Slaves to Darkness – Spire Tyrants

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SLAVES TO DARKNESS WARSCROLL
Spire Tyrants
5"
1
5+
1
Each member of the Spire Tyrants has earned glory and renown in the fighting pits of the Varanspire. These ferocious gladiators constantly seek new and deadlier challenges, believing themselves to be favoured by Archaon himself.
SLAVES TO DARKNESS WARSCROLL
Spire Tyrants
MELEE WEAPONS
AtkHitWndRndDmg
Gladiator Weapons [Anti-HERO (+1 Rend)]
Gladiator Weapons
Anti-HERO (+1 Rend)
24+4+-1
BATTLE PROFILE

Unit Size: 9      Points: 110
MODELBASE SIZE
Bestigor Destroyer, Pit Champion, Headclaimer32mm
4 x Frenzied Rager, Pit Veterans28.5mm
2 x Pit Fighters25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Passive
FIGHT FOR GLORY: In battle, the Spire Tyrants seek the favour of powerful warlords and will fight harder in their presence.

Effect: The first time each turn that this unit is picked to use a FIGHT ability in the combat phase, if this unit is wholly within 12" of any friendly SLAVES TO DARKNESS HEROES, add 1 to the Attacks characteristic of this unit’s melee weapons for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION (1/9)
CHAOS, SLAVES TO DARKNESS, UNDIVIDED
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.
© Vyacheslav Maltsev 2013-2024