Slaves to Darkness – The Unmade

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SLAVES TO DARKNESS WARSCROLL
The Unmade
6"
1
6+
1
The island of Tzlid, drifting ever closer to the Shyish Nadir, is home to the cannibal tribes of the Unmade. The self-mutilation performed by these pain worshippers is horrifying to behold, and their leaders are visions from the darkest of nightmares.
SLAVES TO DARKNESS WARSCROLL
The Unmade
MELEE WEAPONS
AtkHitWndRndDmg
Maiming Weapons [Anti-INFANTRY (+1 Rend)]
Maiming Weapons
Anti-INFANTRY (+1 Rend)
24+4+-1
Nightmare Sickles [Anti-INFANTRY (+1 Rend)]
Nightmare Sickles
Anti-INFANTRY (+1 Rend)
64+3+11
BATTLE PROFILE

Unit Size: 9      Points: 110
MODELBASE SIZE
Blissful One40mm
Joyous One32mm
3 x Ascended Ones28.5mm
4 x Awakened Ones25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Maiming Weapons.
  • The champion must replace their Maiming Weapons with Nightmare Sickles.

Passive
FROZEN IN FEAR: The self-inflicted mutilation performed by the Unmade is a sight disturbing enough to momentarily freeze even a veteran warrior in horror.

Effect: Enemy units cannot use the ‘Redeploy’ or ‘Rally’ commands while they are within 12" of this unit.

KEYWORDS
INFANTRY, CHAMPION (1/9)
CHAOS, SLAVES TO DARKNESS, UNDIVIDED
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
Army List
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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
Enemy Movement Phase
1
REDEPLOY: Taking initiative, the warriors hastily reposition to respond to enemy movements.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Each model in that unit can move up to D6". That move cannot pass through or end within the combat range of an enemy unit.
KEYWORDSMOVE, RUN
© Vyacheslav Maltsev 2013-2024