8" 1 4+ 1 Pyregheists are malevolent spectres obsessed with committing mortal prey to the flames. They represent Nagash’s spite at its most cruel and twisted, for each of these wraiths was in life an embalmer or crematorium-priest who sought to preserve the flesh or souls of mortals against the Great Necromancer’s judgement. There can be no greater crime in Nagash’s eyes, and thus he transformed these holy men into pyromaniac nightmares, forcing them to burn eternally alongside graverobbers and corpse-stealers while kindling soul-devouring infernos of balefire to engulf the lands of mortals. Through inflicting such suffering, they can, for the briefest of moments, forget the horror of their own existence.
The leader of a Pyregheist coterie is known as a Deacon of Flames, a fallen priest clad in a mockery of the panoply they wore in life, now dedicated to delivering as many souls to the unholy flames as possible. These dread figures are protected by the flame-wreathed weapons of the cloaked horrors known as Balefire Guard, while Flamewraiths and Torchwraiths surge forth to ignite enemies and the environment alike, slashing wildly with daggers and swinging scorching brands to overwhelm their burning, screaming prey. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Gout of Balefire [Shoot in Combat, Crit (Auto-wound)] | ||||||||
Gout of Balefire Shoot in Combat, Crit (Auto-wound) | 10" | 2 | 4+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Flaming Weapons [Crit (Auto-wound)] | ||||||||
Flaming Weapons Crit (Auto-wound) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Deacon of Flames | 40mm |
2 x Balefire Guard | 32mm |
2 x Flamewraiths | 32mm |
3 x Torchwraiths | 28.5mm |
End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION (1/8), FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
The CHAMPION keyword is used in the following Nighthaunt warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||