Slaves to Darkness – Horns of Hashut

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SLAVES TO DARKNESS WARSCROLL
Horns of Hashut
5"
1
4+
1
The Horns of Hashut are bringers of ruin and desolation, heralds sent forth by the Father of Darkness to claim territories in advance of his marching legions. Each region they conquer is pulverised, rendered empty and barren.
SLAVES TO DARKNESS WARSCROLL
Horns of Hashut
RANGED WEAPONS
RngAtkHitWndRndDmg
Flamehurler [Anti-INFANTRY (+1 Rend), Shoot in Combat]
Flamehurler
Anti-INFANTRY (+1 Rend), Shoot in Combat
8"D62+3+-1
MELEE WEAPONS
AtkHitWndRndDmg
Forge Weapons
Forge Weapons24+4+11
BATTLE PROFILE

Unit Size: 10      Points: 120
MODELBASE SIZE
Ruinator Alpha, Ruinator, Demolisher with Flamehurler32mm
4 x Demolishers with Crushing Weapons, Demolisher with Crushing Weapons and Shield28.5mm
3 x Shatterers25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Forge Weapons.

• 1/10 models is armed with a Flamehurler in addition to their other weapons.
• The champion cannot be armed with a Flamehurler.

Any Charge Phase
STAMPEDE OF IRON: The Horns of Hashut wage war with brutal, overwhelming violence, crashing into enemy lines with ferocious impact before delivering bone-crushing strikes from their fell-forged weapons.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a dice for each model in this unit that is within the target’s combat range. For each 5+, inflict 1 mortal damage on the target. If 3 or more mortal damage is inflicted on the target by this ability, subtract 1 from hit rolls for the target’s combat attacks for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION (1/10)
CHAOS, SLAVES TO DARKNESS, UNDIVIDED
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

Army List
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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
© Vyacheslav Maltsev 2013-2024