Slaves to Darkness – Raptoryx

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SLAVES TO DARKNESS WARSCROLL
Raptoryx
10"
2
6+
1
One of the many forms of wildlife twisted by the power of Chaos, Raptoryx cross the land in vast flocks. Cunning and vicious beasts, they are willing to take on prey many times their size, pulling them down in a frenzy of slashing talons and snapping beaks.
SLAVES TO DARKNESS WARSCROLL
Raptoryx
MELEE WEAPONS
AtkHitWndRndDmg
Razor-sharp Beak and Talons [Companion]
Razor-sharp Beak and Talons
Companion
34+4+-1
BATTLE PROFILE

Unit Size: 6      Points: 100
Base size: 60 × 35mm
Can be reinforced: Yes

Passive
BEAST
Effect: This unit has a maximum control score of 1.

Passive
CRAZED FLOCK: A flock of snapping, screeching Raptoryx is capable of swiftly bringing down any prey should they catch them unawares.

Effect: If this unit charged this turn, for the rest of the turn, add 1 to the Attacks characteristic of its melee weapons. This ability also affects Companion weapons. This ability also affects Companion weapons.

KEYWORDS
BEAST
CHAOS, SLAVES TO DARKNESS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

• Fiends

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

• Fiends
Army List
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Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

The BEAST keyword is used in the following Slaves to Darkness warscrolls:

• Fiends
© Vyacheslav Maltsev 2013-2025