Slaves to Darkness – Corvus Cabal

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SLAVES TO DARKNESS WARSCROLL
Corvus Cabal
6"
1
6+
1
Agile and avaricious, the murder-cultists of the Corvus Cabal descend on their prey from above. Always hunting for worthy trinkets to offer the Great Gatherer, chaotic patron of cut-throats and thieves, the Cabal strike without warning or mercy.
SLAVES TO DARKNESS WARSCROLL
Corvus Cabal
RANGED WEAPONS
RngAtkHitWndRndDmg
Raven Darts [Shoot in Combat]
Raven Darts
Shoot in Combat
10"14+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Hooked Weapons [Crit (2 Hits)]
Hooked Weapons
Crit (2 Hits)
24+4+-1
BATTLE PROFILE

Unit Size: 9      Points: 100
MODELBASE SIZE
Shrike Talon40mm
3 x Shadow Piecer, Spire Stalkers28.5mm
5 x Cabalists25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Deployment Phase
SHADOW-LURKERS: The Corvus Cabal favour stalking their prey and striking from unexpected angles.

Declare: Pick this unit if it has not been deployed.

Effect: Set up this unit in reserve lurking in the shadows. It has now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
STRIKE FROM THE SHADOWS: From an unseen quarter, these agile warriors race forward to cut down the enemy.

Declare: Pick this unit if it is lurking in the shadows.

Effect: Set up this unit anywhere on the battlefield more than 9" from all enemy units. Then, add 1 to charge rolls for this unit for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION (1/9)
CHAOS, SLAVES TO DARKNESS, UNDIVIDED
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

Army List
Warscrolls collated

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Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
© Vyacheslav Maltsev 2013-2024