10" 14 3+ 5 5+ Once a whelp in the Varanspire’s fighting pits, Abraxia has risen to command the Swords of Chaos – the infamous First Circle of the Varanguard. She is a warrior of matchless willpower, convinced that there is no challenge she cannot best through bloody-minded grit. To Abraxia, Chaos represents a state of perpetual testing rather than being embodied in four insane gods. Such an anti-deific attitude pleases Archaon, who offers Abraxia that rarest of boons – a measure of his trust. In her conquest of the Sigmarite city of the Phoenicium, Abraxia consumed the sacred fire at the bastion’s heart. Cinder now flickers when she speaks, while in her eyes rages a tortured and captive flame. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gorbolga [Anti-HERO (+1 Rend), Charge (+1 Damage)] | |||||||
| Gorbolga Anti-HERO (+1 Rend), Charge (+1 Damage) | 5 | 3+ | 3+ | 2 | 2 | ||
The Thanatorg’s Claws and Fangs [Companion] | |||||||
The Thanatorg’s Claws and FangsCompanion | 6 | 4+ | 3+ | 1 | 2 | ||
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Any Combat Phase |
Passive |
KEYWORDS | UNIQUE, HERO, MONSTER, WARD (5+) |
| CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
Passive |
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The HERO keyword is used in the following Slaves to Darkness warscrolls:
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
The UNIQUE keyword is used in the following Slaves to Darkness warscrolls:
The WARD keyword is used in the following Slaves to Darkness warscrolls:
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Q: | Can I use an ability that allows a friendly unit that does not have STRIKE-FIRST to fight immediately after a friendly unit that has STRIKE-FIRST if there are one or more enemy units with STRIKE-FIRST that have not yet been picked to fight? |
| A: | No. As mentioned in the sidebar next to 19.0, abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST constraints, so you cannot pick a unit that does not have STRIKE-FIRST to fight until all other units that have STRIKE-FIRST have fought. |
| Q: | If a friendly unit is the only unit that has STRIKE-FIRST on the battlefield and it has an ability that allows a friendly unit to fight immediately after it, in what order would units be picked to fight? |
| A: | If you are the active player, the unit that has STRIKE-FIRST would fight first, then you could use the ability to allow another friendly unit to fight immediately after it, and then you would pick the next unit to fight (i.e. three friendly units would fight back to back). If your opponent is the active player, the unit that has STRIKE-FIRST would fight first, you could still use the ability to allow another friendly unit to fight, and then your opponent would pick the next unit to fight. |
| Q: | In the combat phase, if all eligible non-STRIKE‑LAST units have used a FIGHT ability, which player gets to pick the first STRIKE-LAST unit to fight? |
| A: | The alternating sequence of picking units to use a FIGHT ability would continue and so the player who did not pick the last non-STRIKE-LAST unit would get to pick the first eligible STRIKE-LAST unit in their army to use a FIGHT ability. |