8" 7 4+ 2 The Mortarch of Grief is an avatar of misery and tragic fate, the dreadful result of Nagash’s experiments to see how much sorrow he could pour into a single soul. Once, she was a cruel mortal queen of the city-state Dolorum, disguising her murderous ambition behind a veil of false tears. Taken by Nagash and remade as a spectral monarch, she now feels everything she professed to and more. Sheer, entropic sorrow radiates from her like a crushing wave, causing plants to wither and warriors to collapse in paroxysms of horror. Unhurried, Lady Olynder drifts towards them, reaching for her funerary veil with pallid fingers. When she reveals her true face, all who look upon it perish in an instant of paralysing terror.
Lady Olynder is accompanied at all times by a retinue of ghostly handmaidens, whose banshee screams combine with the Mortarch’s own malign presence to stop the hearts of the weak-willed. These attendants carry with them a cursed hourglass – a symbol of the fate that awaits all mortals. When shattered, this relic is able to stop the flow of time entirely, freezing Lady Olynder’s victims on the spot in a state of utmost horror. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Horrifying Visage [Crit (Auto-wound)] | ||||||||
Horrifying Visage Crit (Auto-wound) | 12" | 1 | 2+ | 2+ | 3 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Staff of Midnight [Crit (Auto-wound)] | ||||||||
Staff of Midnight Crit (Auto-wound) | 4 | 4+ | 3+ | 1 | D3 | |||
Handmaidens’ Spectral Claws [Companion, Crit (Auto-wound)] | ||||||||
Handmaidens’ Spectral Claws Companion, Crit (Auto-wound) | 6 | 4+ | 4+ | - | 1 |
Once Per Battle, Your Hero Phase |
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, WIZARD (2), INFANTRY, FLY, WARD (4+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The UNIQUE keyword is used in the following Nighthaunt warscrolls:
The HERO keyword is used in the following Nighthaunt warscrolls:
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The WIZARD keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
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In some cases, il might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The WARMASTER keyword is used in the following Nighthaunt warscrolls: