6" 1 5+ 1 The mystic leaders of the Splintered Fang lead their people in worship of the Coiling Ones, serpentine daemons who embody cunning and might. Poison is the greatest weapon of the Fangs, and a single cut from their blades can prove fatal. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Poisoned Weapons [Crit (Mortal)] | |||||||
Poisoned Weapons Crit (Mortal) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Trueblood, Serpent Caller, Pureblood | 32mm |
2 x Venombloods | 28.5mm |
5 x Serpents, Clearbloods | 25mm |
Passive |
End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION (1/9) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Slaves to Darkness warscrolls:
Passive |
The CHAMPION keyword is used in the following Slaves to Darkness warscrolls:
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The UNDIVIDED keyword is used in the following Slaves to Darkness warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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