Slaves to Darkness – Darkoath Warqueen

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SLAVES TO DARKNESS WARSCROLL
Darkoath Warqueen
5"
5
5+
2
Through a mix of personal magnetism, bloody-handed brutality and the favour of the Ruinous Powers, a Darkoath Warqueen rises to command a great horde of barbarians and killers. The sigils adorning her shield speak to the clans she has yoked to her will, as well as the oaths she has made and completed in the name of the gods. A Warqueen has succeeded in drawing the dark powers’ attention to such a degree that she no longer requires shamans or seers to interpret their will; they speak to her personally – or, at least, so the Warqueen believes – whispering of the lands they wish her to ravage and the deeds they want her to perform in their name. Warqueens are always seeking opportunities to accrue greater personal glory, but there is a simple and practical motive behind this. The gods are fickle entities, liable to shower favour on any upstart that catches their gaze. To hold their attention requires escalating acts of evil in their name. A Warqueen relishes any chance to lead her tribal hordes against the bastions of civilisations, casting down their proud banners and burning their places of sanctuary to ash.
SLAVES TO DARKNESS WARSCROLL
Darkoath Warqueen
MELEE WEAPONS
AtkHitWndRndDmg
Rune-etched Axe [Crit (Mortal)]
Rune-etched Axe
Crit (Mortal)
54+3+12
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Oathsworn, 0-1 MONSTER, Any DARKOATH

Once Per Turn (Army), Your Hero Phase
RUIN-BLESSED CONQUEROR: A Warqueen heeds the whispers of the gods, ravaging lands in their name and drawing their gaze onto her warrior hordes.

Declare: Pick an objective that this unit is contesting.

Effect: Roll a dice. On a 3+, for the rest of the turn, other friendly DARKOATH units have WARD (5+) while they are contesting that objective.

Once Per Battle, Any Charge Phase
OATH OF SUPREMACY: By the will of the gods, this warrior leads her barbarous horde into the lands of the enemy, allowing none to oppose them.

Effect: If this unit is wholly within enemy territory and charged this phase, for the rest of the battle, add 1 to hit rolls for combat attacks made by friendly DARKOATH units while they are wholly within 12" of this unit.

KEYWORDS
HERO, INFANTRY, WARD (5+)
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, DARKOATH
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.
Army List
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3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
This HERO can join an eligible regiment as a Oathsworn.

Infantry Hero
32.0 Objectives
Many battleplans award victory points for controlling objectives, which are represented by objective markers. Unless otherwise specified, objective markers are round and 40mm wide. Models can move over and end their moves on objective markers. If an objective marker is on the border between territories, it is within all those territories but wholly within none of them. Objective markers don’t block visibility.
© Vyacheslav Maltsev 2013-2024