Slaves to Darkness – Daemon Prince

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SLAVES TO DARKNESS WARSCROLL
Daemon Prince
8"
10
3+
5
Daemon Princes are those champions who, through determination and countless atrocities, have surpassed the heights of the Path to Glory. Only the most vanishingly rare souls can hold the gods’ attention long enough to achieve this apotheosis, joining the infernal ranks of daemonkind. Daemon Princes are embodiments of Chaos itself. The earth rebels at their presence, for they are things that should not exist. Palls of shadow surround a Daemon Prince as the land cracks and vomits torrents of hellflame. With talon and cursed blade, the Daemon Prince brings ruin to the realms, assured that there are none who might challenge them. Many Daemon Princes spend most of their existence within the Realm of Chaos, fighting in the endless wars of the dark powers. The most egotistical and war-hungry, however, revel in the adulation of their mortal lessers – for they are as living gods to the hordes of ruin, proof that ascension is possible to achieve. Daemon Princes will look for any opportunity to bolster their magnificence, from sporting grisly trophy racks to sprouting vast wings. They are forces of obliteration that few can match, ruling over empires of Chaos dedicated to their glorification.
SLAVES TO DARKNESS WARSCROLL
Daemon Prince
MELEE WEAPONS
AtkHitWndRndDmg
Hellforged Weapons [Crit (Mortal)]
Hellforged Weapons
Crit (Mortal)
63+3+13
BATTLE PROFILE

Unit Size: 1      Points: 290
Base size: 60mm
Can be reinforced: No
Regiment Options: 0-1 Ruinous Champion, Any SLAVES TO DARKNESS

MARK OF CHAOS
During army composition, pick 1 of the following keywords for this unit:
  • UNDIVIDED
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH

This unit is armed with Hellforged Weapons and has 1 of the following options:
  • Wings
  • Trophy Rack

Passive
AIRBORNE HORROR: Carried aloft by ragged leathery wings, this favoured champion of the Chaos Gods will bring ruin wherever they descend.

Effect: If this unit has Wings, it has a Move characteristic of 10" and has FLY.

Passive
THE MOUNTED SKULLS OF THE FALLEN: Some Daemon Princes revel in glory with each worthy foe slain by their hands.

Effect: If this unit has a Trophy Rack, its Hellforged Weapons also have Anti-HERO (+1 Rend).

Your Hero Phase
RUINOUS FAVOUR: A Daemon Prince is an unholy conduit for the power and influence of their patron, and those who fight in their monstrous shadow may find themselves marked by the divine.

Declare: Pick a friendly non-UNIQUE unit wholly within 12" of this unit that shares a Mark of Chaos keyword with this unit to be the target.

Effect: Roll a dice. On a 3+, the target can immediately use the ‘Eye of the Gods’ ability as if it were the end of the turn and they had destroyed an enemy unit this turn.

KEYWORDS
HERO, INFANTRY, WARD (6+)
CHAOS, SLAVES TO DARKNESS, DAEMON
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

The KHORNE keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.

The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.

The NURGLE keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.

The SLAANESH keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Army List
Warscrolls collated

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Those HEROES can join an eligible regiment as a Ruinous Champion.

Infantry Hero
Cavalry Hero
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The DAEMON keyword is used in the following Slaves to Darkness warscrolls:

Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.

The BEAST keyword is used in the following Slaves to Darkness warscrolls:

The non-HERO MONSTER keyword is used in the following Slaves to Darkness warscrolls:

Once Per Turn, End of Any Turn
EYE OF THE GODS: The Slaves to Darkness seek to attract the notice of the gods by performing great deeds in battle. To court the gaze of these beings is perilous, yet those who prove worthy are made mighty indeed.

Declare: Each friendly SLAVES TO DARKNESS unit that destroyed an enemy unit this turn is a target. Friendly BEASTS and non-HERO MONSTERS cannot be targeted by this ability.

Effect: Make a reward roll of D6 for each target and apply the corresponding effect below. You can re-roll the reward roll for the target, but if you do so and you roll a 1, inflict D3 mortal damage on the target.

1Snubbed by the Gods: No effect.
2Mutative Regrowth: Heal (3) the target.
3Unnatural Grace: Add 1 to hit rolls for the target’s combat attacks for the rest of the battle.
4Lurid Aura: The target has WARD (6+) for the rest of the battle. If the target already has WARD (6+), it has WARD (5+) instead.
5Slaughterer’s Might: Add 1 to the Rend characteristic of the target’s melee weapons for the rest of the battle.
6Champion of Chaos: Pick any other effect.

The same effect can be applied multiple times to a unit, and more than 1 effect can apply to a unit at the same time.
© Vyacheslav Maltsev 2013-2024