12" 3 4+ 1 Hexwraiths are phantasmal cavalrymen, able to pound through the air as easily as they traverse solid ground. They cross misty rivers and lakes of lava with daunting speed to fall upon those who thought themselves safe. Swathed in ragged shrouds alight with the deathly amethyst energy they cut from their foes, they swing enchanted scythes as they pass by. These weapons – wreathed in baleflame – sever the metaphysical cords that binds soul to body, leaving only senseless corpses slumping in the Hexwraiths’ wake.
Hexwraiths were gifted horsemen in life. Their only crime was to delight in mounted battle above all else and fail to pay proper homage to the Great Necromancer. Their reward in death is for that love to be turned into an unstoppable weapon; they find themselves trapped atop a grotesque echo of their favoured steed for evermore. The Hexwraith can never rest, for the ride is eternal, and Nagash ensures that every moment in which they fail to please him with offerings of slain mortals is spent in burning agony. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ethereal Steed’s Ghostly Hooves and Teeth [Companion, Crit (Auto-wound)] | |||||||
Ethereal Steed’s Ghostly Hooves and Teeth Companion, Crit (Auto-wound) | 3 | 5+ | 3+ | - | 1 | ||
Spectral Scythe [Charge (+1 Damage), Crit (Auto-wound)] | |||||||
Spectral Scythe Charge (+1 Damage), Crit (Auto-wound) | 2 | 4+ | 4+ | 1 | 1 |
Any Charge Phase |
KEYWORDS | CAVALRY, CHAMPION, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
Passive |
The CHAMPION keyword is used in the following Nighthaunt warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The CAVALRY keyword is used in the following Nighthaunt warscrolls: