8" 10 3+ 5 Daemon Princes are those champions who, through determination and countless atrocities, have surpassed the heights of the Path to Glory. Only the most vanishingly rare souls can hold the gods’ attention long enough to achieve this apotheosis, joining the infernal ranks of daemonkind as an embodiment of Chaos itself. The earth rebels at their presence, for they are things that should not exist. Palls of shadow surround a Daemon Prince as the land cracks and vomits torrents of hellflame. With talon and cursed blade, the Daemon Prince brings ruin to the realms, assured that there are none who might challenge them. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hellforged Weapons [Crit (Mortal)] | |||||||
Hellforged Weapons Crit (Mortal) | 6 | 3+ | 3+ | 1 | 3 |
Passive |
Passive |
Any Combat Phase |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
Passive |
The KHORNE keyword is used in the following Slaves to Darkness warscrolls:
The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:
The NURGLE keyword is used in the following Slaves to Darkness warscrolls:
The SLAANESH keyword is used in the following Slaves to Darkness warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The HERO keyword is used in the following Slaves to Darkness warscrolls:
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
| ||
The WARD keyword is used in the following Slaves to Darkness warscrolls:
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-UNIQUE SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
Once Per Turn (Army), Your Hero Phase |
Passive |
Once Per Turn (Army), Your Movement Phase |
Passive |
Your Charge Phase |
Passive |