12" 3 4+ 1 There, glimpsed in the mist – a pale rider, shrouded and hunched. A sword glints in the darkness, the rider’s skeletal steed trailing blue-green flame. A clatter of bone breaks the silence, and it has reappeared behind the lines, riding hard towards some unseen target. In a swirl of dark energy, it is gone. There is a piercing scream as it reappears, charging at the observer and levelling its sword so it bursts right through their chest. As its victim slumps, dying, to the bloodsoaked ground, the Dreadblade Harrow discorporates with an eerie laugh.
Once, these phantasmal entities were noble cavaliers in the service of an officer who would later become a Knight of Shrouds. Champions all, they stood by whilst their masters betrayed their office, their people, even life itself. By their silence they were damned, for to do nothing in the face of evil is a sin unto itself. Not a trace of honour can be found amongst them; if they find any gratification, it is in the most heinous and unchivalrous of deeds. Outriders and bodyguards for the monarchy of the dead, they have become the Knights of Regret, riding incorporeal on the winds of Shyish to slay, discorporate and slay again without the slightest remorse. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Dreadblade [Crit (Auto-wound)] | |||||||
Dreadblade Crit (Auto-wound) | 4 | 4+ | 3+ | 1 | 2 | ||
Ethereal Steed’s Ghostly Hooves and Teeth [Companion, Crit (Auto-wound)] | |||||||
Ethereal Steed’s Ghostly Hooves and Teeth Companion, Crit (Auto-wound) | 3 | 5+ | 3+ | - | 1 |
Passive |
Your Movement Phase |
KEYWORDS | CORE |
KEYWORDS | CAVALRY, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The CAVALRY keyword is used in the following Nighthaunt warscrolls: