8" 5 4+ 2 Resolute shieldwalls are trampled by the coming of the Bloodcrushers, Khorne’s daemonic shock cavalry. It takes an especially murderous Bloodletter to master one of the ironclad daemons known as a Juggernaut. After a pleasing slaughter, the Bloodletter will be brought to an enclosed steppe deep within Khorne’s fortress – a land stamped flat by the Juggernauts that charge across the plains and slam into one another, sparks flying with each collision. The daemon must outwit or outfight the beast so that it ends up on the Juggernaut’s back – or else be gored into oblivion. Those who succeed crash free from the Brass Citadel in possession of a formidable new mount.
Bloodcrushers are amongst the most unsubtle of Khorne’s warriors, which renders them truly a sight to behold. The fact that Juggernauts cannot truly be broken, and that it is they rather than their riders who decide where to charge into battle, is largely immaterial to the Bloodletters; after all, Juggernauts hunger for battle no less than any other of the War God’s servants. Protected by the Juggernaut’s metal hide, a Bloodcrusher uses its own mass as a profound weapon, smashing those foolish enough to stand in its path into flinders. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Juggernaut’s Brazen Hooves [Companion] | |||||||
Juggernaut’s Brazen Hooves Companion | 2 | 4+ | 3+ | 1 | D3 | ||
Bloodcrusher Hellblade [Anti-INFANTRY (+1 Rend), Crit (Mortal)] | |||||||
Bloodcrusher Hellblade Anti-INFANTRY (+1 Rend), Crit (Mortal) | 2 | 3+ | 3+ | 1 | 1 |
Any Charge Phase |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), WARD (6+), LEGION OF THE FIRST PRINCE |
CHAOS, SLAVES TO DARKNESS, DAEMON |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
The CHAMPION keyword is used in the following Slaves to Darkness warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Slaves to Darkness warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The STANDARD BEARER keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
Passive |
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The WARD keyword is used in the following Slaves to Darkness warscrolls:
The CAVALRY keyword is used in the following Slaves to Darkness warscrolls:
The LEGION OF THE FIRST PRINCE keyword is used in the following Slaves to Darkness warscrolls: