Slaves to Darkness – Ogroid Myrmidon

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SLAVES TO DARKNESS WARSCROLL
Ogroid Myrmidon
6"
8
4+
2
The ogroids’ tale is a tragic one. The Goroans, as they were once known, were warriors in Gorkamorka’s armies, hunting monsters across Ghur. Yet unlike the greenskins and ogors, the Goroans valued civilisation; they studied metallurgy and masonry, developed crude philosophy and raised a proud city known as High Progrexia. When orruks ransacked their home, the Goroans were overcome with rage, fighting a doomed war against the clans of the wild. It was Archaon who promised the Goroans vengeance if they would serve. They became shock troops in his armies and marshals of his warpits, no longer able to deny the bestial rage within them. It was this animal fury that drew comparisons with ogorkind and saw the term ‘ogroid’ rise to prominence. Myrmidons are amongst the most formidable ogroids, the most skilled champions of their arenas. Having retained their people’s stubborn pride, they now strive to test themselves against opponents of an especially monstrous heft. With their honed skills, innate battle rage and ancestral weapons, the Myrmidons are far from outclassed in these titanic clashes. Should they truly be pushed, the runic tattoos inked across their flesh will ignite with power – driving a Myrmidon to even greater pitches of fury.
SLAVES TO DARKNESS WARSCROLL
Ogroid Myrmidon
RANGED WEAPONS
RngAtkHitWndRndDmg
Gladiator Spear
Gladiator Spear10"13+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Gladiator Spear [Anti-MONSTER (+1 Rend)]
Gladiator Spear
Anti-MONSTER (+1 Rend)
63+2+13
BATTLE PROFILE

Unit Size: 1      Points: 170
Base size: 50mm
Can be reinforced: No
Regiment Options: Any Ogroid Theridons, Any MONSTER, Any DAEMON
Notes: This HERO can join an eligible regiment as a Ruinous Champion.

MARK OF CHAOS
During army composition, pick 1 of the following keywords for this unit:
  • UNDIVIDED
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH

Reaction: You declared a FIGHT ability for this unit
PIT MASTER: Myrmidons are given governance over the gladiatorial pits of the Varanspire, and all who have fought there willingly follow them into the fray.

Effect: Pick a friendly Ogroid Theridons unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to hit rolls for the target’s attacks for the rest of the turn.

Passive
MYRMIDON RAGE: Every wound inflicted on a Myrmidon only serves to stoke its rage further.

Effect: While this unit is damaged, add 2 to the Attacks characteristic of its melee weapons.

KEYWORDS
HERO, INFANTRY
CHAOS, SLAVES TO DARKNESS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

The KHORNE keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.

The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.

The NURGLE keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.

The SLAANESH keyword is used in the following Slaves to Darkness warscrolls:


- Archaon receive Mark of Chaos keyword during deployment.
- This unit receive Mark of Chaos keyword during army composition.
- This sorcerer unit receive Mark of Chaos keyword during army composition.
Army List
Warscrolls collated

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3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.

The DAEMON keyword is used in the following Slaves to Darkness warscrolls:

Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
© Vyacheslav Maltsev 2013-2024