Slaves to Darkness – Chaos Lord

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SLAVES TO DARKNESS WARSCROLL
Chaos Lord
5"
6
3+
2
The lords of Chaos have long walked the Path to Glory, leaving mountains of dead in their wake. Their towering frames are clad in hellforged armour; their eyes and their weapons blaze with the favour of the Dark Powers. Other champions must offer due respect to these dark-hearted monarchs, for they are warriors and conquerors of grim renown, their names omens of disaster. Whether ruling from a spiked Dreadhold or battling amidst the wastelands, a Chaos Lord eagerly embraces any test of their might. They are killers of the most terrible magnitude, burners of nations and eradicators of civilisations. Chaos Lords command hordes of murderous killers desperate to earn the favour of the Dark Gods. These warbands view their overlord as a tangible link to the power of ruin and will fight with unmatched fanaticism to impress them. From these supplicants, the champion will choose their retinue, the most skilled and merciless fighters amongst their number. When fighting alongside such favoured warriors, these champions can carve bloody furrows in even the most determined enemy formation.
SLAVES TO DARKNESS WARSCROLL
Chaos Lord
MELEE WEAPONS
AtkHitWndRndDmg
Reaperblade [Crit (Mortal)]
Reaperblade
Crit (Mortal)
53+3+12
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 40mm
Can be reinforced: No
Regiment Options: 0-1 Ruinous Champion, 0-1 MONSTER, Any WARRIORS OF CHAOS

MARK OF CHAOS
During army composition, pick 1 of the following keywords for this unit:
  • UNDIVIDED
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH

Reaction: You declared a FIGHT ability for this unit
GLORY IN BATTLE: Under the command of their warlord, the warriors sworn to them waste no time in slaying the enemy.

Effect: Pick a friendly non-HERO WARRIORS OF CHAOS INFANTRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to wound rolls for the target’s attacks for the rest of the turn.

KEYWORDS
HERO, INFANTRY
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

The KHORNE keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.

The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.

The NURGLE keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.

The SLAANESH keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.
Army List
Warscrolls collated

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Those HEROES can join an eligible regiment as a Ruinous Champion.

Infantry Hero
Cavalry Hero
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

The non-HERO WARRIORS OF CHAOS and INFANTRY keywords are used in the following Slaves to Darkness warscrolls:

© Vyacheslav Maltsev 2013-2024