8" 7 4+ 5 The Craven King sits upon a grand throne and wears an imposing crown of dark iron, but these are nothing more than worthless trinkets; Kurdoss Valentian will never know a moment of true glory, for his reign is nothing more than a farce and his gestured commands can be disobeyed without consequence. The twin heralds who hover at their monarch’s side – the souls of two brothers Valentian had murdered in his pursuit of power – do not regale him with tales of his triumphs but instead mock and denigrate him eternally. Endlessly tormented by their words yet unable to lash out because of the sorceries that bind him, Kurdoss seeks an outlet for his immortal anguish in battle.
In the press of combat, Valentian swings his enormous mace with skull-crushing force, finding some catharsis in every slain champion or butchered monster. Yet even this is tainted by the knowledge that he is little more than a crude implement to be wielded by his liege, Lady Olynder. He is unable even to speak without her permission, and nothing but grave-dust spills from his mouth when he tries to bellow an order or curse a foe. So powerful is Valentian’s aura of bitter silence that even enemy leaders find their commands dying on their lips. For if the Craven King cannot rule, then no mortal king may do so in his stead. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sepulchral Sceptre [Crit (Auto-wound)] | |||||||
Sepulchral Sceptre Crit (Auto-wound) | 4 | 3+ | 3+ | 2 | 3 | ||
Wraith Heralds’ Spectral Claws [Companion, Crit (Auto-wound)] | |||||||
Wraith Heralds’ Spectral Claws Companion, Crit (Auto-wound) | 6 | 4+ | 4+ | - | 1 |
Once Per Turn, Reaction: Opponent declared a command for a unit within 12" of this unit |
KEYWORDS | UNIQUE, HERO, INFANTRY, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The UNIQUE keyword is used in the following Nighthaunt warscrolls:
The HERO keyword is used in the following Nighthaunt warscrolls:
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls: