14" 25 3+ 10 5+ Archaon is the Everchosen, champion of the Ruinous Powers, anointed in the blood of butchered empires. Many worship him as a demigod of Chaos, the primordial ruin of the false god Sigmar. It is true that the Everchosen despises the God-King – but he reserves similar loathings for the Brothers in Darkness, and indeed all deities. Were Archaon’s ultimate goals to be realised, it would be his banners alone rising over the charred corpse of the realms. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Dorghar’s Heads [Companion] | |||||||
| Dorghar’s Heads Companion | 3 | 3+ | 2+ | 1 | 5 | ||
Dorghar’s Claws and Tails [Companion] | |||||||
Dorghar’s Claws and TailsCompanion | 6 | 4+ | 2+ | 2 | 3 | ||
| The Slayer of Kings [Anti-HERO (+1 Rend)] | |||||||
| The Slayer of Kings Anti-HERO (+1 Rend) | 4 | 2+ | 3+ | 2 | 3 | ||
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Passive |
Once Per Battle, Your Hero Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), FLY, WARD (5+) |
| CHAOS, SLAVES TO DARKNESS, DAEMON, WARRIORS OF CHAOS |
| Q: | If Archaon the Everchosen uses the ‘Eye of Sheerian’ ability and, as a result, the Slaves to Darkness player has to take the first turn in a battle round after taking the second turn in the previous battle round (i.e., they end up taking a ‘double turn’), does the Slaves to Darkness player suffer the penalties for taking a ‘double turn’, for instance not being able to pick a battle tactic or their opponent counting as the underdog for the rest of the battle? |
| A: | No. The penalties for taking a double turn only apply if you ‘chose’ to go first in the current battle round |
Passive |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
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| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
| Q: | When making shooting attacks, can all models in the attacking unit shoot even if the target unit is not visible to some of those models? |
| A: | No, the only models in the attacking unit that can make shooting attacks are those that the target unit is visible to. |
| Q: | When a unit uses a SHOOT ability, does it have to shoot with all of the ranged weapons that it is armed with? |
| A: | Yes. |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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The HERO keyword is used in the following Slaves to Darkness warscrolls:
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
The WARMASTER keyword is used in the following Slaves to Darkness warscrolls:
The UNIQUE keyword is used in the following Slaves to Darkness warscrolls:
The WIZARD keyword is used in the following Slaves to Darkness warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The FLY keyword is used in the following Slaves to Darkness warscrolls:
The WARD keyword is used in the following Slaves to Darkness warscrolls: