoth in this Regiment of Renown to be the target if it is within 12" of the Loonboss in this Regiment of Renown.

Effect: For the rest of the turn, the target can still use CHARGE abilities even if it used a RETREAT ability in the same turn.

Passive
TAKTIKAL COWERING: Snerk can usually be found hurling insults from behind his mate’s solid, regenerating body.

Effect: While the Loonboss in this Regiment of Renown is within the combat range of the Dankhold Troggoth in this Regiment of Renown:
  • That Loonboss has WARD (4+).
  • Each time you make a successful ward roll for that Loonboss, allocate 1 damage point to that Dankhold Troggoth after the damage sequence for that Loonboss has been resolved (ward rolls cannot be made for those damage points).


REGIMENT OF RENOWN
Stumblefoot Gargant
The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way…
REGIMENT OF RENOWN
Stumblefoot Gargant

BATTLE PROFILE

Points: 140

Once Per Turn (Army), Your Shooting Phase
PROJECTILE VOMIT: Better out than in, as they say…

Declare: Pick this unit to use this ability if it has not used a RAMPAGE ability this turn. Then, pick a point on the battlefield within 6" of this unit and pick all other units (friendly and enemy) within 3" of that point to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on that target equal to the roll.
KEYWORDSRAMPAGE

Once Per Turn (Army), Any Combat Phase
BELLOWING MOCKERY: Drunken gargants often holler incoherent insults to aggravate and taunt.

Declare: Pick this unit to use this ability if it has not used a RAMPAGE ability this turn, then pick an enemy unit within this unit’s combat range to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from hit rolls for the target’s attacks for the rest of the turn.
KEYWORDSRAMPAGE

Once Per Turn (Army), Any Charge Phase
WHAT’RE YOU LOOKIN’ AT?: Bleary eyes narrowed, the gargant picks a fight with a cocky-looking target.

Declare: Pick this unit to use this ability if it charged this turn and has not used a RAMPAGE ability this turn. Then, pick an enemy unit within 9" of this unit to be the target.

Effect: Roll 2D6. This unit can move a number of inches equal to the roll. It can pass through enemy models and must end that move in combat with the target.
KEYWORDSRAMPAGE

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The HERO keyword is used in the following Bonesplitterz warscrolls:

Cavalry Hero
Infantry Hero
• Wardokk

The WIZARD keyword is used in the following Bonesplitterz warscrolls:

Cavalry Hero
Infantry Hero

The CAVALRY keyword is used in the following Bonesplitterz warscrolls:

Cavalry Hero

The WARD keyword is used in the following Bonesplitterz warscrolls:

Cavalry Hero
Infantry Hero
• Wardokk

The DESTRUCTION keyword is used in the following Bonesplitterz warscrolls:

Cavalry Hero
Infantry Hero
• Wardokk

The BONESPLITTERZ keyword is used in the following Bonesplitterz warscrolls:

Cavalry Hero
Infantry Hero
• Wardokk

The INFANTRY keyword is used in the following Bonesplitterz warscrolls:

Infantry Hero
• Wardokk

The CHAMPION keyword is used in the following Bonesplitterz warscrolls:

The MUSICIAN keyword is used in the following Bonesplitterz warscrolls:

The STANDARD BEARER keyword is used in the following Bonesplitterz warscrolls:

The UNIQUE keyword is used in the following Bonesplitterz warscrolls:

© Vyacheslav Maltsev 2013-2026