Slaves to Darkness – Darkoath Fellriders

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SLAVES TO DARKNESS WARSCROLL
Darkoath Fellriders
12"
3
5+
1
Many Darkoath tribes are renowned for their horsemanship. Such is a necessary skill to survive in Chaos-infested lands, where the speed and decisiveness of a strike is often critical. Moreover, many Darkoath are born raiders, riding into the lands of the Sigmarites and their allies to plunder and pillage before retreating from more organised resistance. Fellriders, as these tribal horsemasters are known, are daring even by the standards of the Oathsworn clans. Whooping in glee and swinging their weapons in bloodthirsty arcs, they are the vanguard of the tribe’s forces, swearing to their gods that they will be the first to take heads and claim glory. The steeds of the Fellriders are not the half-daemonic beasts mastered by Chaos Knights, but they are still far more fearsome than any mere warhorse. Daubed with tribal war paint and sporting grotesque daemonic masks affixed to their muzzles, these steeds are nevertheless treated with a measure of honour by the Darkoath. That said, a great many are fed with scraps of human flesh, developing a taste for it until the smells of battle drive them to trample and maim almost as readily as their riders.
SLAVES TO DARKNESS WARSCROLL
Darkoath Fellriders
RANGED WEAPONS
RngAtkHitWndRndDmg
Marauder Javelin
Marauder Javelin10"14+3+-D3
MELEE WEAPONS
AtkHitWndRndDmg
Broadsword [Charge (+1 Damage)]
Broadsword
Charge (+1 Damage)
24+3+-1
Marauder Javelin
Marauder Javelin24+4+11
Warsteed’s Hooves [Companion]
Warsteed’s Hooves
Companion
25+3+-1
BATTLE PROFILE

Unit Size: 5      Points: 150
Base size: 60 × 35mm
Can be reinforced: Yes

Each model in this unit is armed with Warsteed’s Hooves and 1 of the following options:
  • Marauder Javelin
  • Broadsword

Once Per Battle, Any Charge Phase
OATH OF THE RAIDER: Before battle, Fellriders swear oaths to harry the enemy without mercy, showing no mercy to those stragglers who fall beneath their axes.

Effect: If this unit charged this phase and is only in combat with 1 enemy unit, and that enemy unit is only in combat with this unit, add 1 to the Rend characteristic of this unit’s weapons for the rest of the battle.

Passive
SWIFT ATTACKERS: As they close in on the enemy at frightening speed, these skilled horsemen are nigh impossible to hit with missile fire.

Effect: Subtract 1 from hit rolls for shooting attacks that target this unit.

KEYWORDS
CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5)
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, DARKOATH
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Slaves to Darkness warscrolls:

32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2024