A fell wind is rising. From the darkest pits of Shyish, the Realm of Death, comes a storm of ethereal figures. An eerie mist spreads before them, blotting out the sun. They muster upon corpse-strewn battlefields or ancient burial grounds, a ghostly army of phantoms. They are the supernatural, the dead, the damned – the Nighthaunts.
This page contains all of the rules you need to field your Nighthaunt miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
| Book | Kind | Edition | Last update | |
Nighthaunt | ||||
Nighthaunt | Battletome | 4 | August 2025 | |
Battletome Supplement Nighthaunt | ||||
Battletome Supplement Nighthaunt | Expansion | 4 | September 2025 | |
Scourge of Ghyran - Nighthaunt | ||||
Scourge of Ghyran - Nighthaunt | Expansion | 4 | September 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | September 2025 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | September 2025 | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 4 | August 2025 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | April 2025 | |
Soulblight Gravelords | ||||
Soulblight Gravelords | Battletome | 4 | April 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
| Q: | When using the ‘Wave of Terror’ ability, can all friendly NIGHTHAUNT units that are in combat use CHARGE abilities or only one? |
| A: | All of them (the ability affects ‘friendly Nighthaunt units’). |
Nighthaunt armies can use the following abilities:
Passive |
Once Per Turn (Army), Your Movement Phase | 1 |
Passive |
Once Per Battle (Army), Deployment Phase |
You can pick 1 of the following battle formations for a Nighthaunt army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Quicksilver Gheists | 40 |
| Shrieker Host | 0 |
| Death Stalkers | 0 |
| Royal Procession | 0 |
| Hungry Nexus | 0 |
| Deathrust Gheists | 0 |
Once Per Turn (Army), Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Once Per Turn (Army), Enemy Hero Phase |
Once Per Turn (Army), Your Movement Phase |
Once Per Turn (Army), Enemy Hero Phase |
Hungry Nexus Once Per Turn (Army), End of Enemy Turn |
Deathrust Gheists Once Per Turn (Army), Enemy Hero Phase |
Once Per Turn (Army), Your Hero Phase |
Any Combat Phase |
Reaction: You declared the ’Redeploy’ command for a friendly NIGHTHAUNT unit wholly within 12" of this unit |
| Name | Points |
| BRAZIER OF NAGASHIZZAR | 0 |
| LIGHTSHARD OF THE HARVEST MOON | 20 |
| MIRROR OF ECHOING FAILURES | 0 |
Reaction: You declared the ’Redeploy’ command for a friendly NIGHTHAUNT INFANTRY unit wholly within 12" of this unit |
Once Per Battle, Any Combat Phase |
Reaction: Opponent declared a SPELL or PRAYER ability for a WIZARD or PRIEST within 12" of this unit |
Relics of Dolorum Passive |
Passive |
Your Hero Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
| ||
Passive |
Once Per Turn (Army), End of Your Turn |
Once Per Turn (Army), Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Once Per Turn (Army), Your Movement Phase |
Your Charge Phase |
Reaction: Opponent declared a SPELL ability |
Your Hero Phase | 4 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
| ||
Passive |
Passive |
Deployment Phase |
| KEYWORDS | DEPLOY |
Passive |
Reaction: You declared a SPELL ability for a friendly Nagash within 18" of this unit |
Once Per Battle, Your Hero Phase |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 8 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
| ||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
The NIGHTHAUNT and HERO keywords are used in the following Nighthaunt warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The HERO and NIGHTHAUNT keywords are used in the following Nighthaunt warscrolls:
The non-HERO NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The NIGHTHAUNT and INFANTRY keywords are used in the following Nighthaunt warscrolls:
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
Passive |
The NIGHTHAUNT and WIZARD keywords are used in the following Nighthaunt warscrolls:
| ||
The non-HERO NIGHTHAUNT and INFANTRY keywords are used in the following Nighthaunt warscrolls:
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-HERO NIGHTHAUNT and CAVALRY keywords are used in the following Nighthaunt warscrolls:
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The non-UNIQUE INFANTRY and NIGHTHAUNT keywords are used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
Contents | ||