Where the worshippers of the Dark Gods march, the Mortal Realms tremble. Under the gaze of their dread pantheon, the Slaves to Darkness carve their way through all who stand before them in pursuit of glory. At their head stride some of the most powerful servants of Chaos, forever seeking new challenges and conquests.
This page contains all of the rules you need to field your Slaves to Darkness miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
Book | Kind | Edition | Last update | |
Slaves to Darkness | ||||
Slaves to Darkness | Faction Pack | 4 | September 2024 | |
Battle Profiles & Rules updates | ||||
Battle Profiles & Rules updates | Rulebook | 4 | September 2024 | |
Skaven | ||||
Skaven | Battletome | 4 | September 2024 | |
Warhammer Underworlds Legends | ||||
Warhammer Underworlds Legends | Warscroll | 4 | August 2024 | |
Miscellaneous Legends | ||||
Miscellaneous Legends | Warscroll | 4 | August 2024 |
Once Per Turn, End of Any Turn |
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Passive |
You can pick 1 of the following battle formations for a Slaves to Darkness army. Each battle formation grants a different ability you can use in the battle.
Passive |
Once Per Turn (Army), Reaction: You declared a FIGHT ability for a friendly DAEMON PRINCE unit |
Once Per Turn (Army), End of Your Turn |
Once Per Turn (Army), Your Movement Phase |
Deployment Phase |
Once Per Battle, Any Combat Phase |
Any Hero Phase |
Once Per Battle, Start of Any Turn |
Passive |
Once Per Battle, Your Hero Phase |
Your Hero Phase | 5 |
KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Hero Phase | 7 |
KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
KEYWORDS | SUMMON, SPELL |
ROSTER OPTIONS
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Once Per Turn (Army), Start of Battle Round |
Your Movement Phase |
Deployment Phase |
KEYWORDS | DEPLOY |
ROSTER OPTIONS
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Once Per Phase (Army), Your Charge Phase |
KEYWORDS | OATH |
Once Per Phase (Army), Your Combat Phase |
KEYWORDS | OATH |
Once Per Phase (Army), Your Combat Phase |
KEYWORDS | OATH |
Once Per Phase (Army), Your Combat Phase |
KEYWORDS | OATH |
Once Per Phase (Army), End of Any Turn |
KEYWORDS | OATH |
Passive |
Once Per Phase (Army), Reaction: Opponent declared an Attack ability |
KEYWORDS | OATH |
Passive |
Once Per Battle (Army), Any Movement Phase |
The BEAST keyword is used in the following Slaves to Darkness warscrolls:
The non-HERO MONSTER keyword is used in the following Slaves to Darkness warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
The UNDIVIDED keyword is used in the following Slaves to Darkness warscrolls:
The KHORNE keyword is used in the following Slaves to Darkness warscrolls:
The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:
The NURGLE keyword is used in the following Slaves to Darkness warscrolls:
The SLAANESH keyword is used in the following Slaves to Darkness warscrolls:
The WARRIORS OF CHAOS and HERO keywords are used in the following Slaves to Darkness warscrolls:
The DAEMON and HERO keywords are used in the following Slaves to Darkness warscrolls:
The DARKOATH and HERO keywords are used in the following Slaves to Darkness warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The non-HERO SLAVES TO DARKNESS and MONSTER keywords are used in the following Slaves to Darkness warscrolls:
The non-HERO SLAVES TO DARKNESS and BEAST keywords are used in the following Slaves to Darkness warscrolls:
The non-HERO SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The non-UNIQUE DARKOATH keyword is used in the following Slaves to Darkness warscrolls:
The HERO keyword is used in the following Slaves to Darkness warscrolls:
Once Per Turn, End of Any Turn |
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
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In some cases, il might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The SLAVES TO DARKNESS and WIZARD keywords are used in the following Slaves to Darkness warscrolls:
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Contents | ||