12" 7 4+ 2 Only the mightiest and most ruthless Darkoath warriors may rise to command their tribe in battle. Their killing prowess honed by years of strife and slaughter, they lead their people to victory after bloody victory, claiming heads with every swing of their cursed weapons. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Darkoath Cursed Weapon [Crit (Mortal)] | |||||||
Darkoath Cursed Weapon Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 | ||
Warsteed’s Hooves [Companion] | |||||||
Warsteed’s Hooves Companion | 2 | 5+ | 3+ | - | 1 |
Passive |
Once Per Battle, End of Any Turn |
KEYWORDS | HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The HERO keyword is used in the following Slaves to Darkness warscrolls:
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The CAVALRY keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH and CAVALRY keywords are used in the following Slaves to Darkness warscrolls: