8" 1 4+ 1 In every nation, there are those kind and empathic givers of life who labour to save the injured, to give alms to the starving and to salve those whose minds are no longer sound. The act of healing the wounded is oft born of nothing more than compassion. Nagash sees it as an unforgivable crime, for in nursing the fallen back to health, the healer robs the Great Necromancer of his due, denying him a soul he considers rightfully his.
Upon their deaths, those altruistic souls who fall into Nagash’s clutches find themselves trapped in gheist-forms hideously changed, their healing hands turned into wicked scythes and razored sickles that lacerate and maim the mortal flesh that they once carefully stitched and soothed. Crowds of these Dreadscythe Harridans thrash and scream as they fall upon the living. Outwardly, they are the most unsettling of killers; though they wear roses in their hair and trail once-fine robes behind them, their skull-like faces are locked in a rictus of deathly glee as they slash and stab, welters of blood bursting out from each blow. Inwardly, these creatures are still gentle and kind, but Nagash has ensured they are trapped and forced to witness the rampage of their new incarnation with mounting despair. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Scythed Limbs [Crit (Auto-wound)] | |||||||
Scythed Limbs Crit (Auto-wound) | 3 | 4+ | 4+ | 1 | 1 |
Passive |
Passive |
KEYWORDS | INFANTRY, CHAMPION, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
Passive |
The CHAMPION keyword is used in the following Nighthaunt warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |