Slaves to Darkness – Chaos Lord on Daemonic Mount

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SLAVES TO DARKNESS WARSCROLL
Chaos Lord
on Daemonic Mount
10"
8
3+
2
The lords of Chaos have long walked the Path to Glory, leaving mountains of dead in their wake. Their towering frames are clad in hellforged armour; their eyes and their weapons blaze with the favour of the Dark Powers. Other champions must offer due respect to these dark-hearted monarchs, for they are warriors and conquerors of grim renown, their names omens of disaster. Whether ruling from a spiked Dreadhold or battling amidst the wastelands, a Chaos Lord eagerly embraces any test of their might. They are killers of the most terrible magnitude, burners of nations and eradicators of civilisations. Chaos Lords lead from the front. To do any less would see them stripped of divine favour. No normal steed will suffice for them; they ride daemonic beasts, creatures granted to them by their patrons as a reward. Daemonic Mounts often appear as mutated flame-snorting warhorses, but some are reptilian or avian in nature – or even stranger still. With such a mount, a Chaos Lord leads thundering charges into the enemy, trampling them beneath a stampede of ironshod hooves.
SLAVES TO DARKNESS WARSCROLL
Chaos Lord
on Daemonic Mount
MELEE WEAPONS
AtkHitWndRndDmg
Cursed Weapons [Charge (+1 Damage)]
Cursed Weapons
Charge (+1 Damage)
53+3+22
Daemonic Mount’s Mighty Hooves [Companion]
Daemonic Mount’s Mighty Hooves
Companion
35+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: 0-1 Ruinous Champion, 0-1 MONSTER, Any WARRIORS OF CHAOS

MARK OF CHAOS
During army composition, pick 1 of the following keywords for this unit:
  • UNDIVIDED
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH

Reaction: You declared a FIGHT ability for this unit
THE KNIGHTS OF CHAOS: At the head of a charge, this Chaos Lord leads their cavalry to crush any foe before them.

Effect: Pick a friendly non-HERO WARRIORS OF CHAOS CAVALRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to wound rolls for the target’s attacks for the rest of the turn.

KEYWORDS
HERO, CAVALRY
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS

The KHORNE keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.

The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.

The NURGLE keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.

The SLAANESH keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.
Army List
Warscrolls collated

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Those HEROES can join an eligible regiment as a Ruinous Champion.

Infantry Hero
Cavalry Hero
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.

The non-HERO WARRIORS OF CHAOS and CAVALRY keywords are used in the following Slaves to Darkness warscrolls:

© Vyacheslav Maltsev 2013-2024