Contents Infantry Hero Infantry War Machine Faction Terrain Regiment of Renown | ||
4" 5 4+ 2 Masters of alchemy and atmospheric analysis, Aether-Khemists not only augment their comrades’ weapons with a boost of aether-gold, but they can also turn their esoteric devices against their foes to drain the air from their lungs. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Atmospheric Anatomiser [Shoot in Combat] | ||||||||
Atmospheric Anatomiser Shoot in Combat | 8" | 3D6 | 4+ | 4+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Heavy Instruments | ||||||||
Heavy Instruments | 3 | 4+ | 4+ | - | D3 |
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KEYWORDS | HERO, INFANTRY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
4" 5 3+ 2 Utilising cutting-edge aethermatic science in order to decipher the ever-changing wind patterns of the Mortal Realms, Aetheric Navigators are an invaluable presence upon any Kharadron skyvessel. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Ranging Pistol [Shoot in Combat] | ||||||||
Ranging Pistol Shoot in Combat | 10" | 2 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Zephyrscope | ||||||||
Zephyrscope | 3 | 3+ | 4+ | 1 | D3 |
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KEYWORDS | HERO, INFANTRY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
4" 6 3+ 2 Arkanaut Admirals are the cream of the sky-ports’ officer class, intrepid leaders and battle-hardened veterans of countless aerial engagements whose booming commands inspire their crews to mighty deeds in the search for profit. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Masterwork Volley Pistol [Shoot in Combat] | ||||||||
Masterwork Volley Pistol Shoot in Combat | 10" | 3 | 3+ | 3+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Skalfhammer | ||||||||
Skalfhammer | 4 | 3+ | 3+ | 1 | 3 |
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KEYWORDS | HERO, INFANTRY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
12" 8 3+ 2 Lord-Magnate Brokk Grungsson is the richest Kharadron privateer alive. Clad in a custom-built endrinharness and carrying a small armoury of lethal firearms, he seeks out fresh sources of aether-gold with single-minded belligerence. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
The Magnate’s Charter [Shoot in Combat] | ||||||||
The Magnate’s Charter Shoot in Combat | 12" | 6 | 3+ | 3+ | 1 | 2 | ||
Grungsson’s Boast | ||||||||
Grungsson’s Boast | 18" | 1 | 3+ | 2+ | 2 | D3+3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Brokk’s Aethermatic Saw [Crit (2 Hits)] | ||||||||
Brokk’s Aethermatic Saw Crit (2 Hits) | 5 | 3+ | 3+ | 2 | 2 |
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KEYWORDS | WARMASTER, UNIQUE, HERO, INFANTRY, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
4" 5 3+ 2 With every artycle, every amendment and every footnote of the Kharadron Code learnt by heart, Codewrights are adept at not only citing obscure sections of the Code that can expedite the completion of their airfleet’s current objectives but also at adding ‘clarifications’ on the fly. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Aethershot Pistol [Shoot in Combat] | ||||||||
Aethershot Pistol Shoot in Combat | 10" | 2 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Battletome | ||||||||
Battletome | 3 | 4+ | 4+ | - | D3 |
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KEYWORDS | HERO, INFANTRY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
4" 6 3+ 2 Drekki Flynt. It is a name to which tankards have been raised and curses levelled a thousand times. Captain of the Aelsling, fastest ship in Barak‑Mhornar, Flynt earns his reputation with flexible morals, an aether-powered axe and a multi‑barrelled pistol always close to hand. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
The Aethermatic Equaliser Mk. III [Shoot in Combat] | ||||||||
The Aethermatic Equaliser Mk. III Shoot in Combat | 10" | 2D6 | 3+ | 3+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Grunnsson’s Axe [Anti-MONSTER (+1 Rend)] | ||||||||
Grunnsson’s Axe Anti-MONSTER (+1 Rend) | 4 | 3+ | 3+ | 1 | 3 |
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KEYWORDS | UNIQUE, HERO, INFANTRY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
12" 8 3+ 2 Many Endrinmasters take to the skies in master-crafted dirigible suits, their aetherturbines allowing them to zoom through the air towards skyvessels in need of repair even as an in-built weapon array blasts their enemies into pieces. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Aethercannon | ||||||||
Aethercannon | 18" | 1 | 3+ | 3+ | 2 | 3 | ||
Dirigible Suit Weapon Battery [Shoot in Combat] | ||||||||
Dirigible Suit Weapon Battery Shoot in Combat | 12" | 6 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Upgraded Aethermatic Saw | ||||||||
Upgraded Aethermatic Saw | 4 | 3+ | 3+ | 2 | 2 |
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KEYWORDS | HERO, INFANTRY, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
4" 6 3+ 2 Endrinmasters are peerless combat mechanics, well used to conducting emergency repairs in the white heat of battle. Many equip themselves with a strength-enhancing endrinharness that allows them to wield a fearsome aethermight hammer. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Aethermight Hammer | |||||||
Aethermight Hammer | 3 | 4+ | 2+ | 2 | 3 |
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KEYWORDS | HERO, INFANTRY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
12" 8 3+ 2 Clad from head to toe in the latest aether-powered anti-magic suit, a Null-Khemist stands prepared to enter the most hostile environments in the Mortal Realms. Spells and arcane bolts sputter and die in the face of their null-gas emitters, while anyone foolish enough to stray too close finds their extremities crushed by a pneumatic clamp. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Null-gas Extinguisher [Shoot in Combat] | ||||||||
Null-gas Extinguisher Shoot in Combat | 8" | 3D6 | 2+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Prospecting Clamp | ||||||||
Prospecting Clamp | 4 | 3+ | 4+ | 1 | 2 |
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KEYWORDS | HERO, INFANTRY, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
4" 5 3+ 2 The Kharadron’s profitable wars in the Everspring Swathe have led to a great demand for Codewrights, experts skilled in debating the finer points of the Kharadron Code. Their utter dedication to the rule of law is so intense that a bellowed quote from the Code can cause enemies to falter in confusion and sudden panic, rendering them easy targets. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Aethershot Pistol [Shoot in Combat] | ||||||||
Aethershot Pistol Shoot in Combat | 10" | 2 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Battletome | ||||||||
Battletome | 3 | 4+ | 4+ | - | D3 |
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KEYWORDS | HERO, INFANTRY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
4" 1 4+ 1 The backbone of the Kharadron airfleets are the Arkanaut Companies. These grizzled privateers crew the sky-ports’ vessels and are armed with a variety of aether-powered firearms and deck tools with which to repel boarders or take the fight to the enemy. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Privateer Pistol [Shoot in Combat] | ||||||||
Privateer Pistol Shoot in Combat | 10" | 2 | 4+ | 4+ | - | 1 | ||
Privateer Heavy Weapon | ||||||||
Privateer Heavy Weapon | 15" | 2 | 4+ | 3+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Arkanaut Hand Weapon | ||||||||
Arkanaut Hand Weapon | 2 | 4+ | 4+ | - | 1 | |||
Skypike [Charge (+1 Damage)] | ||||||||
Skypike Charge (+1 Damage) | 2 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | INFANTRY, CHAMPION |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
12" 2 3+ 1 With aether-endrins strapped to their backs, Endrinriggers conduct repairs on their beloved airships miles above ground. In battle, their aether-powered tools become lethal weapons capable of punching through armour or messily sawing off limbs. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Rapid-fire Rivet Gun [Shoot in Combat] | ||||||||
Rapid-fire Rivet Gun Shoot in Combat | 10" | 3 | 3+ | 4+ | 1 | 1 | ||
Aethermatic Volley Gun [Crit (2 Hits)] | ||||||||
Aethermatic Volley Gun Crit (2 Hits) | 15" | 2D6 | 4+ | 4+ | - | 1 | ||
Skyrigger Heavy Weapon [Anti-MONSTER (+1 Rend)] | ||||||||
Skyrigger Heavy Weapon Anti-MONSTER (+1 Rend) | 15" | 1 | 4+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Aethermatic Saw [Anti-charge (+1 Rend)] | ||||||||
Aethermatic Saw Anti-charge (+1 Rend) | 3 | 4+ | 3+ | 1 | 2 | |||
Gun Butt | ||||||||
Gun Butt | 1 | 4+ | 5+ | - | 1 |
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KEYWORDS | INFANTRY, CHAMPION, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
4" 2 3+ 1 Grundstok Thunderers are heavily armoured marines employed by the airfleets to defend it from hostiles. Expert marksmen and battle-hardened veterans of many voyages, they obliterate their foes in a storm of aethershot and mortar rounds. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Aethershot Rifle | ||||||||
Aethershot Rifle | 18" | 2 | 3+ | 4+ | 1 | 1 | ||
Aetheric Fumigator or Decksweeper [Shoot in Combat] | ||||||||
Aetheric Fumigator or Decksweeper Shoot in Combat | 10" | 5 | 3+ | 4+ | - | 1 | ||
Grundstok Mortar or Aethercannon | ||||||||
Grundstok Mortar or Aethercannon | 18" | 2 | 4+ | 3+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Gun Butt | ||||||||
Gun Butt | 1 | 4+ | 5+ | - | 1 |
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KEYWORDS | INFANTRY, CHAMPION, STANDARD BEARER (1/5) |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
12" 2 3+ 1 Skywardens are elite formations of Arkanaut warriors granted the power of flight by portable aether-endrins. They swoop from on high to skewer enemies upon long-hafted skypikes or hover at short range to incinerate them with vulcaniser pistols. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Vulcaniser Pistol [Shoot in Combat] | ||||||||
Vulcaniser Pistol Shoot in Combat | 10" | 3 | 3+ | 3+ | 1 | 1 | ||
Aethermatic Volley Gun [Crit (2 Hits)] | ||||||||
Aethermatic Volley Gun Crit (2 Hits) | 15" | 2D6 | 4+ | 4+ | - | 1 | ||
Skyrigger Heavy Weapon [Anti-MONSTER (+1 Rend)] | ||||||||
Skyrigger Heavy Weapon Anti-MONSTER (+1 Rend) | 15" | 1 | 4+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Skywarden’s Skypike [Charge (+1 Damage)] | ||||||||
Skywarden’s Skypike Charge (+1 Damage) | 2 | 3+ | 3+ | 1 | 2 | |||
Gun Butt | ||||||||
Gun Butt | 1 | 4+ | 5+ | - | 1 |
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KEYWORDS | INFANTRY, CHAMPION, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
12" 2 4+ 1 A Vongrim Harpoon Crew is a supreme monster-hunting machine, a gathering of grizzle-bearded veterans who have seen, fought and killed some of the meanest horrors to ply the sky-lanes. They pursue their prey with light endrinpacks, hurling skydrake harpoons that can punch through the armoured hide of a megalofin with ease. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Skydrake Harpoon or Firearm [Anti-MONSTER (+1 Rend)] | ||||||||
Skydrake Harpoon or Firearm Anti-MONSTER (+1 Rend) | 12" | 2 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Pioneer Weapons | ||||||||
Pioneer Weapons | 2 | 4+ | 3+ | 1 | 1 |
KEYWORDS | INFANTRY, CHAMPION, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
12" 2 4+ 1 Bonded by the shared trauma of lost ships and a sense of unity forged by hard times, Vongrim Salvagers go about their dangerous work with customary efficiency. With pistol, steel and cudgel, they cut down their foes and seize hold of profitable territory, refusing to give up their gains at any cost. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Privateer Pistol [Shoot in Combat] | ||||||||
Privateer Pistol Shoot in Combat | 10" | 2 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Vongrim Cutlass [Crit (2 Hits)] | ||||||||
Vongrim Cutlass Crit (2 Hits) | 3 | 4+ | 3+ | 1 | 1 |
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KEYWORDS | INFANTRY, CHAMPION, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
4" 2 4+ 1 The dauntless leader of a band of profiteers, Bjorgen Thundrik has developed quite the reputation in Barak-Nar for being able to sniff out fresh seams of aether-gold and for being utterly tenacious in his pursuit of riches. Driven by constant competition for promotion, this eclectic band of skyfarers will go to any lengths to secure a valuable haul and they will pepper with volleys of aethershot all those who try to take their wealth. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Aethermatic Anatomiser [Shoot in Combat] | ||||||||
Aethermatic Anatomiser Shoot in Combat | 8" | 3D6 | 4+ | 4+ | 2 | 1 | ||
Aethermatic Firearms | ||||||||
Aethermatic Firearms | 12" | 2 | 3+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Skypike [Crit (Mortal)] | ||||||||
Skypike Crit (Mortal) | 2 | 3+ | 3+ | 1 | 2 | |||
Arkanaut Cutter | ||||||||
Arkanaut Cutter | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Bjorgen Thundrik, Khazgan Drakkskewer and Dead-Eye Lund | 32mm |
Garodd Alensen and Enrik Ironhail | 25mm |
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KEYWORDS | UNIQUE, INFANTRY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
10" 14 2+ 5 The unmistakable profile of an Arkanaut Frigate set against the sky is a sight greatly feared by the Kharadron’s many enemies, who know all too well the devastating firepower these airships possess and the fighting spirit of the privateers they carry into battle. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
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![]() | 24" | 4 | 4+ | 2+ | 2 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Boarding Weapons | ||||||||
Boarding Weapons | 8 | 4+ | 4+ | - | 1 |
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KEYWORDS | CORE, CHARGE, MOVE |
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KEYWORDS | WAR MACHINE, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYVESSEL |
10" 18 2+ 5 Amongst the heaviest Kharadron ships of the line, the redoubtable Ironclads provide a floating fortress at the heart of any airfleet, bombarding their targets from afar with explosive shells and armour-piercing torpedoes. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Aethershock Torpedoes | ||||||||
Aethershock Torpedoes | 18" | 6 | 4+ | 3+ | 1 | 2 | ||
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![]() | 24" | 6 | 4+ | 2+ | 2 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Boarding Weapons | ||||||||
Boarding Weapons | 8 | 4+ | 4+ | - | 1 |
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KEYWORDS | WAR MACHINE, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYVESSEL |
12" 5 4+ - Each device deployed from a Zontari station is a miracle of aether-endrineering. Customised with various offensive weapons and tools, these Auto-Endrins are programmed to seek out enemy threats and self-destruct, unleashing their bespoke payloads to devastating effect. | ||
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KEYWORDS | WAR MACHINE, FLY, AUTO-ENDRIN |
ORDER, KHARADRON OVERLORDS |
14" 10 2+ 2 Small, manoeuvrable and deadly, the Grundstok Gunhauler is an escortclass ship tasked with ensuring the safety of the airfleets’ larger skyvessels. They perform this role well, swarming in defence before peeling off to launch blistering attack runs. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Sky Ordnance | ||||||||
Sky Ordnance | 15" | 3 | 4+ | 3+ | 2 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Boarding Weapons | ||||||||
Boarding Weapons | 4 | 4+ | 4+ | - | 1 |
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KEYWORDS | WAR MACHINE, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYVESSEL |
14" 10 3+ 2 State-of-the-art two-duardin attack craft, Grundstok Gunhaulers are the signature vessels of the Grundcorps. Both sturdy and swift, they have proved deadly above the tangled canopies of the Jade Kingdoms, taking on agile foes in aerial combat and laying waste to ground targets with a barrage of high-explosive bombs. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Sky Ordnance | ||||||||
Sky Ordnance | 15" | 3 | 4+ | 3+ | 2 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Bombs and Boarding Weapons | ||||||||
Bombs and Boarding Weapons | 4 | 4+ | 4+ | 1 | D3 |
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KEYWORDS | WAR MACHINE, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYVESSEL |
- 10 3+ - A cutting-edge innovation from the finest endrineering minds in the sky-empire, the Zontari Endrin Dock is designed to allow the Kharadron to defend their most precious assets. It deploys aether-powered auto-endrins that seek out enemy formations before detonating or deploying anti-magic measures. | ||
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KEYWORDS | FACTION TERRAIN, FLY |
ORDER, KHARADRON OVERLORDS |
The Idoneth refer to a formation of two Allopexes as a Bloodthirsty Shiver – and for good reason. Perfected by the warlike Fuethán enclave and sought after by many forces of Order, this deadly pairing is fast, resilient and brimming with raw killing power. In their wake, the ethersea is stained red with the blood of the foe. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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Kraken-eater Mega-Gargants are irascible old souls who have seen it all. They find just as much satisfaction in watching the sun rise while seated atop their favourite rock as they do in destroying a village, and they crave the relief that only the sea can provide – as well as the bounty that washes up on its shores.
Bundo Whalebiter is a legend along Ghur’s Coast of Tusks. He is that rarest of things, a gargant known for both brain and brawn, and has been ever since an encounter with ocean-dwelling aelves near the Icefangs. While pursuing the aelves – for the sight of their sea creatures flying about out of the water irritated him to no end – Bundo was distracted by a Fangmora Eel to which a glowing lantern had been attached. The gargant throttled the creature and took the trinket, hanging it from his ear as a fetching accoutrement. The aetherquartz in the lantern worked its magics upon Bundo, heightening his intellect such that he can now converse with shocking clarity for a gargant. As a result, Bundo has won many mercenary contracts by arguing the value in having colossal aid to call upon. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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Led by a veteran Akhelian Thrallmaster, a Namarti Shore Raid is trained to harry the enemy relentlessly. Such contingents are often dispatched to aid the Idoneth’s allies as scouts and ambush troops. Their swiftness allows them to outflank and surprise enemy hosts, turning the tide of battle. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | DEPLOY |
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One of the most famed Vanguard formations is that of Lord-Aquilor Tyran Veld, a grizzled veteran who has fought campaigns in every realm save Azyr. Known as the Horizon Seekers, his retinue are often seconded to Sigmar's allies, serving as scouts and putting their hard-earned knowledge of the realms' hinterlands to good effect as they harry enemies and seize control of vital objectives. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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None may escape Ushoran’s justice; to ensure this, one must occasionally ally with uncouth outsiders. Such is the belief of Grand Justice Gormayne, who can be found travelling the realms with his pack of ‘jurors’. Those who understand the nature of the ghouls’ affliction may play along, taking advantage of the chance to direct their frenzy in battle. Plus, Gormayne can be surprisingly reasonable – at least some of the time… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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One of the brightest stars of the Hammers of Sigmar, Knight-Draconis Aldus Valnir is an expert drake-rider known for his death-defying bravery. Lending his lance to Sigmar's allies in the fight against darkness, he is accompanied in battle by his loyal bodyguard Ortana. The two have developed a formidable synergy, timing their aerial charges to deliver a devastating one-two punch to the enemy. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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The soulpod grove in which Elthwin’s lamentiri was incubated was ransacked by ghouls and touched by maddening energies. Over time, the spirit-song that naturally envelops her fellow Sylvaneth has become torturously faint to Elthwin, and it is only the Arch-Revenant’s strength of will that has staved off insanity. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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Unlike most undead, the Ossiarchs are willing to compromise – provided their tithe is not waylaid. Though they bear little trust for the forces of Chaos, a desperate or cunning general may be able to direct them towards a mutual foe. After all, the Bonereapers will happily harvest the corpses of both sides… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | SPELL |
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The duardin of Fjori’s Flamebearers are the last survivors of many magmaholds that once stood in the Adamantine Chain, now overrun by troggoths and Skaven. Fjori has galvanised them to search for new purpose – and like true sons of Grimnir they will take on any challenge, no matter how monstrous. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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Gotrek Gurnisson hails from a world lost to legend. After a great shame befell him, he swore an oath to meet an honourable death in battle – but with his warrior skill and the unwelcome favour of the fallen god Grimnir, no foe has yet proven equal to the task. Cantankerous, surly and stubborn to a fault, Gotrek is ever travelling across the realms in search of battle. For a worthy cause, he might lend his axe for a time; still, allies are wise to keep out of the Slayer’s business, if they know what’s good for them. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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4" 8 5+ 2 3+ Gotrek Gurnisson hails from a world lost to legend. After a great shame befell him, he swore an oath to meet an honourable death in battle – but with his warrior skill and the unwelcome favour of the fallen god Grimnir, no foe has yet proven equal to the task. Cantankerous, surly and stubborn to a fault, Gotrek is ever travelling across the realms in search of battle. For a worthy cause, he might lend his axe for a time; still, allies are wise to keep out of the Slayer’s business, if they know what’s good for them. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Zangrom-az [Crit (Mortal)] | |||||||
Zangrom-az Crit (Mortal) | 8 | 2+ | 2+ | 2 | 3 |
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KEYWORDS | UNIQUE, INFANTRY, HERO, WARD (3+) |
ORDER, DUARDIN |
Once, Clan Arzabul were nobles amongst the Khazalid Empire. Yet the fall of that nation quashed their fortunes. Rather than succumb to despair, the Runelord Norgrimm leads his surviving kin to search ruined karaks for valuable rune-lore. Amongst this recovered knowledge is the Rune of Restored Hearth. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | PRAYER, UNLIMITED |
Nurgle is a generous god, granting gifts even to those who deny their genius. It takes only one infected well, watering hole or imported keg for corruption to bite. At first, a warrior feels little but mild discomfort – but as the day of battle draws near, their suffering deepens, and an eager giggling echoes through the aether… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | DEPLOY |
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The backstreets and catacombs of the God-King’s free cities conceal innumerable threats, from lurking monsters to hidden cults. It is the duty of the Saviours of Cinderfall to root out these horrors with blade and spell, and there are few more effective at this than Hanniver Toll and his companion Armand Callis. Along with a motley retinue of hired blades, these heroes fight a bitter underground war to keep the Cities of Sigmar from sliding into disorder and bloodshed. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
From scions of the Dark Gods to marauding orruk warlords, threats to Sigmar’s people lurk in every corner of the realms. It is Neave Blacktalon, the God-King’s foremost assassin, who must put down these fell champions. Neave travels upon winds of magic during battle to unleash storms of never-ending axe blows. With her come the Blacktalons, tightly knit companions and warriors of deadly renown all. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:
The INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
The HERO keyword is used in the following Kharadron Overlords warscrolls:
The INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
The ORDER keyword is used in the following Kharadron Overlords warscrolls:
The KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:
The DUARDIN keyword is used in the following Kharadron Overlords warscrolls:
The SKYFARER keyword is used in the following Kharadron Overlords warscrolls:
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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KEYWORDS | DEPLOY |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The UNIQUE keyword is used in the following Kharadron Overlords warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Kharadron Overlords warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
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KEYWORDS | CORE, MOVE, CHARGE |
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KEYWORDS | CORE, ATTACK, SHOOT |
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KEYWORDS | CORE, ATTACK, FIGHT |
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The non-HERO KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:
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The CHAMPION keyword is used in the following Kharadron Overlords warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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The WAR MACHINE keyword is used in the following Kharadron Overlords warscrolls:
The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:
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KEYWORDS | BANISH |
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KEYWORDS | BANISH |
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:
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KEYWORDS | SPELL |
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The WARD keyword is used in the following Fyreslayers warscrolls:
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |