Slaves to Darkness – Chaos Spawn

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SLAVES TO DARKNESS WARSCROLL
Chaos Spawn
2D6"
5
5+
1
The Path to Glory is littered with those who failed to impress the Dark Gods or could not bear the weight of the mutative ‘gifts’ bestowed upon them. These unfortunates undergo a grotesque transmutation, becoming a hideous Chaos Spawn. There is no consistency of form to these accursed wretches. Some sprout flailing tentacles or trilling animalistic heads. They may slither or lope or skitter on needle-legs. Many bear traces of their former face somewhere on their warped frame, locked in a silent scream. All Chaos Spawn, however, possess brutal strength and a maniacal disregard for self-preservation. It is not known whether this is because they are truly mindless or because some part of them longs to end their suffering through combat. Chaos Spawn often remain in the orbit of their former tribe. Some are treated as contemptible warbeasts, while others lurk in caves near their people’s camp and subsist on sacrifices of living flesh. Either way, they are tangible proof for any young warrior of what awaits those who falter on the Path. Though they have long since lost any hope of attaining glory, Chaos Spawn retain a sense for godly favour. They follow the wake of those most blessed by the Powers, desperate for an echo of the glory that was once theirs.
SLAVES TO DARKNESS WARSCROLL
Chaos Spawn
MELEE WEAPONS
AtkHitWndRndDmg
Freakish Mutations [Crit (2 Hits), Companion]
Freakish Mutations
Crit (2 Hits), Companion
2D65+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 60
Base size: 50mm
Can be reinforced: No

MARK OF CHAOS
During army composition, pick 1 of the following keywords for this unit:
  • UNDIVIDED
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH

Passive
BEAST
Effect: This unit has a maximum control score of 1.

Passive
DRAWN TO POWER: Even cursed with their hideous and twisted form, Chaos Spawn still covet the boons of the Dark Gods and are drawn to those most favoured by their patron.

Effect: While this unit is wholly within 12" of a friendly Daemon Prince that shares a Mark of Chaos keyword with it, you can re-roll the random characteristic rolls for this unit’s Move and Attacks characteristics.

KEYWORDS
BEAST
CHAOS, SLAVES TO DARKNESS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

The KHORNE keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.

The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.

The NURGLE keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.

The SLAANESH keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.

The BEAST keyword is used in the following Slaves to Darkness warscrolls:

© Vyacheslav Maltsev 2013-2024