Slaves to Darkness – Darkoath Savagers

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SLAVES TO DARKNESS WARSCROLL
Darkoath Savagers
5"
1
5+
1
Screaming blood-curdling vows to the Ruinous Powers, the Darkoath Savagers have travelled far and wide in their quest for renown. Battling alongside their tribal kin is no longer sufficient to amass the glory they crave; the Savagers’ hunger for prestige has driven them far from their hearth and onto the first true steps on the Path to Glory. They intend to carve out a place for themselves in the greatest Chaos hosts, and many warbands have travelled to the Eightpoints to offer their blades at the foot of the Everchosen’s throne. Though they have their own champions, each Savager warband will ultimately mass around the Godspeakers, those tribal elders who have been granted a degree of prophetic powers by the Dark Gods. It is these seers who interpret the whims of the Chaos Pantheon, which often involve the capture and desecration of sites of particular arcane power. The Savagers fear failing in these vows to the gods far more than the blade of any foe. They will fight beyond the point of mortal injury to claim such ground, knowing that their deities look favourably on those who battle without fear and scorn any who show a hint of hesitation.
SLAVES TO DARKNESS WARSCROLL
Darkoath Savagers
MELEE WEAPONS
AtkHitWndRndDmg
Darkoath Weapons [Crit (Mortal)]
Darkoath Weapons
Crit (Mortal)
24+3+-1
BATTLE PROFILE

Unit Size: 10      Points: 130
MODELBASE SIZE
Wrathtouched, Slaughterborn, God-speaker32mm
7 x Gloryseekers, Proven28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Once Per Battle, Any Hero Phase
OATH OF CONQUEST: Heeding their Godspeaker’s proclamations, these warriors seek to earn glory by driving back the enemy.

Effect: If this unit is contesting an objective you control that is wholly within enemy territory, this unit has WARD (5+) for the rest of the battle.

KEYWORDS
INFANTRY, CHAMPION (1/10)
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, DARKOATH
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

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18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
© Vyacheslav Maltsev 2013-2024