14" 6 4+ 2 The Gaunt Summoners are nine favoured daemons of Tzeentch, each a formidable sorcerer-monarch. They are masters of the Silver Towers, esoteric fortresses that drift beyond time and space and are filled to the brim with gibbering daemons. The Gaunt Summoners were once free to pursue their agendas how they saw fit, but Archaon the Everchosen coveted their service. Through great cunning, he managed to acquire the true names of each and, thus, was able to bind them to his will. Though they despise the Everchosen, the Gaunt Summoners have since proven an invaluable cabal of advisors, seers and agents.
Gaunt Summoners are immensely proud beings who consider walking the crudely mundane earth of the realms to be an indignity. Often, they will summon a Disc of Tzeentch to serve as their mount – a fellow daemon they have bound and shaped through magic into a floating, bladed conveyance. Stood atop a Disc, the Gaunt Summoner hurtles across the battlefield, attending to critical elements of their schemes in person. When needs must, they summon torrents of mutative wyrdflame to overcome the foe or open portals to their Silver Towers in which to trap especially intriguing adversaries. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Changestaff [Crit (Mortal)] | ||||||||
Changestaff Crit (Mortal) | 12" | 3 | 4+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Warptongue Blade | ||||||||
Warptongue Blade | 3 | 3+ | 3+ | 1 | 2 | |||
Disc’s Teeth and Horns [Companion] | ||||||||
Disc’s Teeth and Horns Companion | 2 | 4+ | 3+ | 1 | D3 |
Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | HERO, WIZARD (2), CAVALRY, FLY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON, TZEENTCH |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
Passive |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The HERO keyword is used in the following Slaves to Darkness warscrolls:
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:
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The WIZARD keyword is used in the following Slaves to Darkness warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Slaves to Darkness warscrolls:
The WARD keyword is used in the following Slaves to Darkness warscrolls:
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The CAVALRY keyword is used in the following Slaves to Darkness warscrolls: