Slaves to Darkness – Darkoath Wilderfiend

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SLAVES TO DARKNESS WARSCROLL
Darkoath Wilderfiend
8"
9
5+
1
Wilderfiends are both guardians and persecutors of the Darkoath tribes. Once mortal heroes themselves, they have been warped and twisted into hunched abominations that crave flesh and wield powers of primal sorcery to annihilate their prey.
SLAVES TO DARKNESS WARSCROLL
Darkoath Wilderfiend
MELEE WEAPONS
AtkHitWndRndDmg
Razor-sharp Claws [Companion]
Razor-sharp Claws
Companion
64+3+12
Flesh-tearing Maw [Companion]
Flesh-tearing Maw
Companion
33+3+2D3
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 60mm
Can be reinforced: No

Passive
BEAST
Effect: This unit has a maximum control score of 1.

Passive
FEED ON FLESH: Having been appeased with sacrificial blood, this creature may bestow dark blessings upon its kin.

Effect: Each time a model (friendly or enemy) is slain within 12" of this unit, give this unit a sacrifice point, to a maximum of 6. If there are more than 1 friendly Darkoath Wilderfiend units within 12" of the slain model, only 1 of them can be given a sacrifice point for that slain model.

Your Hero Phase
PRIMAL SORCERY: Though bestial, Darkoath Wilderfiends possess innate powers of sorcery.

Effect: Pick 1 of the following effects:

Mind Shroud: Pick an enemy unit within 12" of this unit to be the target and roll a number of dice equal to the number of sacrifice points this unit has. If any of the rolls are a 5+, the target cannot use commands for the rest of the turn.

Warping Balefire: Pick an enemy unit within 12" of this unit to be the target and roll a number of dice equal to the number of sacrifice points this unit has. For each 3+, inflict 1 mortal damage on the target.

Dark Might: Heal (X) this unit, where X is the number of sacrifice points this unit has.

After applying the effect you picked, reset this unit’s sacrifice points to 0.

KEYWORDS
BEAST, WARD (5+)
CHAOS, SLAVES TO DARKNESS, DARKOATH
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

• Fiends

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

• Fiends
Army List
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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The BEAST keyword is used in the following Slaves to Darkness warscrolls:

• Fiends
© Vyacheslav Maltsev 2013-2025