10" 16 4+ 5 Deep within the phantasmagorical nightmare-scapes of the Realm of Chaos lies the Forge of Souls. It is a domain of clanking cogs and blazing essence-forges in which the arms and armaments of the greatest champions of Chaos are crafted. Sometimes, when a daemon is banished in an especially humiliating fashion, their bitterness will lead them to seek the insane overseers of the Forge. To these seekers is offered a bargain: an opportunity to re-enter the Mortal Realms far sooner than the terms of banishment typically allows in exchange for paying a tithe of souls to the forgemasters. Daemons who accept these stipulations are transformed; their essence is sealed into frames of hellforged, piston-driven iron, while their limbs sprout blazing cannons and other infernal weaponry. They become Soul Grinders, fusions of metal and raw Chaotic energy, unleashed upon the hapless realms.
Soul Grinders are formidable engines of destruction, capable of scything down ranks of lesser troops either from afar or in the midst of a melee. Ultimately, however, they are doomed to an eternity of servitude. The masters of the Forge are forever shifting their quotas and recalculating the souls that must be claimed, ensuring that those who have become their immortal instruments can never escape the pact they so foolishly made. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Harvester Cannon [Companion] | ||||||||
Harvester Cannon Companion | 12" | 6 | 4+ | 3+ | 1 | 1 | ||
Phlegm Bombardment [Companion] | ||||||||
Phlegm Bombardment Companion | 12" | 1 | 4+ | 3+ | 1 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Piston-driven Legs and Daemonic Blade or Claw [Companion] | ||||||||
Piston-driven Legs and Daemonic Blade or Claw Companion | 8 | 4+ | 2+ | 1 | D3 | |||
Hellforged Claw [Crit (Mortal), Companion] | ||||||||
Hellforged Claw Crit (Mortal), Companion | 1 | 4+ | 2+ | 2 | D6 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The UNDIVIDED keyword is used in the following Slaves to Darkness warscrolls:
The KHORNE keyword is used in the following Slaves to Darkness warscrolls:
The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:
The NURGLE keyword is used in the following Slaves to Darkness warscrolls:
The SLAANESH keyword is used in the following Slaves to Darkness warscrolls:
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
Passive |
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
The WARD keyword is used in the following Slaves to Darkness warscrolls: