8" 2 6+ 1 5+ Pyregheists are malevolent spectres obsessed with committing the living to the flames. They represent Nagash’s judgement at its most twisted, for each was in life an embalmer or cremator who sought to preserve the souls of mortals from the Great Necromancer. There can be no greater crime in Nagash’s eyes, and thus he transformed these holy men and women into pyromaniac nightmares. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gout of Balefire [Crit (Auto-wound), Shoot in Combat] | ||||||||
| Gout of Balefire Crit (Auto-wound), Shoot in Combat | 10" | 2 | 2+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Flaming Weapons [Crit (Auto-wound)] | ||||||||
| Flaming Weapons Crit (Auto-wound) | 2 | 4+ | 4+ | - | 1 | |||
| MODEL | BASE SIZE |
| Deacon of Flames | 40mm |
| 2 x Balefire Guard | 32mm |
| 2 x Flamewraiths | 32mm |
| 3 x Torchwraiths | 28.5mm |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION (1/8), FLY, WARD (5+) |
| DEATH, NIGHTHAUNT |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Passive |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The FLY keyword is used in the following Soulblight Gravelords warscrolls:
The WARD keyword is used in the following Soulblight Gravelords warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
Passive |
The CHAMPION keyword is used in the following Nighthaunt warscrolls: