A fell wind is rising. From the darkest pits of Shyish, the Realm of Death, comes a storm of ethereal figures. An eerie mist spreads before them, blotting out the sun. They muster upon corpse-strewn battlefields or ancient burial grounds, a ghostly army of phantoms. They are the supernatural, the dead, the damned – the Nighthaunts.
This page contains all of the rules you need to field your Nighthaunt miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
Book | Kind | Edition | Last update | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Rulebook | 4 | August 2025 | |
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![]() | Datasheet | 4 | July 2025 | |
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![]() | Expansion | 4 | May 2025 | |
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![]() | Warscroll | 4 | April 2025 | |
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![]() | Battletome | 4 | April 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Warscroll | 4 | December 2024 | |
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![]() | Warscroll | 4 | November 2024 |
Q: | When using the ‘Wave of Terror’ ability, can all friendly NIGHTHAUNT units that are in combat use CHARGE abilities or only one? |
A: | All of them (the ability affects ‘friendly NIGHTHAUNT units’). |
Nighthaunt armies can use the following abilities:
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KEYWORDS | AURA OF DREAD |
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KEYWORDS | AURA OF DREAD |
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KEYWORDS | AURA OF DREAD |
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You can pick 1 of the following battle formations for a Nighthaunt army. Each battle formation grants a different ability you can use in the battle.
Name | Points |
Death Stalkers | 0 |
Hunters of The Accursed | 0 |
Procession of Death | 0 |
Vanishing Phantasms | 0 |
Hungry Nexus | 0 |
Deathrust Gheists | 0 |
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KEYWORDS | CORE |
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The NIGHTHAUNT and WAR MACHINE keywords are used in the following Nighthaunt warscrolls:
The CAVALRY keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT and HERO keywords are used in the following Nighthaunt warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
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KEYWORDS | DEPLOY TERRAIN |
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KEYWORDS | CORE, MOVE, CHARGE |
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
The NIGHTHAUNT and INFANTRY keywords are used in the following Nighthaunt warscrolls:
The HERO keyword is used in the following Nighthaunt warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | SPELL |
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The NIGHTHAUNT and WIZARD keywords are used in the following Nighthaunt warscrolls:
Contents | ||