Slaves to Darkness – Chaos Sorcerer Lord

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SLAVES TO DARKNESS WARSCROLL
Chaos Sorcerer Lord
5"
5
4+
2
The very air around a Sorcerer Lord is saturated with dark magic. With their command of daemonic powers and gift of foresight, these warlocks bolster the power of their allies while unleashing their own devastating spellcraft on the enemy.
SLAVES TO DARKNESS WARSCROLL
Chaos Sorcerer Lord
MELEE WEAPONS
AtkHitWndRndDmg
Sorcerer Staff and Runeblade
Sorcerer Staff and Runeblade34+3+1D3
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Ruinous Champion, 0-1 MONSTER, Any WARRIORS OF CHAOS

Once Per Turn (Army), Your Hero Phase
ORACULAR VISIONS: A sorcerer can temporarily bestow the gift of foresight upon their allies, helping them ward against enemy blows.

Declare: Pick a friendly WARRIORS OF CHAOS unit wholly within 12" of this unit to be the target and roll a dice.

Effect: On a 3+, the target has WARD (5+) until the start of your next turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

• Fiends

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

• Fiends
Army List
Warscrolls collated

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Those HEROES can join an eligible regiment as a Ruinous Champion.

Infantry Hero
Cavalry Hero
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Slaves to Darkness warscrolls:

© Vyacheslav Maltsev 2013-2025