5" 5 6+ 2 The Gaunt Summoners are nine favoured daemons of Tzeentch, each a formidable sorcerer-monarch. They are masters of the Silver Towers, esoteric fortresses that drift beyond time and space, and that are filled to the brim with gibbering daemons. The Gaunt Summoners were once free to pursue their agendas how they saw fit, but Archaon the Everchosen coveted their service. Through great cunning he managed to acquire the true names of each, and thus was able to bind them to his will. Though they despise the Everchosen, the Gaunt Summoners have since proven an invaluable cabal of advisors, seers and agents.
With a flick of their multi-jointed limbs, a Gaunt Summoner can conjure gouts of wyrdflame to engulf a formation – fires that do not burn but instead induce unpredictable mutations, perhaps turning flesh to glass or ribs to flailing tentacles. Far more intriguing to a Gaunt Summoner, however, is to trap an adversary within a Silver Tower. With swift cuts of their dagger through the aether, these daemons can open a portal to their deranged fastness. Few who stumble within are ever seen again; fewer still manage to maintain their sanity. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Changestaff [Crit (Mortal)] | ||||||||
Changestaff Crit (Mortal) | 12" | 3 | 4+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Warptongue Blade | ||||||||
Warptongue Blade | 3 | 3+ | 3+ | 1 | 2 |
Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | HERO, WIZARD (2), INFANTRY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON, TZEENTCH |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Slaves to Darkness warscrolls:
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
Passive |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The HERO keyword is used in the following Slaves to Darkness warscrolls:
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:
The WIZARD keyword is used in the following Slaves to Darkness warscrolls:
The WARD keyword is used in the following Slaves to Darkness warscrolls:
Your Hero Phase | 6 |
KEYWORDS | SPELL |