10" 5 3+ 2 Each of the Varanguard is a mighty champion who has passed the many tests set for them by Archaon and sworn themselves to his service. Riding atop their hulking steeds, these lords of darkness bring inescapable death to the Everchosen’s enemies. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Daemonforged Blades [Crit (Mortal), Charge (+1 Damage)] | |||||||
Daemonforged Blades Crit (Mortal), Charge (+1 Damage) | 3 | 3+ | 3+ | 2 | 2 | ||
Steed’s Tearing Fangs [Companion] | |||||||
Steed’s Tearing Fangs Companion | 3 | 4+ | 3+ | 1 | 1 |
Once Per Battle, Any Combat Phase |
KEYWORDS | CAVALRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The CAVALRY keyword is used in the following Slaves to Darkness warscrolls: