10" 10 5+ 5 Lithe, precise and redolent with malice, a Mindstealer Sphiranx is no crude beast. Upon the brow of these monstrous felines blinks a crimson third eye that stares into the recesses of the mind. A Sphiranx is a telepath and a thief of secrets that delights in plundering the consciousness of its victims for knowledge both mundane and magical. The force of its mental ransacking can leave warriors staggering and disoriented, easy prey to be clawed apart once the creature is done with them.
Sphiranxes were once native to Hysh. In times past, they served the Archmage Teclis, guarding repositories of arcane artefacts and lore; ruins across the Realm of Light still possess feline statuary that harks back to this accord. Yet though the Sphiranxes were wise, Teclis forbade them from developing the understanding needed to use the magics they guarded, sparking a jealous bitterness within them. In a moment of weakness, they swore a pact with the Lord of Flux, being granted their third eye and telepathic abilities – but the flood of knowledge they glutted themselves upon soon drove them mad. Forsaken by the Archmage, the Sphiranxes slunk into the Chaos-tainted wastes, assembling hoards of enchanted items in the hope of satisfying their esoteric cravings. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Shredding Claws | |||||||
Shredding Claws | 6 | 4+ | 4+ | 1 | 2 |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
The UNDIVIDED keyword is used in the following Slaves to Darkness warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||