14" 14 4+ 10 Once, Be’lakor – first of the Daemon Princes – stood paramount before the Ruinous Powers. How he fell from these heights is not known; likely his ambitions played a part, for Be’lakor craves godhood. His punishment was to crown each Everchosen but be denied the mantle himself. Yet Be’lakor is a creature of matchless cunning; even as he raged at his predicament, nursing hatred for the ‘False King’ Archaon, he schemed to reclaim his place at the forefront of the hordes of Chaos.
Be’lakor prefers to work in the shadows, orchestrating manipulations over decades. Most infamous of his schemes was the genesis of the Cursed Skies, clouds of corruption that spill across the heavens and can even prevent the souls of slain Stormcasts from returning to Azyr. When the Dark Master takes to the field in person, he is a force to be reckoned with. Through sorcery and guileful whispers, he leaves ordered battlelines in milling disarray, or he engineers events to ensure they never arrive at all. Those few who stand firm are swiftly bisected, body and soul, by the Blade of Shadows. The terror of mortals is as the sweetest nectar to Be’lakor, who takes it as proof of his own supremacy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Blade of Shadows [Crit (Auto-wound)] | |||||||
Blade of Shadows Crit (Auto-wound) | 8 | 3+ | 3+ | 2 | 2 | ||
Fell Claw and Spearing Tail [Charge (+1 Damage)] | |||||||
Fell Claw and Spearing Tail Charge (+1 Damage) | 2 | 2+ | 2+ | 2 | 2 |
Passive |
Passive |
Once Per Turn (Army), Enemy Combat Phase |
KEYWORDS | RAMPAGE |
Once Per Battle, Enemy Hero Phase |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), FLY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON, UNDIVIDED |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
Passive |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The HERO keyword is used in the following Slaves to Darkness warscrolls:
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
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The WARMASTER keyword is used in the following Slaves to Darkness warscrolls:
The UNIQUE keyword is used in the following Slaves to Darkness warscrolls:
The WIZARD keyword is used in the following Slaves to Darkness warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Slaves to Darkness warscrolls:
The WARD keyword is used in the following Slaves to Darkness warscrolls:
The UNDIVIDED keyword is used in the following Slaves to Darkness warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |