8" 6 4+ 2 The best course of action upon seeing a Krulghast is to run and never look back. These hideous, ethereal horrors are nightmarish even amongst the ranks of the undead, and their malice is distilled to an almost elemental sadism. They carry the torture racks that finally broke them upon their bent backs, for each Cruciator died during horrific bodily punishment and is keen to visit the same fate upon their foes. Yet they will not stop there. The art of the Cruciator is to torment the soul as much as the body, and as scholars of pain and suffering, they are highly adept at it.
So skilled in the art of soul-torture are these horrors that those who fall into their clutches are kept between life and death for years, sometimes decades, in a state of permanent agony. While they prefer slowly peeling their prey apart, Cruciators wield various flensing knives and other razor-sharp implements that can swiftly eviscerate anyone foolish enough to challenge them in single combat. These fearsome gheists can even draw arcane power from the suffering of those around them, channelling this trauma into a beacon of death magic that strengthens nearby Nighthaunt, rendering them almost impossible to banish. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Phantasmal Torture [Shoot in Combat] | ||||||||
Phantasmal Torture Shoot in Combat | 12" | 4 | 3+ | 3+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Talons and Flensing Knives [Crit (Auto-wound)] | ||||||||
Talons and Flensing Knives Crit (Auto-wound) | 4 | 4+ | 3+ | 1 | 2 |
Passive |
KEYWORDS | HERO, INFANTRY, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The HERO keyword is used in the following Nighthaunt warscrolls:
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls: