A fell wind is rising. From the darkest pits of Shyish, the Realm of Death, comes a storm of ethereal figures. An eerie mist spreads before them, blotting out the sun. They muster upon corpse-strewn battlefields or ancient burial grounds, a ghostly army of phantoms. They are the supernatural, the dead, the damned – the Nighthaunts.
This page contains all of the rules you need to field your Nighthaunt miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
| Book | Kind | Edition | Last update | |
Nighthaunt | ||||
Nighthaunt | Battletome | 4 | August 2025 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | December 2025 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | December 2025 | |
Scourge of Ghyran - Nighthaunt | ||||
Scourge of Ghyran - Nighthaunt | Expansion | 4 | November 2025 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | October 2025 | |
Battletome Supplement Nighthaunt | ||||
Battletome Supplement Nighthaunt | Expansion | 4 | September 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 4 | August 2025 | |
Soulblight Gravelords | ||||
Soulblight Gravelords | Battletome | 4 | April 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
| Q: | When using the ‘Wave of Terror’ ability, can all friendly NIGHTHAUNT units that are in combat use CHARGE abilities or only one? |
| A: | All of them (the ability affects ‘friendly Nighthaunt units’). |
Nighthaunt armies can use the following abilities:
Passive |
Once Per Turn (Army), Your Movement Phase | 1 |
Passive |
Once Per Battle (Army), Deployment Phase |
You can pick 1 of the following battle formations for a Nighthaunt army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Quicksilver Gheists | 40 |
| Shrieker Host | 0 |
| Death Stalkers | 0 |
| Royal Procession | 0 |
| Hungry Nexus | 0 |
| Deathrust Gheists | 0 |
Once Per Turn (Army), Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Once Per Turn (Army), Enemy Hero Phase |
Once Per Turn (Army), Your Movement Phase |
Once Per Turn (Army), Enemy Hero Phase |
Hungry Nexus Once Per Turn (Army), End of Enemy Turn |
Deathrust Gheists Once Per Turn (Army), Enemy Hero Phase |
Once Per Turn (Army), Your Hero Phase |
Any Combat Phase |
Reaction: You declared the ’Redeploy’ command for a friendly NIGHTHAUNT unit wholly within 12" of this unit |
| Name | Points |
| BRAZIER OF NAGASHIZZAR | 0 |
| LIGHTSHARD OF THE HARVEST MOON | 20 |
| MIRROR OF ECHOING FAILURES | 0 |
Reaction: You declared the ’Redeploy’ command for a friendly NIGHTHAUNT INFANTRY unit wholly within 12" of this unit |
Once Per Battle, Any Combat Phase |
Reaction: Opponent declared a SPELL or PRAYER ability for a WIZARD or PRIEST within 12" of this unit |
Relics of Dolorum Passive |
Passive |
Your Hero Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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Passive |
Once Per Turn (Army), End of Your Turn |
Once Per Turn (Army), Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Once Per Turn (Army), Your Movement Phase |
Your Charge Phase |
Reaction: Opponent declared a SPELL ability |
Your Hero Phase | 4 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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Passive |
Passive |
Deployment Phase |
| KEYWORDS | DEPLOY |
Passive |
Reaction: You declared a SPELL ability for a friendly Nagash within 18" of this unit |
Once Per Battle, Your Hero Phase |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 8 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Here, you will find additional rules to use with a Nighthaunt army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Nighthaunt units.
| Your Hero's Warscroll You can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Nighthaunt units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension in the Core Book). | ||
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Knight of Shrouds -3DP
STOLEN HOURS: The bearer of a Sword of Stolen Hours can steal the vitality from a foe and use it to increase their own power.
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Guardian of Souls -2DP
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Dark Judge 0DP
SINISTER JUDGEMENT: With the swipe of a quill, the edge of a pitted blade or simply a deathly stare, the gheist judges the crimes of those before them to be unforgivable. The sentenced will be dragged before great Na gash for punishment, and they will know horror eternal. Effect: Roll a dice. On a 2+, the target is judged for the rest of the turn. While the target is judged, negative modifiers to its control score are doubled.
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Baleful Horror -2DP
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Flaws
BRINGER OF FALSE HOPE: This reckless soul lied to their followers about what came after death, arrogantly promising blessings to their flock on Nagash 's behalf. Their inevitable punishment is now a cautionary tale used as a warning for others.
DELUDED WORSHIPPER: This misguided creature recklessly sought Na gash's favour through great deeds, none of which mattered to the God of Death in the slightest. Their disappointment at their lack of deathly lordship now turns the very air itself stale with reeking misery and shrieking regret.
FLAKING SOUL: No one knows for sure what crimes this gheist committed in life. What is known is that they were so unspeakable that Nagash himself had a personal hand in the cruelty inflicted on this gheist, and this attention has left their soul in ragged tatters. Effect: Roll a number of dice equal to this unit’s Health characteristic. For each 6, allocate 1 damage point to this unit (ward rolls cannot be made for those damage points). | ||||||||||||||
Battle Mount -5DP ETHEREAL STEED: Spectral steeds that carry Nagash’s deadliest agents are heralds of woe and despair wherever they go. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -8DP EDIFICE OF THE DAMNED: Some Nighthaunt are eternally bound in death to spectral echoes of constructs with which they had a strong connection in life, Valentian’s graven throne and the dread ferry of Awlrach the Drowner being the most infamous examples. In addition, make the following changes to your hero’s warscroll:Pick 1 of the following abilities to add to your hero’s warscroll:
FRIGHT TRAIN: Driven forward by chained gheists, dragged by damned souls or perhaps even powered by the one to whom it was 'granted', this graven chunk of midnight-black stone grinds all before it to dust. Effect: Roll a dice. On a 2+, ignore positive modifiers to save rolls for the targets for the rest of the turn.
CHTHONIC JUGGERNAUT: The terror that exudes from this baleful construct is so absolute that it hits with physical force. Effect: Roll a D3. On a 2+, add the roll to the Attacks characteristic of this unit’s melee weapons for the rest of the turn.
Battle Mount -16DP DARK CHARIOTEER: This fell champion has been bound to a Black Coach, cursed forever to hurtle through the Mortal Realms continually resurrecting Nagash ’s more favoured, or more hated, victims, as suits the god’s whims. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
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Path of The Judge(NIGHTHAUNT HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
JUSTICE OF DEATH: This gheist zealously demands their enemies face Nagash's judgement, threatening dire punishments for those who resist. Effect: The next time that accused unit uses a CORE ability, inflict D3 mortal damage on it after that ability is resolved.
MARKED FOR CAPTURE: This gheist savours the misery of those whose souls it has been charged with delivering to the underworlds. Effect: If that accused unit is destroyed while it is in combat with this unit, add 5 to this unit’s control score for the rest of the battle.
MALIGNANT PROSECUTOR: This gheist screeches the guilt of those nearby for all to hear, drowning them in memories laden with regret.
MARKED FOR CAPTURE: An atavistic terror overcomes those who behold this tormented wretch. Effect: The target must use a RETREAT ability in the following movement phase if possible.
GRIM JUDGE: With the weight of Nagash's divine authority behind them, this gheist can influence what punishment will befall the victim after death. Effect: Ward rolls cannot be made for the targets for the rest of the turn.
SHACKLED GAOLER: Spectral chains explode from this gheist, dragging the living to their doom. Effect: For each target, after it makes a pile-in move this phase, roll 2 D3s. For each 2+, inflict an amount of mortal damage on the target equal to the roll.
PRONOUNCE SENTENCE: The final sentencing of the accused promises an eternity of pain and suffering can chill even the bravest soul.
SOUL-SPLITTING WAIL: A scream of lethal despondency issues from this gheist's distended jaws. | ||||||||||||||||||||||||||||||||||
Path of Torment(non-HERO NIGHTHAUNT unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
WRATHFUL SCOURGING: Spectral whips follow these gheists, each lash crafted from motes of Nagash's cold fury for the sins they committed against him during their life.
FRESH FROM NAGASHIZZAR: These gheists care nothing for the wittering of the hated living.
DUTIFUL PENITENTS: These minions know that only fresh punishment awaits those who shirk their duty in the face of their masters.
BLADES OF BLACK SOULS: These malignant blades are crafted from the most evil souls caught in Nagash's cold grasp, and they have a deep-seated hatred of his foes.
SPECTRAL LAMPREYS: Gently glowing tendrils that emanate from these Nighthaunt wrap themselves around their foes' weapons and limbs, draining them of their strength.
DARK FLAMES: These cursed souls bear a terrible burden, flickering with flames that burn the souls of not just those around them but themselves as well.
IMMORTAL HORRORS: Screaming in such agony that it irreversibly scars the souls of any who hear it, there are few who can do more than recoil in terror in proximity to these malignant revenants. | ||||||||||||||||||||||||||||||
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| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
The NIGHTHAUNT and HERO keywords are used in the following Nighthaunt warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The HERO and NIGHTHAUNT keywords are used in the following Nighthaunt warscrolls:
The non-HERO NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The NIGHTHAUNT and INFANTRY keywords are used in the following Nighthaunt warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
Passive |
The NIGHTHAUNT and WIZARD keywords are used in the following Nighthaunt warscrolls:
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The non-HERO NIGHTHAUNT and INFANTRY keywords are used in the following Nighthaunt warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-HERO NIGHTHAUNT and CAVALRY keywords are used in the following Nighthaunt warscrolls:
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The non-UNIQUE INFANTRY and NIGHTHAUNT keywords are used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
The HERO keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The warscrolls using ORDER keyword can be found in the following Factions:
Order: Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Lumineth Realm-lords, Seraphon, Stormcast Eternals, Sylvaneth.The ORDER keyword is used in the following warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Contents | ||