Slaves to Darkness – Khagra’s Ravagers

This warscroll does not meet the selection criteria (see Settings tab).
SLAVES TO DARKNESS WARSCROLL
Khagra’s Ravagers
6"
3
3+
1
Having usurped command from her sister, Zarshia Bittersoul, Khagra leads her warriors on the Path to Glory as they seek to earn the favour of the Dark Gods. While Zarshia has lost command of her warriors to her sister, her mastery over sorcery is no less diminished and this rivalry has further fuelled her dark ambitions.
SLAVES TO DARKNESS WARSCROLL
Khagra’s Ravagers
MELEE WEAPONS
AtkHitWndRndDmg
Hellforged Weapons [Crit (Auto-wound)]
Hellforged Weapons
Crit (Auto-wound)
33+3+11
BATTLE PROFILE

Unit Size: 4      Points: 170
Base size: 32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Hellforged Weapons. The models in this unit are:
  • Khagra the Usurper (champion)
  • Zarshia Bittersoul
  • Razek Godblessed
  • Dour Cragan

Passive
ZARSHIA BITTERSOUL: Zarshia mastery over sorcery fuels her dark ambitions.

Effect: While this unit’s Zarshia Bittersoul is on the battlefield, it has WIZARD (1).

Passive
RAVAGERS OF THE MORTAL REALMS: The profane acts of Khagra’s Ravagers are rewarded by the Dark Gods, who seek nothing more than the desecration of the Mortal Realms themselves.

Effect: This unit has WARD (5+) while it is contesting an objective you control.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
© Vyacheslav Maltsev 2013-2024