Slaves to Darkness – Centaurion Marshal

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SLAVES TO DARKNESS WARSCROLL
Centaurion Marshal
8"
10
4+
2
Centaurions are terrifying opponents. These towering, heavily muscled quadrupeds have four upper limbs, each clutching a deadly gladiatorial weapon. Enemies not cleaved, spitted or otherwise shredded by these implements are trampled by the creature’s iron-hard hooves. It would be easy to dismiss the Centaurions as base beasts, and it is true that they are often encountered in fighting pits dedicated to the Ruinous Power. Yet Centaurions possess surprising cunning and subtlety. Moreover, they are beings with a purpose – to cast down Archaon and, in his place, raise up Be’lakor, the Dark Master. How Be’lakor came to command the Centaurions is unclear. Some say he forged some deal with their ancestors; others say that the first Daemon Prince had some direct hand in their creation. Either way, the Centaurions serve him with brutal loyalty. Each Marshal can each call upon cells of Be’lakor’s agents to do their bidding, and warriors who catch their attention in the fighting pit are targeted for initiation into the Legion of the First Prince. Many would-be initiates are swayed by the Centaurions’ promises of power; those more truculent are violently compelled to stare into the eyes of an Icon of the Dark Master, hollowing them out and turning them into vessels of the daemon’s will for the Centaurions to direct.
SLAVES TO DARKNESS WARSCROLL
Centaurion Marshal
MELEE WEAPONS
AtkHitWndRndDmg
Mauling Spear, Skull Bludgeon and Varanspire Gladius [Charge (+1 Damage)]
Mauling Spear, Skull Bludgeon and Varanspire Gladius
Charge (+1 Damage)
63+3+12
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 80mm
Can be reinforced: No
Regiment Options: 0-1 MONSTER, Any Chaos Legionnaires, Any DAEMON
Notes: This HERO can join an eligible regiment as a Ruinous Champion.

Reaction: You declared a FIGHT ability for this unit
MARSHAL OF THE LEGIONS: Not only formidable combatants, Centaurion Marshals lead the forces of the First Prince into battle with an iron fist.

Effect: Pick a friendly non-HERO UNDIVIDED unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to hit rolls for the target’s attacks for the rest of the turn.

KEYWORDS
HERO, CAVALRY
CHAOS, SLAVES TO DARKNESS, UNDIVIDED
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Army List
Warscrolls collated

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3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.

The DAEMON keyword is used in the following Slaves to Darkness warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.

The non-HERO UNDIVIDED keyword is used in the following Slaves to Darkness warscrolls:


- This unit receive Mark of Chaos keyword during army composition.
© Vyacheslav Maltsev 2013-2024