Slaves to Darkness – Godsworn Hunt

This warscroll does not meet the selection criteria (see Settings tab).
SLAVES TO DARKNESS WARSCROLL
Godsworn Hunt
5"
2
6+
1
Guided by searing visions of conquest and glory, the Godspeaker known as Theddra Skull-scryer leads warriors from the Tribe of the Black Fang through a combination of ruthlessness and awesome displays of gods-given power. The Godsworn Hunt is formed of the greatest champions of the Tribe of the Black Fang. Each is a hardened killer who has earned their name through bloody deeds, and their bodies are bedecked with gruesome trophies and oathstones.
SLAVES TO DARKNESS WARSCROLL
Godsworn Hunt
RANGED WEAPONS
RngAtkHitWndRndDmg
Hunting Bow [Crit (Auto-wound)]
Hunting Bow
Crit (Auto-wound)
20"24+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Godsworn Weapons [Crit (Mortal)]
Godsworn Weapons
Crit (Mortal)
24+3+-1
BATTLE PROFILE

Unit Size: 6      Points: 110
MODELBASE SIZE
Godsworn Hunt32mm
Grawl25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Godsworn Weapons. The models in this unit are:
  • Theddra Skull-scryer (champion)
  • Grundann Blood-Eye
  • Shond Head-Claimer
  • Jagathra
  • Grawl
  • Ollo (also armed with a Hunting Bow)

Once Per Battle, Any Hero Phase
OATH OF CONQUEST: Heeding Theddra Skull-scryer’s proclamations, the Godsworn Hunt seek to earn glory by driving back the enemy.

Effect: If this unit is contesting an objective you control that is wholly within enemy territory, this unit has WARD (5+) for the rest of the battle.

Passive
THEDDRA SKULL-SCRYER: Through fell energies do the Darkoath find communion with the Chaos Gods.

Effect: While this unit’s Theddra Skull-scryer is on the battlefield, it has WIZARD (1).

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, DARKOATH
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.
© Vyacheslav Maltsev 2013-2024