6" 1 6+ 1 The Cypher Lords seek not only to defeat their foes, but to drive them to insanity, for they believe madness is the purest form of Chaos. In battle, the alchemical bombs and illusory tactics of these Hyshian cultists render them almost impossible to pin down. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Throwing Stars and Chakrams [Shoot in Combat] | ||||||||
Throwing Stars and Chakrams Shoot in Combat | 10" | 1 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Exotic Blades | ||||||||
Exotic Blades | 2 | 3+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Thrallmaster | 32mm |
4 x Luminate, Mirrorblades | 28.5mm |
3 x Mindbound | 25mm |
Once Per Battle, Any Hero Phase |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/8) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
The INFANTRY keyword is used in the following Slaves to Darkness warscrolls:
Passive |
The CHAMPION keyword is used in the following Slaves to Darkness warscrolls:
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The UNDIVIDED keyword is used in the following Slaves to Darkness warscrolls:
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||