Slaves to Darkness – Iron Golem

This warscroll does not meet the selection criteria (see Settings tab).
SLAVES TO DARKNESS WARSCROLL
Iron Golem
4"
1
4+
1
Skilled blacksmiths, the Iron Golem believe themselves chosen to provide arms and armour to Archaon’s forces. Amongst the war-wracked lands of Chamon, their legions are renowned for their dauntless resilience and chilling efficiency.
SLAVES TO DARKNESS WARSCROLL
Iron Golem
RANGED WEAPONS
RngAtkHitWndRndDmg
Bolas [Shoot in Combat]
Bolas
Shoot in Combat
8"14+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Legion Weapons
Legion Weapons24+4+-1
BATTLE PROFILE

Unit Size: 8      Points: 100
MODELBASE SIZE
Ogor Breacher40mm
Dominar, Drillmaster, Signifier/Prefector32mm
4 x Armator, Iron Legionaries28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

1/8 models in this unit is an Ogor Breacher. An Ogor Breacher cannot be the champion or a standard bearer.

Passive
OGOR BREACHER: With their masterforged armour and unwavering spirit, an Ogor Breacher can weather all manner of blows.

Effect: While this unit includes an Ogor Breacher, ignore the first damage point that would be allocated to this unit in each phase.

Passive
IRON RESILIENCE: At a barked command from their Dominar, the Iron Golem snap into an impenetrable shieldwall.

Effect: Add 1 to save rolls for this unit if it has not used a MOVE ability in the same turn.

KEYWORDS
INFANTRY, CHAMPION (1/8), STANDARD BEARER (1/8)
CHAOS, SLAVES TO DARKNESS, UNDIVIDED
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
© Vyacheslav Maltsev 2013-2024