8" 5 4+ 2 The scream of the banshee can burst eardrums, freeze the blood and age metal to rust. Those who hear the cry at close quarters turn white as alabaster, their spiritual essence ripped from their body by the intensity of that deathly howl. Only the bravest can shrug off its effects before it is too late. Even then, they are marked by it for evermore, hearing the echo of that chilling shriek whenever the nights are darkest.
Banshees are created from the souls of those who faced the greatest betrayal in life. They find no release upon their deaths, for at the hand of Nagash, their torment is magnified a hundredfold until they can do nothing but give vent to it in the form of their signature scream. Their faces are distorted in a corpse’s rictus grimace, their hands are wiry-strong and their daggers can pass through steel breastplates to slash at the internal organs of those they catch. The strongest of their number gather baneful choirs of fellow banshees to their side, such as the Burning Scream of Aqshy, whose howls ignite the air itself. With their hellish voices joined as one, their aural onslaught can kill entire ranks of veteran soldiery. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Piercing Scream [Shoot in Combat] | ||||||||
Piercing Scream Shoot in Combat | 12" | D3 | 4+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Ancient Chill Dagger [Crit (Auto-wound)] | ||||||||
Ancient Chill Dagger Crit (Auto-wound) | 3 | 4+ | 3+ | 2 | D3 |
Once Per Turn (Army), Any Shooting Phase |
Passive |
KEYWORDS | HERO, INFANTRY, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The HERO keyword is used in the following Nighthaunt warscrolls:
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||