Slaves to Darkness – Raptoryx

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SLAVES TO DARKNESS WARSCROLL
Raptoryx
10"
2
6+
1
Raptoryx are unnatural amalgamations of lizard and prey-bird. These swift, frilled beasts are eternally on the precipice of frothing frenzy, driven by base urges to attack prey many times their own size without fear. For all this, Raptoryx are cunning creatures rather than mindless marauders. As the pack swarms over their monstrous quarry, their razor-sharp beaks and bladed hind limbs will target the eyes and patches of more vulnerable flesh with a keen focus, soon leaving them bleeding and weakened. The piercing screeches of massed Raptoryx are, if anything, even more debilitating; even a gargant can be left reeling under this sonic assault, ready to be overcome by the screaming creatures. The first Raptoryx came into being when the Everchosen’s hordes flooded into the Allpoints, blasting the interstitial island-between-realms with mutative energies. Caught amidst this warping storm, the native creatures of the Allpoints were blended and twisted into new and horrific forms. Though the Raptoryx are indigenous to what is now the Eightpoints, their flocks have since spread across the realms, either passing through realmgates or being coaxed and corralled into the warbands of Chaos champions through the promise of fresh meat.
SLAVES TO DARKNESS WARSCROLL
Raptoryx
MELEE WEAPONS
AtkHitWndRndDmg
Razor-sharp Beak and Talons [Companion]
Razor-sharp Beak and Talons
Companion
34+4+-1
BATTLE PROFILE

Unit Size: 6      Points: 90
Base size: 60 × 35mm
Can be reinforced: Yes

Passive
BEAST
Effect: This unit has a maximum control score of 1.

Passive
CRAZED FLOCK: A flock of snapping, screeching Raptoryx is capable of swiftly bringing down any prey should they catch them unawares.

Effect: If this unit charged this turn, for the rest of the turn, add 1 to the Attacks characteristic of its melee weapons. This ability also affects Companion weapons.

KEYWORDS
BEAST
CHAOS, SLAVES TO DARKNESS, UNDIVIDED
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The BEAST keyword is used in the following Slaves to Darkness warscrolls:

© Vyacheslav Maltsev 2013-2024