Where the worshippers of the Dark Gods march, the Mortal Realms tremble. Under the gaze of their dread pantheon, the Slaves to Darkness carve their way through all who stand before them in pursuit of glory. At their head stride some of the most powerful servants of Chaos, forever seeking new challenges and conquests.
This page contains all of the rules you need to field your Slaves to Darkness miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:|
Show History | ||||
| Book | Kind | Edition | Last update | |
Slaves to Darkness | ||||
Slaves to Darkness | Battletome | 4 | December 2024 | |
Scourge of Aqshy - Slaves to Darkness | ||||
Scourge of Aqshy - Slaves to Darkness | Expansion | 4 | September 2026 | |
Sons of Behemat | ||||
Sons of Behemat | Battletome | 4 | September 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | September 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | September 2026 | |
Legends Warscrolls | ||||
Legends Warscrolls | Warscroll | 4 | July 2026 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | July 2026 | |
Ogor Mawtribes | ||||
Ogor Mawtribes | Battletome | 4 | July 2026 | |
Hedonites of Slaanesh | ||||
Hedonites of Slaanesh | Battletome | 4 | June 2026 | |
Spearhead: Slaves To Darkness - Darkoath Raiders | ||||
Spearhead: Slaves To Darkness - Darkoath Raiders | Expansion | 4 | April 2026 | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Battletome | 4 | February 2026 | |
Maggotkin of Nurgle | ||||
Maggotkin of Nurgle | Battletome | 4 | January 2026 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Helsmiths of Hashut | ||||
Helsmiths of Hashut | Battletome | 4 | September 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 4 | August 2025 | |
Blades of Khorne | ||||
Blades of Khorne | Battletome | 4 | July 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Cities of Sigmar | ||||
Cities of Sigmar | Battletome | 4 | July 2025 | |
The Rise of Khul | ||||
The Rise of Khul | White Dwarf | 4 | June 2025 | |
Scourge of Ghyran - Slaves to Darkness | ||||
Scourge of Ghyran - Slaves to Darkness | Expansion | 4 | May 2025 | |
Spearhead: Slaves to Darkness - Bloodwind Legion | ||||
Spearhead: Slaves to Darkness - Bloodwind Legion | Expansion | 4 | November 2024 | |
Skaven | ||||
Skaven | Battletome | 4 | September 2024 | |
| Q: | Can Regiments of Renown be included in a Legion of the First Prince army? |
| A: | Yes. |
| Q: | If one of the WAR MACHINES in the Curse-Steel Battery has been destroyed, can the ‘Display of Total Power’ ability be used? |
| A: | Yes. |
| Q: | If this unit is contesting an objective you control that is not within friendly territory, this unit has WARD (5+) for the rest of the battle. |
| A: | It changes alongside the player’s fury level. |
| Q: | When using the ‘Dark Apotheosis’ ability to set up a Daemon Prince, does that Daemon Prince have to be included on my army roster and do I need to spend points on it? |
| A: | No to both. |
| Q: | Can a Daemon Prince from the Godmarked Ascendant Regiment of Renown be given enhancements? |
| A: | Yes. In Army Composition 3.5 it states that a unit cannot use faction rules (including enhancements) unless they have a keyword that matches up with the faction’s name. Since the Godmarked Ascendant Regiment of Renown adds such a keyword, that unit is eligible to be given enhancements. |
| Q: | Can a Gaunt Summoner use the ‘Minions of the Silver Tower’ ability more than once to set up multiple units in a Silver Tower? |
| A: | No, as stated in Core Rules, 5.3. |
| Q: | Can I include more than 1 Ensorcelled Banner in my Slaves to Darkness army? |
| A: | No. Ensorcelled Banners are enhancements, and as stated in Army Composition, 4.1, you can only take 1 enhancement from each enhancement table in your faction rules. |
| Q: | Can a unit use the ‘Pledge to Chaos’ ability while it is not on the battlefield, e.g. if it is set up in reserve in a Silver Tower? |
| A: | No. |
| Q: | If Archaon the Everchosen uses the ‘Eye of Sheerian’ ability and, as a result, the Slaves to Darkness player has to take the first turn in a battle round after taking the second turn in the previous battle round (i.e., they end up taking a ‘double turn’), does the Slaves to Darkness player suffer the penalties for taking a ‘double turn’, for instance not being able to pick a battle tactic or their opponent counting as the underdog for the rest of the battle? |
| A: | No. The penalties for taking a double turn only apply if you ‘chose’ to go first in the current battle round |
| Q: | When using the General’s Handbook 2026-27 battlepack, in the effect of ‘For the Glory of the Dark Gods’, does the applied effect change when the player’s fury level does, or is it determined at the time the ability is used? |
| A: | It changes alongside the player’s fury level. |
| Q: | Does the ‘Blood-drenched’ ability have any effect on Skarbrand in The Exiled One Regiment of Renown? |
| A: | No. That ability is a Blades of Khorne battle trait and so will have no effect on a unit in a Regiment of Renown. |
Once Per Battle (Army), Deployment Phase |
Once Per Turn (Army), Your Hero Phase |
Once Per Battle (Army), Any Hero Phase |
Once Per Turn (Army), Your Movement Phase |
Passive |
Passive |
Your Charge Phase |
| Q: | Can a unit use the ‘Pledge to Chaos’ ability while it is not on the battlefield, e.g. if it is set up in reserve in a Silver Tower? |
| A: | No. |
You can pick 1 of the following battle formations for a Slaves to Darkness army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Legion of Chaos | 0 |
| Despoilers | 0 |
| Godswrath Warband | 0 |
| Darkoath Horde | 0 |
| Chaos Horde | 0 |
| Champions of Chaos | 40 |
Passive |
Once Per Turn (Army), End of Your Turn |
Once Per Turn (Army), End of Your Turn |
Once Per Turn (Army), Your Movement Phase | 1 |
Chaos Horde Once Per Turn (Army), Your Hero Phase |
Champions of Chaos Passive |
Passive |
Once Per Battle, Any Combat Phase |
Any Hero Phase |
Once Per Battle, Start of Any Turn |
Passive |
Once Per Battle, Your Hero Phase |
Fell Artefacts End of Any Turn |
Passive |
Passive |
Infernal Treasures Once Per Battle, Reaction: Opponent declared a SPELL ability for a Wizard within 18" of this unit |
Passive |
Once Per Battle, Any Combat Phase |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
An Ensorcelled Banner is a unique enhancement that can be given to SLAVES TO DARKNESS INFANTRY and CAVALRY units with the STANDARD BEARER keyword. A unit can only have 1 Ensorcelled Banner.
| Name | Points |
| THE DREAD BANNER | 0 |
| THE BANNER OF RAGE | 0 |
| THE BLASTED STANDARD | 0 |
| THE ERODING ICON | 0 |
| THE BANNER OF SCREAMING FLESH | 0 |
Passive |
| KEYWORDS | ENSORCELLED BANNER |
Passive |
| KEYWORDS | ENSORCELLED BANNER |
Passive |
| KEYWORDS | ENSORCELLED BANNER |
Passive |
| KEYWORDS | ENSORCELLED BANNER |
Passive |
| KEYWORDS | ENSORCELLED BANNER |
| Q: | Can I include more than 1 Ensorcelled Banner in my Slaves to Darkness army? |
| A: | No. Ensorcelled Banners are enhancements, and as stated in Army Composition, 4.1, you can only take 1 enhancement from each enhancement table in your faction rules. |
Brands of the Dark GodsBrands of the Dark Gods are unique enhancements that can only be given to non-HERO SLAVES TO DARKNESS INFANTRY units. A unit can only have 1 Brand of the Dark Gods.
Once Per Battle, Your Movement Phase |
Passive |
Your Hero Phase |
Be’lakor, first of the Daemon Princes, is a being of boundless darkness. His titanic form was wrought aeons ago by all four of the Brothers in Darkness, each pouring a portion of their might into him. For centuries, he was their perfect instrument of destruction and harbinger
of corruption, beckoning countless supplicants into the shadows of Chaos worship and bringing about the ruin of innumerable empires.
Then came the Everchosen, and Be’lakor was cast aside.
ROSTER OPTIONS
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Passive |
Once Per Battle (Army), Your Combat Phase |
Once Per Turn (Army), Any Movement Phase | 1 |
Once Per Turn (Army), Your Hero Phase |
Any Charge Phase |
Once Per Turn, Reaction: You declared a SPELL ability for a friendly unit wholly within 12" of this unit |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, SUMMON |
| Q: | Can Regiments of Renown be included in a Legion of the First Prince army? |
| A: | Yes. |
The Swords of ChaosEven amongst the Varanguard, the elite champions of the Everchosen, the Swords of Chaos possess a bleak renown. When a foe earns Archaon’s personal displeasure, it is they who are unleashed to render his pitiless judgement. Clad in heraldry of stark black and gold, these anointed knights of Chaos are sworn to their master’s vision of a blasted cosmos over which only his graven banners rise.
When you pick the Slaves to Darkness faction for your army, you can choose for it to be a The Swords of Chaos Army of Renown. If you do so, use the faction rules on these pages instead of the Slaves to Darkness faction rules. Every unit in your army must be drawn from the units listed in the roster options box below. All units in your army gain the SWORDS OF CHAOS keyword.ROSTER OPTIONS
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Once Per Turn (Army), Start of Battle Round |
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Passive |
Passive |
Passive |
Passive |
Passive |
Tribes of the Snow PeaksFurious are the Darkoath tribes of the Snow Peaks, as their home has been shattered by verminous invaders. United under Chieftain Gunnar Brand and his kin, they now fight enemies on two fronts: the greedy Sigmarites to their backs and the perfidious Skaven of the Gnaw beyond. With every enemy slain, they come closer to fulfilling furious oaths avenging their fallen kin.
When you pick the Slaves to Darkness faction for your army, you can choose for it to be a Tribes of the Snow Peaks Army of Renown. If you do so, use the faction rules on these pages instead of the Slaves to Darkness faction rules. Every unit in your army must be drawn from the units listed in the roster options box below. All units in your army gain the SNOW PEAKS keyword.ROSTER OPTIONS
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Passive |
Once Per Phase (Army), Your Combat Phase |
| KEYWORDS | OATH |
Once Per Phase (Army), Your Charge Phase |
| KEYWORDS | OATH |
Once Per Phase (Army), Your Combat Phase |
| KEYWORDS | OATH |
Once Per Phase (Army), End of Any Turn |
| KEYWORDS | OATH |
Once Per Phase (Army), Your Combat Phase |
| KEYWORDS | OATH |
Once Per Phase (Army), Reaction: Opponent declared an ATTACK ability |
| KEYWORDS | OATH |
Passive |
Once Per Battle (Army), Any Movement Phase |
Here, you will find additional rules to use with a Slaves to Darkness army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Slaves to Darkness units.
Your Hero's WarscrollYou can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Slaves to Darkness units. These follow the rules outlined for paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension in the Core Book). | ||
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Chaos Lord -4DP
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Chaos Sorcerer Lord -2DP
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Darkoath Warleader 0DP
OATH OF SUPREMACY: By the will of the gods, this warrior leads their barbarous horde into the lands of the enemy, allowing none to oppose them.
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Ogroid Brute -2DP
MYRMIDON RAGE: Every wound inflicted on this brute only serves to stoke its rage further.
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Origins
BETRAYED BY THE FALSE GOD: Sigmar's protection was not granted to this warrior's family, yet the Dark Gods were more than willing to bestow power upon them for the vengeance they now seek.
VICTOR OF 100 DUELS: This warrior has made a name for themselves for their prowess in one-on-one combat, a skilled duellist who is said to have caught the attention of the very gods. Effect: Your opponent must decide whether the target will accept or refuse this unit’s challenge: Accept: For the rest of the phase, when this unit and the target are picked to use a FIGHT ability, all of their attacks must target the other unit. In addition, for the rest of the phase, you can re-roll hit rolls for this unit’s combat attacks. Refuse: The target cannot use FIGHT abilities for the rest of the phase. In addition, you gain 1 command point.
THE BRINGER OF FIRE: With a blazing torch in hand, this warrior has brought the very fires of chaos to the Mortal Realms - leaving naught but smouldering ruin in their wake. Effect: That terrain feature is now set ablaze. Add 1 to this unit’s control score for the rest of the battle (this effect is cumulative). In addition, for the rest of the battle, each time a unit (friend or enemy) ends a move within 3" of a terrain feature that has been set ablaze, roll a D3. On a 2+, inflict an amount of mortal damage on that unit equal to the roll. | ||||||||||||||
Flaws
RECKLESS ARROGANCE: This warrior believes themselves favoured by their patron and that no enemy can lay them low.
SPURNED BY THE GODS: Fallen from favour for past failures, the Chaos Gods now turn a blind eye to this warrior.
RAMPANT MUTATION: Said to have been cursed by Tzeentch, wild and uncontrolled mutations sprout from this warrior in an everchanging flux.
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Battle Mount -5DP DAEMONIC STEED: These fierce mounts are often granted to Chaos Lords by their patron. In battle, enemies that are not felled by the rider’s weapons are trampled into the dirt by the wild thrashing of this beast’s mighty hooves. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -10DP CHAOS CHARIOT: Tribal war leaders often ride to war upon these darkiron constructs, pulled into battle by a pair of Chaos Steeds. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -20DP MIGHTY CHAOTIC BEAST: Terrifying reptilian beasts prowl the chaotic wastes of the Eightpoints. For most, encountering one of these colossal creatures means a swift and painful death. Only those truly courting the gaze of the Dark Gods can hope to bend such a creature to their will. In addition, make the following changes and add the following abilities:Add the following weapon to your hero’s warscroll:
BATTLE DAMAGEDEffect: While this unit has 10 or more damage points, the Attacks characteristic of its Mighty Chaotic Beast’s Talons is 4.
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Path of The Dark Champion(SLAVES TO DARKNESS HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
MARKED FOR GREATNESS: It is said this warrior bears the favour of their patron.
DAEMONIC PACT: Power, but at what cost?
NOT TO BE DENIED: With honed battle instincts, this warrior is always found right where the fighting is thickest.
DARK IMMORTALITY: Now a pawn in the Great Game, not even death ends this one's servitude. Effect: Roll a dice. On a 6, set up a replacement unit on the battlefield more than 9" from all enemy units.
MOLTEN GOREBLADE: This Khorne-blessed weapon looses gouts of sizzling gore when it is swung.
EXHILARATING SPEED: Now a pawn in the Great Game, not even death ends this one's servitude.
BOUNTIFUL FLESH: Said to be blessed by Nurgle, this warrior is so replete with mutations of the flesh that landing a mortal blow upon them is nigh impossible.
FATED CHAMPION: The Change God is said to have glimpsed greatness in this one's future.
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Darkoath Raiders| This Spearhead army consists of the following units: General
Units
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Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
Once Per Turn (Army), Your Movement Phase |
Passive |
Your Charge Phase |
Passive |
Passive |
5" 5 5+ 2 5+ A Darkoath Warqueen has proven herself the rightful ruler of her barbarian tribesfolk time and again. She has sworn dread pacts to bring carnage to the Mortal Realms, and all who stand in her way must face both her wrath and that of her devoted warriors. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rune-etched Axe [Crit (Mortal)] | |||||||
| Rune-etched Axe Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 | ||
Your Hero Phase |
KEYWORDS | HERO, INFANTRY, WARD (5+) |
12" 3 5+ 1 The Darkoath prize speed and agility above all in their light cavalry. Fellriders are mounted daredevils, outflanking their foes on lightning-swift and aggressive mounts, riddling their ranks with volleys of javelins before charging in to deal the killing blow. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Fellrider Blades [Charge (+1 Damage)] | |||||||
| Fellrider Blades Charge (+1 Damage) | 2 | 4+ | 3+ | - | 1 | ||
| Warsteed’s Hooves [Companion] | |||||||
| Warsteed’s Hooves Companion | 2 | 5+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | CAVALRY, REINFORCEMENTS |
5" 1 5+ 1 Screaming blood-curdling vows to the Ruinous Powers, the Darkoath Savagers make brutal war across the length and breadth of the Mortal Realms. To these barbarous marauders, each new dawn is an opportunity to win the favour of the gods. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Darkoath Weapons [Crit (Mortal)] | |||||||
| Darkoath Weapons Crit (Mortal) | 2 | 4+ | 3+ | - | 1 | ||
Your Hero Phase |
KEYWORDS | INFANTRY |
5" 1 5+ 1 Hordes of Darkoath Marauders form the backbone of many Slaves to Darkness tribes. These barbarous warriors number in the thousands and fight ferociously to sweep away civilisation in the name of the Chaos Gods. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Raider Weapons | |||||||
| Raider Weapons | 2 | 4+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | INFANTRY, REINFORCEMENTS |
Bloodwind Legion Your Movement Phase |
| This Spearhead army consists of the following units: General
Units
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Your Movement Phase |
Once Per Turn, End of Any Turn |
|
Passive |
Once Per Battle, Start of the First Battle Round |
Passive |
Passive |
Once Per Battle, Your Movement Phase |
Passive |
5" 6 3+ 2 Chaos Lords are baleful champions who have walked the Path to Glory and are now only one step away from ascension or damnation. They are the rulers of great warbands and hordes, and their followers would rather risk death than face their wrath. Each one is a legendary warrior, gifted by the gods with enough raw strength to command by pure fear, for deep down, they know that it only takes a single misstep to disappoint their fell patrons. Their feats of epic violence inspire the bloodthirsty throngs that follow them, shaping them into an unstoppable legion of dark-hearted killers. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Reaperblade [Crit (Mortal)] | |||||||
| Reaperblade Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 | ||
Your Hero Phase |
Any Combat Phase |
KEYWORDS | HERO, INFANTRY |
10" 7 4+ 2 Swift Chaos Chariots thunder across the plains hunting for worthy foes. Drawn by corrupted steeds, the momentum of these constructs is a weapon of its own, and the charioteers take dark pleasure in crushing enemies beneath their spiked wheels, each as heavy as a boulder of iron. Once the chariot has smashed a hole through the enemy’s main formation, it will rampage among their back lines with impunity, its riders lashing and bludgeoning stragglers and any who try to flee with cruel abandon. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Chaos War-flail | |||||||
| Chaos War-flail | 6 | 3+ | 3+ | - | 1 | ||
| Driver’s Lashing Whip | |||||||
| Driver’s Lashing Whip | 2 | 4+ | 4+ | - | 1 | ||
| Warhorses’ Trampling Hooves [Companion] | |||||||
| Warhorses’ Trampling Hooves Companion | 4 | 5+ | 3+ | - | 1 | ||
Your Charge Phase |
KEYWORDS | WAR MACHINE |
5" 2 3+ 1 Clad in hellforged iron and swollen with dark blessings, Chaos Warriors are the bane of civilisation. Entire legions of these armoured killers march into battle in search of divine favour, each warrior the equal of several lesser mortals. Though they obey their chosen lord without hesitation, each one also walks the Path to Glory – and knows that once they gain enough power to rival their leader, they will do so in an instant. Many Chaos Warriors eventually fuse with their armour, having spent so long within their suits of cursed metal. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rune-etched Halberd | |||||||
| Rune-etched Halberd | 2 | 3+ | 3+ | 1 | 1 | ||
Passive |
KEYWORDS | INFANTRY |
10" 4 3+ 1 The coming of the Chaos Knights heralds the death of empires. These dreaded champions charge fearlessly into the staunchest battlelines, striking down foes all around them with sundering blows from their ensorcelled weapons. The huge destriers they ride are no ordinary horses; each snorts clouds of brimstone, and tongues of flame drip from their pounding hooves. For a Chaos Knight to be chosen by one of these daemon-touched steeds is a blessing from the Dark Gods themselves, for the creatures are wild and untameable. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cursed Lance [Charge (+1 Damage)] | |||||||
| Cursed Lance Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 | ||
| Chaos Steed’s Trampling Hooves [Companion] | |||||||
| Chaos Steed’s Trampling Hooves Companion | 2 | 5+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | CAVALRY |
Passive |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
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| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
| Q: | When making shooting attacks, can all models in the attacking unit shoot even if the target unit is not visible to some of those models? |
| A: | No, the only models in the attacking unit that can make shooting attacks are those that the target unit is visible to. |
| Q: | When a unit uses a SHOOT ability, does it have to shoot with all of the ranged weapons that it is armed with? |
| A: | Yes. |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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Once Per Battle (Army), Any Hero Phase |
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Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Enemy Shooting Phase | 1 |
| KEYWORDS | SHOOT, ATTACK |
Reaction: You declared an ATTACK ability | 1 |

Ability icons give you an idea what kind of effect the ability has at a glance. Movement Ability Offensive Ability Defensive Ability Shooting Ability Rallying Ability Special Ability Control Ability | ||
| Q: | Some abilities (e.g. ‘All-out Attack’) have a red timing bar. Can these abilities only be used in the combat phase? |
| A: | No. The words in the timing bar or, in the case of reactions and passive abilities, the specific wording of the ability will let you know exactly when you can use it; the colour is just there as a play aid. If a phase is not specified, the colour indicates the most common phase it is used in or, if it is used in multiple phases equally, the timing bar is black. |
| Q: | Some abilities have a green timing bar. What does this mean? |
| A: | The green timing bar is used to indicate defensive abilities, many of which can be used in multiple phases. |
| Q: | Are non-passive abilities such as ‘Burning Wyrdflame’ optional to use? |
| A: | Yes. You must apply the effects of passive abilities and abilities that state that they must be used if it is possible to do so, but all other abilities are optional to use. |
| Q: | Are Reaction abilities subject to the Rules of One? For example, if a unit has a Reaction ability on their warscroll, could they only use it once per phase? |
| A: | Yes. |
The non-UNIQUE SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The PLEDGED TO KHORNE keyword is used in the following Slaves to Darkness warscrolls:
The PLEDGED TO TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Start of Any Turn |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
Your Hero Phase |
| KEYWORDS | BANISH |
Enemy Hero Phase | 1 |
Your Hero Phase |
| KEYWORDS | BANISH |
Once Per Turn (Army), Reaction: You declared a CHARGE ability | 0 |
| KEYWORDS | BLOOD TITHE |
Once per Turn, Start of Any Turn | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Combat Phase | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Hero Phase | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 3 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
The non-MONSTER DAEMON keyword is used in the following Blades of Khorne warscrolls:
The MONSTER keyword is used in the following Blades of Khorne warscrolls:
Once Per Turn, Reaction: You declared the ‘Skulls for the Skull Throne’ ability |
The non-UNIQUE WARRIORS OF CHAOS and HERO keywords are used in the following Slaves to Darkness warscrolls:
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The WARRIORS OF CHAOS and HERO keywords are used in the following Slaves to Darkness warscrolls:
The DAEMON and HERO keywords are used in the following Slaves to Darkness warscrolls:
The DARKOATH and HERO keywords are used in the following Slaves to Darkness warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The non-HERO SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The non-UNIQUE DARKOATH keyword is used in the following Slaves to Darkness warscrolls:
Any Hero Phase | 1 |
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
| Q: | If a destroyed unit had an enhancement, and an ability allows me to set up a replacement of that unit, would the replacement unit also have that enhancement? |
| A: | No. |
| Q: | If an ability allows a replacement unit to be set up with half the models from the original unit, and the original unit has to have a certain proportion of models equipped with specific weapons, does the new unit also need to adhere to the same restrictions? |
| A: | No. As stated in 24.2, you can pick any models from the original unit to be set up in the replacement unit. |
| Q: | If an ability allows a replacement unit to be set up with half the models from the original unit, could I then use an ability such as ‘Rally’ to return models to that unit until it reached the unit size of the original unit? |
| A: | No. A replacement unit is treated as a new unit with a new unit size. |
The WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH keyword is used in the following Slaves to Darkness warscrolls:
The non-MONSTER HERO keyword is used in the following Slaves to Darkness warscrolls:
The HERO keyword is used in the following Slaves to Darkness warscrolls:
Once Per Battle (Army), Deployment Phase |
Once Per Battle (Army), Any Hero Phase |
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Q: | Can I use an ability that allows a friendly unit that does not have STRIKE-FIRST to fight immediately after a friendly unit that has STRIKE-FIRST if there are one or more enemy units with STRIKE-FIRST that have not yet been picked to fight? |
| A: | No. As mentioned in the sidebar next to 19.0, abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST constraints, so you cannot pick a unit that does not have STRIKE-FIRST to fight until all other units that have STRIKE-FIRST have fought. |
| Q: | If a friendly unit is the only unit that has STRIKE-FIRST on the battlefield and it has an ability that allows a friendly unit to fight immediately after it, in what order would units be picked to fight? |
| A: | If you are the active player, the unit that has STRIKE-FIRST would fight first, then you could use the ability to allow another friendly unit to fight immediately after it, and then you would pick the next unit to fight (i.e. three friendly units would fight back to back). If your opponent is the active player, the unit that has STRIKE-FIRST would fight first, you could still use the ability to allow another friendly unit to fight, and then your opponent would pick the next unit to fight. |
| Q: | In the combat phase, if all eligible non-STRIKE‑LAST units have used a FIGHT ability, which player gets to pick the first STRIKE-LAST unit to fight? |
| A: | The alternating sequence of picking units to use a FIGHT ability would continue and so the player who did not pick the last non-STRIKE-LAST unit would get to pick the first eligible STRIKE-LAST unit in their army to use a FIGHT ability. |
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH and INFANTRY keywords are used in the following Slaves to Darkness warscrolls:
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| Q: | Do models removed as a result of a unit being out of coherency count as having been slain? |
| A: | Yes. |
The non-WARRIORS OF CHAOS SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and HERO keywords are used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and WIZARD keywords are used in the following Slaves to Darkness warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The INFANTRY keyword is used in the following Slaves to Darkness warscrolls:
The CAVALRY keyword is used in the following Slaves to Darkness warscrolls:
Passive |
Passive |
Passive |
Once Per Turn (Army), Your Movement Phase |
Passive |
Your Charge Phase |
The non-HERO SLAVES TO DARKNESS and INFANTRY keywords are used in the following Slaves to Darkness warscrolls:
The LEGION OF THE FIRST PRINCE keyword is used in the following Slaves to Darkness warscrolls:
The HERO keyword is used in the following Slaves to Darkness warscrolls:
The INFANTRY keyword is used in the following Slaves to Darkness warscrolls:
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The warscrolls using ORDER keyword can be found in the following Factions:
Order: Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Lumineth Realm-lords, Seraphon, Stormcast Eternals, Sylvaneth.The ORDER keyword is used in the following warscrolls:
Reaction: Opponent declared an ATTACK ability | 1 |
End of Any Turn | 1 |
| KEYWORDS | MOVE |
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| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Once Per Turn, End of Any Turn |
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Once Per Turn, End of Any Turn |
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