10" 14 4+ 5 Vortex Beasts are amongst the most bizarre of all Chaotic creatures. Rather than a head, they bear a cluster of slick tentacles clustered around a central maw. Drawing too close to these slime-dripping pseudopods will see one dragged into the creature’s drooling mouth. Yet the most infamous aspect of a Vortex Beast is the strange device on its back – the Mutalith. Within each Mutalith roils a pulsating nucleus of raw Chaos energy. Some believe these spheres to bear a relation to the warping realmstone known as varanite, others that they are wounds in the fabric of reality.
Only a Vortex Beast can endure a Mutalith for an extended period. Any other will soon be overwhelmed by the lunatic whims of Chaos. Their brains may turn to mush, their limbs may elongate into feathery feelers, their legs may dissolve into translucent jelly, or they may suffer a hundred other transformations besides. Vortex Beasts appear to have some ability to project the power of the Mutalith they carry for a short distance, especially with the aid of a sorcerer skilled in change magics. None can control this deranged force, however; the Vortex Beast does not try, for it seeks only to spread transmutation. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Crushing Claws [Companion] | |||||||
Crushing Claws Companion | 4 | 4+ | 2+ | 1 | D3 | ||
Betentacled Maw [Companion, Crit (Auto-wound)] | |||||||
Betentacled Maw Companion, Crit (Auto-wound) | 12 | 4+ | 4+ | - | 1 |
Passive |
Any Hero Phase |
Once Per Turn (Army), Any Combat Phase |
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KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
CHAOS, SLAVES TO DARKNESS, DAEMON, TZEENTCH |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
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In some cases, il might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The TZEENTCH and WIZARD keywords are used in the following Slaves to Darkness warscrolls:
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls: