Slaves to Darkness – Fomoroid Crusher

This warscroll does not meet the selection criteria (see Settings tab).
SLAVES TO DARKNESS WARSCROLL
Fomoroid Crusher
6"
8
5+
2
To the folk of the realms, a Fomoroid Crusher is a despoiler and a desecrator – a contemptible simian brute who tears down proud stonework and hurls it as bludgeoning missiles, all for the glory of Chaos. There is truth to this, for Fomoroids are living weapons of annihilation, though their nature is more faceted than appearances suggest. Once, they were builders, not breakers; their affinity for stonecraft saw them raise wondrous edifices, serving as a mason caste for one of the great civilisations of the Allpoints. The Fomoroids had only just won their freedom in a great rebellion when Archaon invaded the island between-realms, binding the creatures into his service through the use of sorcerous runes carved into their flesh. Fomoroids are a common sight in the fighting pits of the Varanspire, where the bone-crushing acts of violence they wreak are met with approving roars from the crowd. Few see inside the cages and lairs of the Fomoroids, where gristle and broken bones are formed into something approaching crude statuary. Yet these flickers of creativity within the Fomoroids are quickly suppressed by the runes that bind them, drowning out any higher ambition with the lust to destroy.
SLAVES TO DARKNESS WARSCROLL
Fomoroid Crusher
RANGED WEAPONS
RngAtkHitWndRndDmg
Hurled Terrain
Hurled Terrain12"D34+2+12
MELEE WEAPONS
AtkHitWndRndDmg
Crushing Fists and Swinging Masonry [Crit (2 Hits)]
Crushing Fists and Swinging Masonry
Crit (2 Hits)
64+2+1D3
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 60mm
Can be reinforced: No

Once Per Turn (Army), Any Combat Phase
CURSED DESTROYERS: Once skilled masons, these creatures have been cursed by the Everchosen to now live only to destroy.

Declare: Pick a terrain feature within 1" of this unit, then pick each other unit (friendly and enemy) within 3" of that terrain feature to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER
CHAOS, SLAVES TO DARKNESS, UNDIVIDED
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
© Vyacheslav Maltsev 2013-2024