8" 7 5+ 5 5+ The Craven King sits upon a grand throne and wears an imposing crown of dark iron, but these are nothing more than worthless trinkets; Kurdoss Valentian will never know a moment of true glory, for his reign is nothing more than a farce and his gestured commands can be disobeyed without consequence. The twin heralds who hover at their monarch’s side do not regale him with tales of his triumphs but instead mock and denigrate him. Endlessly tormented by their words yet unable to lash out because of the sorceries that bind him, Kurdoss seeks an outlet for his immortal anguish in battle. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sepulchral Sceptre [Crit (Auto-wound)] | |||||||
Sepulchral Sceptre Crit (Auto-wound) | 5 | 3+ | 3+ | 2 | 3 |
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KEYWORDS | UNIQUE, HERO, INFANTRY, FLY, WARD (5+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
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The UNIQUE keyword is used in the following Nighthaunt warscrolls:
The HERO keyword is used in the following Nighthaunt warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
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The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |