12" 7 4+ 2 Each Knight of Shrouds is a traitor-commander who chose to betray their people rather than face the inevitability of death. Breaking their oaths and damning their souls forever, they abandoned their people to Nagash’s justice – only to fall into the Great Necromancer’s clutches themselves. Nagash, for his part, interpreted their betrayal not as cowardice but as wisdom, seeing value in commanders who understood that to resist his will was madness. Seized upon death and remade into cloaked wraiths, the shroud-knights now lead the hosts of the Nighthaunt into battle, compounding the weakness in their soul with every mortal army they send to the grave.
Many a Knight of Shrouds takes to the battlefield atop an ethereal steed, favouring the speed and killing power of such a being. They cut a fearsome sight as they order their screeching soldiery forward in a gushing tide of ectoplasm, spurring them on to take their vengeance against the living. When the outcome of the fighting seems determined, the Knight of Shrouds will join the slaughter, their Sword of Stolen Hours stealing the life from their foes while their mount lashes out with hooves and a raking bite. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sword of Stolen Hours [Crit (Auto-wound)] | |||||||
Sword of Stolen Hours Crit (Auto-wound) | 5 | 4+ | 3+ | 1 | 2 | ||
Ethereal Steed’s Ghostly Hooves and Teeth [Companion, Crit (Auto-wound)] | |||||||
Ethereal Steed’s Ghostly Hooves and Teeth Companion, Crit (Auto-wound) | 3 | 5+ | 3+ | - | 1 |
Passive |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, CAVALRY, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The HERO keyword is used in the following Nighthaunt warscrolls:
The WAR MACHINE keyword is used in the following Nighthaunt warscrolls:
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
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The CAVALRY keyword is used in the following Nighthaunt warscrolls:
The non-HERO NIGHTHAUNT and CAVALRY keywords are used in the following Nighthaunt warscrolls:
The CAVALRY keyword is used in the following Nighthaunt warscrolls: