Slaves to Darkness – Chaos Lord on Karkadrak

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SLAVES TO DARKNESS WARSCROLL
Chaos Lord
on Karkadrak
9"
10
3+
2
The lords of Chaos have long walked the Path to Glory, leaving mountains of dead in their wake. Their towering frames are clad in hellforged armour; their eyes and their weapons blaze with the favour of the Dark Powers. Other champions must offer due respect to these dark-hearted monarchs, for they are warriors and conquerors of grim renown, their names omens of disaster. Whether ruling from a spiked Dreadhold or battling amidst the wastelands, a Chaos Lord eagerly embraces any test of their might. They are killers of the most terrible magnitude, burners of nations and eradicators of civilisations. Exceptionally brutal Chaos Lords may seek to master a Karkadrak. These reptilian beasts possess scales as hard as duardin-forged steel, and the momentum of their charges can plough through a stone barricade. Only the rarely exposed underside of these beasts is vulnerable, and it is here a Chaos Lord must strike to subdue a Karkadrak. Most who try are crushed for their troubles; the few who are worthy gain a fearsome and nigh-on impervious steed to carry them into the bloodiest press of the melee.
SLAVES TO DARKNESS WARSCROLL
Chaos Lord
on Karkadrak
MELEE WEAPONS
AtkHitWndRndDmg
Hexed Weapons [Crit (Mortal), Charge (+1 Damage)]
Hexed Weapons
Crit (Mortal), Charge (+1 Damage)
53+3+12
Karkadrak’s Claws and Horn [Companion]
Karkadrak’s Claws and Horn
Companion
44+3+12
BATTLE PROFILE

Unit Size: 1      Points: 240
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: 0-1 Ruinous Champion, 0-1 MONSTER, Any WARRIORS OF CHAOS

MARK OF CHAOS
During army composition, pick 1 of the following keywords for this unit:
  • UNDIVIDED
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH

Any Charge Phase
BRUTUSH RAMPAGE: A charging Karkadrak is an almost unstoppable force, capable of smashing straight through even the most determined shieldwall.

Declare: If this unit charged this phase, pick up to 3 enemy units within 1" of it to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Once Per Battle (Army), Any Charge Phase
DRIVE THE LEGIONS FORWARD: Mounted atop a mighty Karkadrak, the Chaos Lord signals the charge.

Declare: Pick this unit and up to 2 friendly non-HERO WARRIORS OF CHAOSunits wholly within 12" of this unit to be the targets.

Effect: Add 2 to charge rolls for the targets for the rest of the turn.

KEYWORDS
HERO, CAVALRY
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS

The KHORNE keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.

The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.

The NURGLE keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.

The SLAANESH keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.
Army List
Warscrolls collated

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Those HEROES can join an eligible regiment as a Ruinous Champion.

Infantry Hero
Cavalry Hero
14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The non-HERO WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:

© Vyacheslav Maltsev 2013-2024